Give Armor
:
armor class:
green
(33% absorption)
blue
(50% absorption)
yellow
(75% absorption)
red
(90% absorption)
amount
limit
This gives armor to the player.
The
armor class
is the strength of armor to give. Higher absorption results in less damage to the player. For example, red armor gives the best protection against damage, because it absorbs 90% of the damage, the remaining 10% takes away from the players health.
The
amount
is how much armor to award.
The
limit
sets the max the players armor can reach based on the
amount
.
If you want to award 100 armor, but not allow the player to exceed 100 max armor, set the
amount
and
limit
to
100
. And if the player has 30 armor, they are awarded only 70 armor, since the
limit
is set to 100.
NOTE: the limit can not exceed 200 (rules of normal DOOM).
Combine a low
amount
with
tagged_repeatable
if you want to award the player with armor in increments.