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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      541953
      posts
    2. WAD Releases & Development

      New releases and works in progress

      654537
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      165653
      posts
    4. Source Ports

      All your favorite executables

      95799
      posts
  2. Classic Doom Special Interest

    1. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      84590
      posts
    2. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      19755
      posts
    3. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      18679
      posts
    4. Freedoom

      It's (not) Doom, only Free

      21396
      posts
  3. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      24210
      posts
    2. Doom 2016

      Rip & Tear until it is done

      51788
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      80907
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      615465
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      31365
      posts
    3. Doomworld News

      Comments on news items

      88880
      posts
  • Forum Statistics

    132207
    Total Topics
    2729826
    Total Posts
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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