Tutorial 1
Creating a tip message |
RTS Online: Tutorial 2
Spawning monsters |
Tutorial 3
Controlling Faded Lights |
This trigger spawns a thing when activated. In this example, we will define a trigger in the hallway leading to the chainsaw in DOOM2 MAP01, which spawns a Cyberdemon outside in the courtyard.
You can use this basic trigger to spawn any 'thing' by referencing the thing name or the things number (e.g. "the_cyberdemon" and "16" are the same thing for the thingid) in THINGS.DDF.
Make sure you spawn your things in a large enough area, otherwise they will get stuck in a wall or null space.
Your code output should look like this:
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