Playsound
:
sound
x (optional)
y (required if x is used)
z (requires x and y)
The
name
above references a sound name from SOUNDS.DDF.
For example, to play the Imp's pain sound, type
dspopain
for the sound.
The
x
,
y
, and
z
values are not required, but if used, the sound will be played at that location on the map. If omitted, the sound will be played at the origin of the trigger.
If you define the
x
value, you must also define the
y
value. If you define the
z
value, both
x
and
y
values must be defined.
Combine with
tagged_repeatable
for a looping sound.