Playsound:

sound
x (optional)
y (required if x is used)
z (requires x and y)




The name above references a sound name from SOUNDS.DDF.

For example, to play the Imp's pain sound, type dspopain for the sound.

The x, y, and z values are not required, but if used, the sound will be played at that location on the map. If omitted, the sound will be played at the origin of the trigger.

If you define the x value, you must also define the y value. If you define the z value, both x and y values must be defined.

Combine with tagged_repeatable for a looping sound.