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458 files

  1. Buried Friary

    I started making this map before... maybe 5 years, when I get back to this great game... I wanted to try if I still can make some maps. Then it lied down on my HDD for years... It is small map with some temple theme. And it is true "DAMN... I CAN DO SLOPES!!" map ;) And another thing u will hate are some stealth monsters ;)

    18 downloads

       (11 reviews)

    Submitted

  2. Adios

    A tough tech-themed map.

    29 downloads

       (21 reviews)

    Submitted

  3. The Great Bicycle Mystery

    The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people. It includes many new textures, new music, and a new enemy that replaces the Nazi. All levels were designed to be linear, good looking, and easy to just start playing with a group of strangers or friends. You can expect to die to multiple times in the levels, which is intended. All levels were tested by 2 players over a LAN connection. To play these levels properly, you will NEED the following things enabled:

    34 downloads

       (22 reviews)

    Submitted

  4. Corruption

    Doom 64 Marine has finally returned from hell.But he landed in our radioactive garbage base.We want you to go there and bring him back alive.We need to ask him something...

    11 downloads

       (5 reviews)

    Submitted

  5. Caronte (v1.1)

    A hellish ship. Caronte is taking you to hell. But that wont happend without a fight.

    26 downloads

       (15 reviews)

    Submitted

  6. Final Onslaught Map 01

    This is a small map, first one, of my unfinished Final Onslaught project. I couldn't have been bothered to finish the rest of the maps. Short, small, very detailed. Enjoy.

    41 downloads

       (29 reviews)

    Submitted

  7. Doom advent map

    A Little map made for the doom advent calander but the project has been cancceled.

    11 downloads

       (6 reviews)

    Submitted

  8. Chip 512

    Play and see... aniway this is one of that kind of fashioned maps full of limits of nowadays... and mostly based upon that chiptune song (486.xm) you heard during the game...

    18 downloads

       (11 reviews)

    Submitted

  9. Catharsis II

    A high-tech sequel to Catharsis. Sorta like how Quake II was to Quake. Pretty much better in every way. More detail, bunch of new stuff, etc.

    46 downloads

       (33 reviews)

    Submitted

  10. All i want is hate TNT

    A HR-style map, designed for TNT: evilution, and sets in the most classical of uac bases... Have fun, i hope you like it... this map is based upon one my old coop project...

    12 downloads

       (6 reviews)

    Submitted

  11. Beluga

    Tech-Base

    43 downloads

       (27 reviews)

    Submitted

  12. Doomguy's pimp ventures.

    You find yourself in a cheap motel room in the middle of nowhere. Suddenly, you realize you're not alone...

    217 downloads

       (134 reviews)

    Submitted

  13. A lost soul

    Somehow for some weird reason you find yourself in the main hall of what seems to be a demonic castle, or temple, that doesn't really matter. What matters is that you have to find a way out of there, fast, or you'll end up like that dead marine before you...

    This is a somewhat small and pretty challenging map, created as a kind of a tribute to my favourite doom monster.

    Jumping is NOT supposed to be used in this map.

    16 downloads

       (11 reviews)

    Submitted

  14. CerberusComplex

    Tech base map

    15 downloads

       (10 reviews)

    Submitted

  15. The Day the Community Died

    This is my final Crappy Jokewad. Once you clear out the base 8 selected members of the Doom Community including me (Pc) are to face the firing squad at the press of a switch and the ones who can't fight back will be sorry. But if I die, something bad and vile is gonna happen!

    32 downloads

       (27 reviews)

    Submitted

  16. Blowup

    tech, industrial, metal, brick - sort of mixed theme; it is a big map, so you should save from time to time; some places are dark with zdoom, brighter with prboom; five/six monsters are in a secret room;

    34 downloads

       (25 reviews)

    Submitted

  17. Purged

    Takes place after the events of Doom 64, assuming Doom 3's story takes place instead of original Doom's, as well as RoE, Doom 2, Final Doom, and Doom 64. Please note that many objects in the map can be examined. I'll make it easy for you and tell you to check out the red terminals, any notepads you come across, and some other computers in the personal quarters...the ones you can flash so that they stand out a bit. It's an attempt at fleshing out the story, but is also optional. Also, I plan to make many more maps to continue this series.

    As you watch the demonic craft lift off in the distance, you decide that staying in Hell wasn't such a good idea after all. It vanishes from sight, leaving you to find another way to tail them. After backtracking, you find a teleport leading back to a Mars base, where you acquire a working ship and match course and heading with the demon ship. The ship lands near a small base in a canyon on Earth, where you hop out and try to find out what the horde is planning.

    25 downloads

       (19 reviews)

    Submitted

  18. Burning Fane

    Small map firstly made as 1024 map, but after ending of contests I have broken the 1024 concept with some promotories and tried some (for me) new features ;)

    21 downloads

       (15 reviews)

    Submitted

  19. Balls

    My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdoom. There are no port specific features used beyond Boom. The Story - The other watchtowers are silent, your mounted gun is out of ammo, and another horde of demons is approaching. Those UAC eggheads had to know that making artificial versions of demonic artifacts would attract their attention. You might live if you make it inside the research facility and are able to shut the gate behind you...

    44 downloads

       (28 reviews)

    Submitted

  20. Babel

    A single map wad based in a rocky dungeon. Fairly difficult.

    16 downloads

       (6 reviews)

    Submitted

  21. A New Hellspawn

    A UAC research facility has gone silent. See notes below for extra information.

    42 downloads

       (28 reviews)

    Submitted

  22. Better Late Than Never.

    Note: TO BE PLAYED ONLY ON HURT ME PLENTY!!!This wad is harder than it looks, but its a good challenge. Save often if your a novice. I made this short map for Doomers. Began initially as a holiday map for the NewDoom Community. It was re-titled when real life got in the way of the original release-I also added more content because of this. Most textures in the wad are new and original, the ones(some sprites too) borrowed will be obvious. I wanted to put in a "guest star" sort of feeling.

    16 downloads

       (8 reviews)

    Submitted

  23. Catharsis

    Earth has been invaded by the demons, and you go through the portal and take the fight to them. Basically, Doom 2 retold.

    36 downloads

       (24 reviews)

    Submitted

  24. Crapi

    An extremely non-linear adventure/puzzle-centric set of levels for ZDoom. Theme is mostly E1-inspired, though it's been warped quite a bit since we started. This wad is certainly not for everyone, but having put so much work into it, I'm hoping that it gets enjoyed by as many people as possible.

    Also I must apologize for the earlier releases of this wad. Apparently there was an uncaught bug in our compilation process that was overwriting MAP01 with a single-sector map. Should be fixed now...

    45 downloads

       (30 reviews)

    Submitted

  25. Caligari_87's random PWADs

    I know I'll probably be hated for this release, but this is more or less an archive of several old, unreleased levels and feature demos that I feel might have some meaning or use to somebody

    A4levels.wad - Part of an old project to re-create the Alpha Doom levels, headed by Hobbstiger1. I hope he doesn't mind Base.wad - Although modded heavily later on, this WAD contains my first ever ZDoom level, MAP01. I got into my career as a feature/ detail-whore here Ceiling.wad - simply makes the Imps walk on the ceiling. Done on a whim, inspired by something in the ZDF "Fake Screenshots" thread. Lights.wad - A small room and outdoor area, demoing the power of ZDoom's wall-lights. MAP1.wad - Another detail-heavy unfinished project. There's quite a few nifty things in here. (find the laser cage ;) ) Room.wad - IMPORTANT: Requires the Blood textures resource pack by Tormentor667. This was created to demo those textures, and a few things ended up in Torm's "City of the Damned". Evilmaze.wad - A maze. Get to Room #2. }:> Court.wad - Detail-heavy feature laden experiment, Inspired by a SLIGE construct and Silent Hill. Headshot.wad - how to make a headshot. (ZDoom 2.1.0 or better) Barrel.wad - Over-powered eye-candy barrels :D. (ZDoom 2.1.0 or better) Barrel_S.wad - Same, but weaker barrels. (ZDoom 2.1.0 or better) Decals.wad - Better bloodsmears for ZDoom Splash.wad - Water splashes for Doom2 (ZDoom 2.1.0 or better) ANTS.wad - Created mostly for zHalloween (ZDF project), this is more or less the player being swarmed by a horde of flesh-eating ants. Also contains a palette change, an "Old film" effect, and a flamethrower. Daisy.wad - Open console, "summon Daisy". 'Nuf said. Station1.wad - My unfinished "Aliens" project. Requires GZDoom and the AVP2 Texturepack.

    26 downloads

       (6 reviews)

    Submitted

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  • File Reviews

    • By PsychEyeball · Posted
      One of the earliest community projects to be compiled, Community Chest is a 32-map joint effort from many mappers in 2003. The rules: use only stock textures. The sky is the only limit. (Ok, or Boom's engine limits)   This WAD is a good time capsule to be reminded of what the Doom community was cooking in the time, but for many, including myself, it will not be a good Doom experience. These maps have not aged gracefully for the most part and favor long, sprawling and obtuse switch hunts where the goal is figuring out what exactly the author of the map wants you to do. With a few exceptions, the combat doesn't pop in a satisfying way and when it brings up the heat, it oftens does in an unfair manner.   The number one negative of this WAD is that maps are often way too long and outlast their welcome. It feels as if many mappers wanted to deliver their magnum opus and go for the giant, epic level with many different paths and things to do, but sadly, these levels do not know when to quit and they progressively get more and more aggravating. Use3D (Maps 12, 13), Kaiser (Maps 10, 15, 26) and Sphagne (Maps 21, 23, 27) are likely the prime offenders of this rule, the latter of which also loves to include extreme resource depravation to the mix to make the proceedings even longer than they need to be.    Unfortunately, not even the smaller maps can lift the WAD above mediocrity for a single reason: a lot of the smaller maps fail to leave any kind of impression to the player, as they are a little too by the numbers and forgettable. Most of Bad Bob's output feels interchangeable (Maps 4, 8, 9), I can't remember anything about Alex Parsons' levels apart from them being short (Maps 3, 11) and Gene Bird's maps, while mostly inoffensive, look outright primitive even for 2003 (Maps 7, 32, 19, 28). This would be forgiven if the levels had good action, but the encounter design mostly feel random and scattershot, killing any chance they will stick in your memory for a good reason.   Sometimes, the WAD decides to get a little more quirky and maps decide to do their own thing. This leads to either successful moments or disaster. Ultimate Doomer's map 1 might be the single worst way to start a megawad, leading you on a mostly pistol-only journey where one will be expected to pistol cacodemons and mancubi to death. In Map 20, the purpose of invading a demon base to plant a bomb and escape in 2 minutes is very tantalizing, but Ultimate Doomer's random use of voodoo dolls standing around the base partially ruin what could have been a great level. Metabolist offers the finest slice of action in the whole WAD, filling up a micro-map with no less than a demon army. (Map 14) The proceedings only take about 3 minutes, but the carnage leaves you refreshed. Archvile46 offers the most explosive map opening in the WAD (Map 25), but the infinitely tall monsters make this first fight utterly miserable to get your footing on, all while having minimal weaponry and ammo. Elsewhere, Thomas van der Velden goes for a more charming approach, with a laid back romp through a quaint and nicely decored police station (Map 2) and a cordial Icon of Sin fight with a cute gimmick (Map 30). Magikal (RIP) serves us Map 6, which is more of a "puzzle" map. However, the solution to most of the "puzzles" revolves around pushing everything until something happens, then find out what happened.   Speaking of Magikal, we now have to adress the elephant in the room: Map 29 - Citadel At The Edge of Eternity.   Many maps in CC1 try to be a magnum opus and fail miserably. However, this map is 100% deserving of the moniker; this is a painstakingly crafted level which is gargatuan, breathtaking, and also completely infuriating. No part of Citadel is obvious or easy; you're thrown in a world where most of Doom's rules don't apply. Anything can be a switch leading toward the next step and the encounters are brutal, especially on a pistol start. The citadel and the outer mountains are full of monsters who will constantly hound you no matter where you are outside. Revenants hide inside guard towers spread all over the citadel. Highlights of the map involve: a giant tunnel with stealthy chaingunner hideouts, a daring strafe-run sequence where you must run amok the entire side rempart, the agonizingly slow elevator puzzle room and the impressive, yet buggy 3D bridges that spiral upon themselves. The most impressive combat showcase happens once you use the red key: you're set upon the bottom of a massive fortress rempart filled with countless hitscanners while sideways cages of hell knights and revenants pelt you with projectiles. It's like fighting a major war all on your own and even if you had super weapons (which you won't have on a pistol start) they'd be useless against the fortifications the demons have set. Progress in this map is often glacial, with you having to give your all to gain every inch and it'll often come to a complete halt as you're stuck figuring out what the next step is. Like in Map 6, Magikal has many diabolical "puzzles" that will leave you scratch your head pondering how would anyone find this naturally. It took me almost 4 hours to beat this map on my first try on UV difficulty, with gratuitous saving and reloading. By the time I was done, I was tired, exhausted and filled with a certain form of impotent nerd rage as I was pondering what the hell I just played. I can't help but be amazed at what Magikal accomplished, as this map is definitely a one of a kind that no one has come close to match in terms of overall scope (Eviternity 2's MAP 36 might be the closest sibling this map has). On the other, I didn't enjoy playing most of this map and I can't imagine anyone will enjoy it either.   So in the end, many of CC's maps are unecessarily bloated, some are featureless and in this 32-map pack, I can say I liked about 6 maps in total. Many of these maps have a certain hustle that warrant respect, but respect doesn't always translate to fun gameplay. If you like your maps to be on the exploratory side, you will likely find something to like in this map pack as many maps fill this bill. But the action in this WAD is either turgid or way overclocked for the common Doom player. Approach at your own risk.
    • By video_ouija · Posted
      Simply put, masterpiece.
    • By Cruduxy Pegg · Posted
      This wad is different from any other mapset you'll play. some maps are very good with gimmicks and creativity you won't find in other mapsets.. other mapsets are  the most annoying puzzle hunts in gigantic maps you'll ever see as well. actually the bigger maps were usually easier to finish quickly than smaller ones, the small ones were usually padded to high heaven with stupid progression, keys and annoying as hell build the stairs switch hunts. If you want to play it I highly recommend just using a guide or cheat using doom builder as the dumbest puzzles in this wad are usually switches you don't even know exist (like an x on a random wall on a gigantic castle to continue).   I didn't play this mapset to the end either, the last third of this mapset is very annoying and I only enjoyed like 2 of those maps before quitting on that almightly annoying map26 which goes on and on and when you think you finally found the exit it takes you to a trip in time to what seems like a re-imagination of the most annoying map in Enigma (I don't hate Flynn's maps, actually I like his master levels and a lot of maps in engima).   Sadly I didn't get to experience the legendary reputations of map27 and 30 but I don't think I want to even try.   Note: This isn't the first time I played the first half of this mapset, previously it was in multiplayer and it was still very annoying to play and most players gave up in the last third of this as well.
    • By costadevale · Posted
      It may not have that "id essence" the original DTWID has, but it has a level of abstractness that I really like. Kind of like a 1994 wad, but miles more polished. This is not "below amateurish". RIP phobosdeimos1.
    • By Walter confetti · Posted
      What a cute small level, a little relic from 30 years ago! This map is not perfect, i know, but it's a fun small map (except for the asshole-ish secret spider placement) with many new graphics and a silly jazz tune that i heard already but i don't remember the title. There's a Doom 2 version of this map? I remember the greetings graffiti at the end of this map used elsewhere, It was such a nice touch that i did the same thing in one of my early maps (We Are 183 iirc)
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