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Manpage of PRBOOM
PRBOOM
Section: Games and Demos (6)
Updated: local
Index
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NAME
prboom - PrBoom, a version of Doom for Unix, Linux and Windows systems
xprboom - A version of Doom for the X window system
SYNOPSIS
{prboom,xprboom}
[ -complevel lvl ]
[ -width w ] [ -height h ]
[ -iwad iwadname ] [ -file wad1 ... ] [ -deh deh_file ] [ -noload ]
[ -loadgame {0,1,2,3,4,5,6,7} ] [ -warp { map | epis level } -skill {1,2,3,4,5} ]
[ {-fastdemo,-timedemo,-playdemo} demofile ] [ -record demofile ]
[ -net hostname[:port] ]
[ -deathmatch [ -altdeath ] ] [ { -timer mins | -avg }] ]
[ -nosound ] [ -nosfx ] [ -nomusic] [ -nojoy ] [ -grabmouse ]
[ -noaccel ] [ -{1,2,3} ]
[ -config myconf ] [ -save savedir ]
[ -bexout bexdbg ] [ -debugfile debug_file ] [ -devparm ] [ -noblit ] [ -nodrawers ]
DESCRIPTION
PrBoom
is a version of the 3D shoot'em'up Doom, originally by iD software.
It is based on Boom, a version of Doom adapted by TeamTNT
(http://www.teamtnt.com) for DOS. PrBoom uses the SDL library,
meaning it can run on a variety of different systems,
including Windows, X11, Linux/SVGALib.
Options
- -complevel lvl
-
This sets the compatibility mode that PrBoom runs in. If you need to change
this, see README.compat.
Video Options
- -width w
-
Specifies the width of the PrBoom window, in pixels. Default is 320, the
width must be greater than 320..
- -height h
-
Specifies the height of the PrBoom window, in pixels. Default is 200, the
height must be greater than 200.
WAD Options
- -iwad iwadname
-
Specifies the location of the IWAD file, typically doom.wad or doom2.wad (or
doom2f.wad). This tells prboom where the main .wad file that came with the
version of Doom that you own is.
- -file wad1 ...
-
Specifies a list of PWAD files to load in addition to the IWAD file. PWAD
files modify the existing Doom game, by adding levels or new sounds or
graphics. PWAD files are widely available for download; try
ftp.cdrom.com/pub/idgames for starters. .TP -deh deh_file Tells PrBoom
to load the dehacked patch deh_file. .SH Game Options
- -loadgame {0,1,2,3,4,5,6,7}
-
Instructs PrBoom to load the specified saved game immediately.
- -warp { map | epis level }
-
Tells PrBoom to begin a new game immediately. For Doom 1 or Ultimate Doom,
you must specify the episode and level number to begin at
(epis is 1 for Knee-Deep in the Dead, 2 for Shores of Hell, 3 for
Inferno, 4 for Ultimate Doom; level is between 1 and 9). For Doom ][ or
Final Doom, you must specify the map to begin at, which is between 1 and
32 (30 for german Doom ][). .TP -skill n Tells PrBoom to begin the game
at skill level n (1 for ITYTD, 2 for Not Too Rough, 3 for Hurt Me
Plenty, 4 for Ultraviolent, 5 for Nightmare).
- -respawn Tells PrBoom that
-
monsters that die should respawn (come back to life) after a while. Not for
the inexperienced. .TP -fast Tells PrBoom to make all the monsters move
react faster. Not for the inexperienced.
- -nomonsters
-
Tells PrBoom to include no monsters in the game.
Multiplayer Options
- -net hostname[:port]
-
Specifies that a TCP/IP network game is to be started. hostname is the
name of the machine on which the network game server is running
(prboom-game-server). For more information about this, see
prboom-game-server(6) and the README that came with prboom. port is the
port number on the remote machine to which to connect; if not specified, the
default of 5030 (which is the default for prboom-game-server(6)) is assumed.
The server will configure your PrBoom settings, so that all tha players have
the same game settings (skill, map etc).
Also, the server may specify additional PWAD files to play with; if you do
not have the required .WAD file, PrBoom will ask the server for a download
path, and attempt to use wget(1) and if necessary unzip(1) to download
and extract the required WAD.
- -port portnum
-
Specifies the local port to use to communicate with the server in a netgame.
- -deathmatch
-
No longer used. Tells PrBoom to begin a deathmatch game, but this is overridden
by the server's settings. Only works for single play (!).
- -altdeath
-
Similar to -deathmatch, but implies a different set of rules for the
deathmatch game. No longer used (specified by the server).
- -timer mins
-
No longer used. Specifies that levels will end after mins minutes of
play if the level is still being played, but is overridden by the server in
a netgame. Not really useful for single play.
- -avg
-
Equivalent to -timer 20
Demo (LMP) Options
- -record demofile
-
Instructs PrBoom to begin recording a demo, to be stored in demofile.lmp. You should specify game options to specify which level and skill to record at.
- -playdemo demofile
-
Play the recorded demo demofile.lmp
- -timedemo demofile
-
Play the recorded demo demofile.lmp, reporting information about the length of the demo (in gametics) afterwards.
- -fastdemo demofile
-
Play the recorded demo demofile.lmp as fast as possible. Useful for
benchmarking PrBoom, as compared to other versions of Doom.
I/O Options
- -nosound
-
Disables all sound effects and in-game music. This prevents the sound server
loading, which lets the game run a little faster.
- -nosfx
-
Disables sound effects during the game. This does not stop the sound server
loading, however, so for best performance use -nosound.
- -nomusic
-
Disables playing of music in the game.
- -nojoy
-
Disables joystick support.
- -noaccel
-
For prboom, this prevents it using the MITShm server extension for passing
the screen data to the X server. This option may be required if the X server
is not local. For lsdoom, this tells lsdoom not to use the accelerated
graphics functions that SVGALib provides even when they are supported for
your video card (normally this is autodetected).
- -{1,2,3}
-
Specifies the scale factor by which to enlarge the window. The default, -1,
displays the normal 320x200 pixel Doom screen (or whatever size is specified by
the -width and -height parameters or in the config file for prboom).
If this window is too small, try using -2 or -3 to enlarge the window.
Configuration
- -config myconf
-
Loads an alternative configuration file, named myconf. The default is
boom.cfg, taken from the same directory as PrBoom was run from.
- -save savedir
-
Causes prboom to save games in the directory specified by savedir
instead of ~/.prboom/.
Debugging/Profiling Options
- -devparm
-
Development mode. This used to be required for many things, but is almost redundant now. It's only significant effect (to my knowledge) is to show a series of white dots in the lower left corner of the prboom window. The current frame rate is (I think) 35 / (number of dots).
- -debugfile debug_file
-
Causes some debugging information, mainly network info I believe, to be written to the named file as prboom runs.
- -nodrawers
-
Causes no rendering to be done. The only conceivable use of this is (a) a multiplayer server (b) to test the speed of the other routines in the program, when combined with -timedemo.
- -noblit
-
Causes no copying to the screen from the rendering buffer to be performed. The only conceivable use of this is (a) a multiplayer server (b) to test the speed of the other routines in the program, when combined with -timedemo.
- -bexout bexdbg
-
Causes diagnostics related to bex and dehecked file processing to be written
to the names file.
More Information
wget(1), unzip(1), boom.cfg(5), prboom-game-server(6)
For more information, see the README that came with PrBoom, the Boom
documentation, and your original Doom documentation.
Doom is a registered trademark of id software (http://www.idsoftware.com).
Author
See the file AUTHORS included with the PrBoom distribution.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- Options
-
- Video Options
-
- WAD Options
-
- Multiplayer Options
-
- Demo (LMP) Options
-
- I/O Options
-
- Configuration
-
- Debugging/Profiling Options
-
- More Information
-
- Author
-
This document was created by
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using the manual pages.
Time: GMT, November 12, 2000