fraggle Posted October 29, 2001 As I'm sure most people have noticed by now, Freedoom unfortunately seems to have grinded to a complete halt. The reason I've stopped my weekly Freedoom updates is that theres practically nothing to update about. It is going to be a great shame if FreeDoom simply stops and dies now, especially seeing as the patches percentage is at 88%. With this in mind, I plan to try to finish off a few of the last remaining patches over the next few days in the hope of maybe getting FreeDoom going again, and I call upon others to join me. I have created a short list of the remaining textures: ------------------------------------------------ not done wall30_[234] - marble walls (wall48_1) with gargoyle faces wall42_[56], wall47_[45] - metal panels with gargoyle switches not done probably because they require art skies (rsky3) wall50_[12], wall51_[23] - marble walls(wall48_1) with hanging bodies assigned but still not done rw48_2, rw48_4 (kman) - twisted mass of bodies, skull switch rw47_[34], rw48_[13] (kman) - twisted mass of bodies rwdmon[123456789,10] (deathmaster213) - final boss head. this is practically done and just needs a hole in the forehead wolf[12345679] (jond) - wolfenstein textures --------------------------------- It is of course entirely possible that I'm merely beating a dead horse here, but I can but try. We are so close, its only a small piece of work to finish off the last of the textures, and if we did it might get the momentum rolling again. Please let me know if you can help out with any of the above textures. 0 Share this post Link to post
CacodemonLeader Posted October 29, 2001 Keep it up! Freedoom is gonna kick ass! 0 Share this post Link to post
Lüt Posted October 30, 2001 Fraggle`, I'm working on a city map (supposedly slotted at 13), but it's gonna take a while before I finish it. Same goes for a lot of the other people doing maps, if you want them to be of good quality. Whether or not you decide to use the map is another thing, but doing maps (at least for me) takes a big deal of concentration and planning, so I and most other people are at the point where most of the remaining stuff that needs to be done is going to take a fair amount of time to do. And I do take my time: I've never been one to rush anything just to meet a certain release date ;) I'm assuming you don't want to use the very first things that come your way as final submissions, so I guess now you have to choose between quantity or quality when it comes to the maps. The good maps will take longer to make, but if it's speed you're aiming for I'm sure any decent designer could crank out a few playable maps in a week, me included. 0 Share this post Link to post
Naked Snake Posted October 30, 2001 I will ask Ryan if he can divert some Relapse maps to FreeDOOM, I can also ask the Relapse mappers to do a few maps for FreeDOOM. 0 Share this post Link to post
Linguica Posted October 30, 2001 Not to mention w98_1 w98_2 w99_1 w99_2 w101_1 w101_2 w102_1 w102_2 w103_1 w103_2 0 Share this post Link to post
fraggle Posted October 30, 2001 Not to mention w98_1 w98_2 w99_1 w99_2 w101_1 w101_2 w102_1 w102_2 w103_1 w103_2 hooray! 0 Share this post Link to post
fraggle Posted October 30, 2001 I'm going to edit the post as I get new submissions, to keep the list up to date. 0 Share this post Link to post
Lazer Posted October 30, 2001 I just sent in rsky3. I made it for Underworld, but I have no problem with Freedoom using it. 0 Share this post Link to post
Espi Posted November 1, 2001 I uploaded the vines and the body_1 and _2 patches, and rsky1. 0 Share this post Link to post
Saint_of_Killers Posted November 1, 2001 It's Halloween!!! Just uploaded Zombieman (f***ing Doom palette!!!) 0 Share this post Link to post
Hyena Posted November 1, 2001 I asked Fraggle to assign rsky1 to me days ago and now someone else slipped one in. 0 Share this post Link to post
fraggle Posted November 1, 2001 We're now at 92.3%, good work people. Lets keep it going and finish the textures off! 0 Share this post Link to post
SpinSpyder_KaK_ Posted November 21, 2001 I recently uploaded my try at remaking the wolfenstein textures. (wolf1, 2, 3, 4, 5, 6, 7, 9 (where's 8?!?! ACK!)) Also, I've submitted sounds for the boss, teleport and item respawn fogs, and a proposal for a story. I for one will NOT let FreeDOOM die. It's too good an idea, and dammit, with all the stuff done already, how could we bear to say "Alright, throw 'em away."? (Oh, and BTW, those skag sprites are 5up3r-1337! w00h4h!) 0 Share this post Link to post
Saint_of_Killers Posted November 22, 2001 I'm working at the shotgun guy.... damn school! 0 Share this post Link to post
Kaiser Posted November 25, 2001 I am getting started on the levels right now. keep the project alive!!! 0 Share this post Link to post
mmnpsrsoskl Posted November 29, 2001 I started working on a level - map31, is that ok with everyone, or is someone already doing that? 0 Share this post Link to post
AirRaid Posted December 1, 2001 http://freedoom.despayre.org:81/levels_list Yeah, Dsells is assigned to MAP31... 0 Share this post Link to post
Saint_of_Killers Posted December 1, 2001 Just finished Sotgun Guy!! Coming later Heavy Weapon Dude 0 Share this post Link to post
mmnpsrsoskl Posted December 3, 2001 Dsells - thats me! With this map, do I have to keep with the traditional wolfenstein style (squarish type maps) or can I do whatever I want? Just wondering... 0 Share this post Link to post
NiGHTMARE Posted December 5, 2001 If no-one's been assigned map14 by the time my map22 is done, I'll take it. The original map14 is my favourite Doom 2 map, and I'd love to do a tribute, like Dennis Moeller did in Memento Mori. 0 Share this post Link to post
Lüt Posted December 7, 2001 The original map14 is my favourite Doom 2 map, and I'd love to do a tribute, like Dennis Moeller did in Memento Mori....and like that one map in Plutonia too. That was more of a blatant robbery though. If you could do it without actually taking architecture from the original that would be really neat. Map14 was one of my favorite Doom2 levels as well, next to Spirit World. I didn't really like it's all-brown theme but it was architecturally the most impressive. 0 Share this post Link to post