This section has been last updated on Wednesday, 24. February 1999
Source Ports & Mods
Simple list of those source ports & mods that I have.
For a bigger list of source ports and mods, go to
DoomWorld. They have almost perfect list of source ports.
Main page
BooM
This is absolutely my favorite port!
Basically most, if not all, DooM's bugs and limits are removed from this port, and
after that more and more features are added! New features include:
- SVGA graphics (only in PRBooM, which is for Win95/NT)
- Translucensy (on walls & sprites)
- Weapon recoil
- Enhanced automap
- Better enemy AI
- Frag limit for deathmatch
- DeHacked support (enhanced, and doesn't need altering the exe file)
- Extended & Generalized linedefs
- Conveyor belts
- Deep water (trust me, very deep :) )
- Wind effects
- And lot's of more...
For more info and downloads, head to TeamTNT's website
ChaseCam (source mod)
Based on old version of DOS DooM, but this mod is excellent! Only thing it does (by my
knowledge) is adding two new views for playing (chase cam & corner cam). Chase cam can
be used for playing, but specially corner cam is very annoying to use for playing, but
both cam modes rock really hard when watching demos! No more need to watch them from
players view, and you can see so much more! I included a simple, but effective screenshot
of cornercam mode!
This ports supports SVGA and HiColor modes with same parameters as DOSDooM.
ChaseCam homepage: http://www.doomworld.com/nexus/
DoomBot (source mod)
FANTASTIC! The first working DooM deathmatch bot! It's still very stupid bot and you
can learn it's tactics very quickly, but it's good for practising and it does give
some challenge! You can also make it run in SVGA mode, because it's based on DooMLegacy,
so it looks superior too!
Unfortunately this DoomLegacy thing also includes a bunch of really nice bugs that
mainly causes crashes in the middle of game and makes you curse. I would love to see
a BooM version, or at least a "back-to-DosDooM" version, because those ports tend to
work :)
Some negative things on this bot are that it doesn't escape the player, doesn't pick
weapons (it just has them) and it can commit the stupid "rocket-suicide", but hey, it's
the first working real DooM deathmatch bot!
DoomBot homepage: http://www.doomnation.com/doombot/
DooM Legacy
Cool looking port, with some cool extra features!.
Here's some neat features:
- High Resolution
- 3dfx-support
- Translucent realistic water (not 100% working yet)
- Translucensy (on sprites)
- Jump
- Lookin up/down
- Console
- 32-player support!!!
- TCP/IP support (play in internet!!!)
- Server/client network system
- Walk over & under of monster
- DeHacked support
Personally I think that only good things on this port are mass deathmatches (when will
we get enough players with good pings???), water effects (will it someday actually support
any user textures???), Quake style lightning (This feature is not there yet, but will rock
hard).
DooM Legacy homepage: http://www.frag.com/doomlegacy/
DOS DooM
This was the first source port that ever came out, and is still a good choice!
New un-implemented features include new script language called DDF (DooM Definition
Files) to produce new items/enemies in DooM, but although that is not yet implemented,
DosDooM is still very excellent choice (and currently only source port that supports
MP3 files too...).
- High Resolution
- High color
- Translucensy (on sprites)
- Jumping
- Gravity
- Looking up/down
- 8-player support!!!
- Simple script language (radius script)
- MIDI, MOD and MP3 support
- And lot's of more...
DOS DooM homepage: http://www.frag.com/dosdoom/
glDooM
Basically this is quite normal DooM, execpt that it has revolutionary 3d-acceleration,
that boosts graphics of DooM to new dimensions, but only if you have a fast computer
and a decent 3d-card. Note that the screenshot, when enlarged, shows actually two sreenshots:
one 3d-accelerated, and one from normal SVGA DooM.
- OpenGl graphics
- Translucensy (on sprites)
- Console
- TCP/IP
glDooM homepage: http://www.frag.com/doom/
Marines Best Friend (MBF)
Source port based on BooM. Supports everything in BooM and some new special stuff:
- Helper dogs
- Friendly monsters
- DeHacked inside the WAD-file
- Multiple skies in one level
- Use _any_ texture as a sky!
- And some more...
MBF Download: MBF.ZIP (1,5 Mb)
ZDooM
This port is for Win95 & Win NT (and now also for DOS).
My second favorite port... This has most limits and bugs removed too, and has included
some of BooM's neat features! Also it has lot's of new enhancments in it! One very neat
thing is that it doesn't use Allegro for sounds, and that way every sound card that has
Windows drivers is supported!
This is also pretty ultimate port, because it's the first one that moved from basic DooM WAD
format to other format: HeXeN level format! That allows much more flexibility for levels,
HUB's between levels (!!!) and HeXeN's ACS script support!!!
Here's some neat features:
- High Resolution & High Color modes (high color mode doesn't work properly yet)
- Translucensy (on sprites)
- Full BooM level support!
- Can use HeXeN format levels!
- Allows ACS-scripts for use with levels, action triggering monster deaths and much more!
- Now also allows use of polyobjects to create moving walls and rotating doors!
- 8-player support
- TCP/IP support (play in internet!!!)
- Look up/down
- Jump
- Gravity
- MOD & MIDI support
- Walk over & under of monster
- Console!
- MMX support
- DeHacked/.BEX support
- DeHacked/.BEX files can be placed in WAD!!!
- Damage when falling long distance
- Fog effects!
- Colored lightning!
- New intermission texts between any wanted level!!!
- And much more!
- ChaseCam
ZDooM homepage: http://zdoom.notgod.com/