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  1. Classic Doom

    1. Doom General Discussion

      Talk about anything and everything Doom-related

      720603
      posts
    2. Map Releases & Development

      Post your new map/episode/megawad releases or works in progress here

      485992
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    3. Gameplay Mods

      Post your weapons, visual mods, mutators, or any other non-map wads here

      11915
      posts
    4. Total Conversions & Full Games

      Post your Doom total conversions or games running on the Doom engine here

      12053
      posts
    5. Resources

      Post your sprites, textures, MIDIs, status bars, palettes, etc.

      22542
      posts
    6. Doom Editing Help

      Editing-related discussion, questions, and tutorials

      172135
      posts
  2. Classic Doom Special Interest

    1. Source Ports

      All your favorite executables

      99200
      posts
    2. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      87832
      posts
    3. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      19991
      posts
    4. Console Doom

      Switch, iPhone, N64, PSX, GBA—all worlds are yours except 3DO, attempt no landing there

      19241
      posts
    5. Freedoom

      It's (not) Doom, only Free

      22046
      posts
  3. Newfangled Doom

    1. Doom: The Dark Ages

      All about id Software's latest entry in the franchise

      1049
      posts
    2. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      24554
      posts
    3. Doom 2016

      Rip & Tear until it is done

      51895
      posts
    4. Doom 3

      All Doom 3, all the time occasionally

      81133
      posts
  4. Misc.

    1. Everything Else

      For general chit-chat

      618095
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      31993
      posts
    3. Doomworld News

      Comments on news items

      88881
      posts
  • Forum Statistics

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    Total Topics
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    Total Posts
  • File Reviews

    • By RUBENEITOR · Posted
      Guys wtf with the bad reviews? look at the year of the release ofc this isnt a sunder or a sunlust, but for the year of the release this is a great megawad. althought i dont recomend  it nowadays cuz there are tons of better wads for 1997 this one was pretty good.
    • By princetontiger · Posted
      Hell Revealed deserves 5 stars.   It's symbolic of the late 90s; 1997 to be exact. Judge a piece of digital art for the time that it was created in. In 1997, this wad was an incredible masterpiece and so it deserves its place in the top 100 wads of all time.
    • By FranzPattison · Posted
      i joined this site just to say how bad this wad is.  brown, boring, boxy.  looks like a 10 year old's magnum opus.  i could do better based on experience alone and I've never even designed a doom wad
    • By SpartaKiss · Posted
      5/5   Simply one of the best megawads. It is a 2012 title, and runs on limit removing ports. The main aesthetic is meant to be realism in some format so each section of each map does represent an actual utilitarian use for either envirmonment or story telling purposes. One not is that it is HARD. Because of it's late design era in the 2010s, the HMP difficulty is similar to 90s UV, but not quite Plutonia level except on UV. The WAD is more inspired by TNT Evilution type exploration and puzzles rather than as a pure combat jaunt. Thats not to say it skimps on combat or even slaughter. The late maps are very combat heavy, while the first 20 maps are general TNT style. Map 29 on HMP is packing over 1000 monsters. Its get grueling.   Thats probably the main down side is that those late maps are definitely meant for combat as compared to the rest of the maps. And that pace change becomes evident as soon as you hit it, even matches the silent environmental story you are follwing throughout the entire megawad. Hell turns more into a combat hellscape rather than the large war torn maps of city scape you encounter in most of the maps.   Regardless. This mapset has one of the best opening maps I have ever played. From the first key encounter to combat on the streets. And it just gets better and harder from there.   Hellbound is also very balanced for low difficulty play, so it is definitely worth checking out even as a novice doomer.   Another plus side, the entire thing is Vanilla style so it is 100% GZDoom mod friendly and even the late maps with high monster counts tend to run good under the likes of Brutal Doom and other Combat mods. There are very few or almost no Custom Textures, so it is also very friendly to environmental enhancement mods too.
    • By Firedust · Posted
      I respect the endeavour (one-man megawads are a herculean feat, no matter how you spin it) and the author's dedication to showcase his love for the classic FPS games of the nineties through a swath of references, but unfortunately, despite the occasional glimpses of brilliance, the combat in Hellbound is an absolute slog. For better experience, play with a mod - one that preferably makes your arsenal a bit deadlier, so you can enjoy both the fights and the sights. Without enhanced armaments, however, you might just end up quitting early over the tediousness of clearing the gobs of meat thrown your way one stunningly decorated rectangular hallway/square-shaped room after another. 
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