Damage Player:

amount


This takes away from the players health and armor within the trigger of the radius.

In higher skills, this does more damage, So be sure to test how much damage you do on all skill levels. For example, on skill 5, damageplayer 50 would likely clobber the player, versus just hurt him a bit.

Combine a low amount with tagged_repeatable if you want to damage the player in increments.