Damage Monsters:

thingid
amount




This takes away from a specefic species of monster, or all monsters within the trigger radius.

If you leave the thingid blank, any will be inserted, meaning all monsters within the trigger radius will be damaged. Otherwise, you can specify a species of monster to be damaged, like 3001 will cause only Imps within the radius trigger to be damaged, but no other monsters will be harmed.

In higher skills, this does more damage, So be sure to test how much damage you do on all skill levels. For example, on skill 5, damage_monsters all 50 would likely clobber all monsters, instead of just hurt them a bit.

Combine a low amount with tagged_repeatable if you want to do damage in increments.