Heal Player:

amount
limit (optional)




This gives health to the player.

The amount is how much health to award.

The limit sets the max the players health can reach based on the amount. It is optional, but defaults to 200 if left empty.

If you want to award 100 health, but not allow the player to exceed 100 max health, set the amount and limit to 100. And if the player has 30 health, they are awarded only 70 health, since the limit is set to 100.

NOTE: the amount can not exceed 200 (rules of normal DOOM).

Combine a low amount with tagged_repeatable if you want to award the player with health in increments.