Give Armor:

armor class:
green (33% absorption)
blue (50% absorption)
yellow (75% absorption)
red (90% absorption)

amount
limit




This gives armor to the player.

The armor class is the strength of armor to give. Higher absorption results in less damage to the player. For example, red armor gives the best protection against damage, because it absorbs 90% of the damage, the remaining 10% takes away from the players health.

The amount is how much armor to award.

The limit sets the max the players armor can reach based on the amount.

If you want to award 100 armor, but not allow the player to exceed 100 max armor, set the amount and limit to 100. And if the player has 30 armor, they are awarded only 70 armor, since the limit is set to 100.

NOTE: the limit can not exceed 200 (rules of normal DOOM).

Combine a low amount with tagged_repeatable if you want to award the player with armor in increments.