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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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    2. WAD Releases & Development

      New releases and works in progress

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    3. Doom Editing

      Editing-related discussion, questions, and comments

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    4. Source Ports

      All your favorite executables

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  2. Classic Doom Special Interest

    1. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

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    2. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

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    3. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

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    4. Freedoom

      It's (not) Doom, only Free

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  3. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

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    2. Doom 2016

      Rip & Tear until it is done

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    3. Doom 3

      All Doom 3, all the time occasionally

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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

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    3. Doomworld News

      Comments on news items

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  • Popular Now

  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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