================================================================ Title : Base DM #5 Filename : BASEDM5.WAD Author : Sir Robin (Jani Saksa) Email Address : jsaksa79@hotmail.com Other work from author : Level designer in Ninja DooM Main guy in KTA and Quake->DooM conversion Levels in TeamTNT's Reclamation project Misc. Author Info : DooM freak. I like single player mode, but I love Co-op & Deathmatch! I have a webpage that I update 1-2 times in week currenlty at: http://doomnation.com/robin/ Member of TeamTNT, Brotherhood Of Vengeance & Falling Star Productions. Description : Base style deathmatch level. Very small size. All skill levels have been included. They follow TeamTNT's good deathmatch rules. Platforms with green lights are deathmatch spawn spots... I got the idea to make them while playing Quake 2 deathmatch. Additional Credits to : Kurt Kesler. I borrowed few graphics from his WAD (KBoom #9). I also got some inspiration from his base-style levels to start my own base-style level pack. Well... Kurt's levels are single player, and these are deathmatch! Id software for making the best 3d-shooter ever, and Q2 too. Everyone in Efnet #doom2 I will kill you for making my phone bill so damn big!!! Creators of Gothic DM. And everyone else that I own thanks. ================================================================ * Play Information * Map Number : MAP05 Single Player : If you wan't to look around Cooperative 2-4 Player : Duhh... Deathmatch 2-4 Player : HELL YES! (8 starts) Difficulty Settings : Yes Skill 1: No plasma, double ammo Skill 2: No plasma Skill 3: All weapons, altdeath mode Skill 4: All weapons Skill 5: All weapons, double ammo Note! There is no plasma guns in any skill level in this level. New Sounds : Yes (pistol sound) New Graphics : Yes. From me, Kurt Kesler & Gothic DM crew New Music : Yes! From Strife D_FAST Demos Replaced : Yes! DEMO1=2 players, skill 3, altdeath, 10 frags SYSTEM REQUIREMENTS : I have tested this under P75 and it worked fine. * Construction * Base : New level from scratch Editor(s) used : DETH for the actual editing ZenNode for node-building WinTex for graphics and sounds NWT for few things that were hard or impossible to do with WinTex CleanWad for making the WAD smaller Build time : Didn't count! Known Bugs : If you use a source port with jumping you might find a minor graphical flaw, but it's not really a bug because this level was NOT designed with jumping in mind. Also if the source port that you use doesn't support BooM's ANIMATED lump, then the water texture won't be animated (you don't notice that in the middle of battle anyway...). * Copyright / Permissions * Copyright (C) Jani Saksa, 1999 Authors may NOT use this level as a base to build additional levels (if you wan't to use it, ask a permission from me). Authors MAY use sounds, graphics and other "non-level" stuff from this WAD. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Boom/ Or any mirror of ftp.cdrom.com WWW sites: http://doomnation.com/robin/