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17 files

  1. Ultimate Doom Poster

    This is a reconstruction of a Doom poster seen in a photo of Id's offices. The poster features a red demon face set against a black background, a large version of the image that appeared on the cover of the "Ultimate Doom" box. The poster itself apparently was never commercially available, implying that the poster in the Id photo was a one-off one-of-a-kind print.

    This is a high quality file suitable for printing as a poster at a print shop. As a result, the file itself is very large.

    I (fraggle) am uploading this to the idgames archive; Peter Heinemann gave me this file to host several years ago as he needed web hosting for it. His original description of this file is included below.

    142 downloads

       (27 reviews)

    Submitted

       (1 review)

    Submitted

  2. A desktop theme for Windows 95

    A desktop theme for Windows 95.All new cursors, high color, with cool sounds and wallpaper. Requires Plus! to install.

    I wanted to create a Theme that was better to look at and better to listen to than the existing Doom themes that I have seen on the 'Net. To do this, I made all the icons 256 colors, as well as the mouse pointers 256 colors. I extracted new sounds from the Doom.wad using NWT, and tried to pick the best sounds for each event. Previous themes had some dork screaming "I will destroy you" or something to that effect that really ruined the whole theme.

    I could of used the existing 16 color animated cursors that were avavilable, but they didn't fit in with everything else I did being high color, so I created new ones almost from scratch, using extracted .pcx's from the Doom.wad as my base.

    Finally, for wallpaper, I chose the opening scenes from Doom and Doom2. I wanted to capture that very first feeling of playing Doom for the first time, when everything was knew. . . those were the days. You remember them don't you? You'll find them included in the archive. Copy both bitmaps to your Windows folder and you can switch back and forth whenever you choose the display control panel applet.

    57 downloads

       (3 reviews)

    Submitted

  3. Light Amplification for id Software's Games

    Is your monitor too dark? COLORMAP.ZIP contains modified COLORMAPs to brighten up DOOM, DOOM II, Heretic, and Hexen. Included are the separate decompiled RAW resources, the compiled RAW resources, and WADs for 0% brighter, 25% brighter, 50% brighter, 75% brighter, and 100% brighter (cheater <G>!). These files came about because my monitor (brand name undisclosed) started slowly getting darker after it's 6 month warranty expired :(. Unzip with the -D parameter to recreate the subdirectories. Then, simply load the brightness WAD of your choice using the -FILE parameter for the game.

    18 downloads

       (5 reviews)

    Submitted

  4. Televison for DOOM II

    Load this WAD into DOOM II (i.e. DOOM2 -FILE DOOM-TV.WAD), hit F1 when DOOM II starts, and sit back and enjoy the demos!

    27 downloads

       (10 reviews)

    Submitted

  5. Blank WAD for Taking Screenshots in DOOM and DOOM II

    Load this WAD into DOOM or DOOM II (i.e. DOOM -FILE BLANK.WAD -DEVPARM or DOOM2 -FILE BLANK.WAD -DEVPARM), in the "Options" menu select "Messages: Off", maximize the screen (i.e. hit the + key), pause the game (i.e. hit the Pause key), and hit F1 to take screenshots full screen without the pistol blocking your view.

    51 downloads

       (6 reviews)

    Submitted

  6. Ambient Sound Experiment for DOOM II

    Load this WAD into DOOM II (i.e. DOOM2 -FILE AMBIENT.WAD), in the "Options / Sound Volume" menu turn the "SFX Volume" all the way up and the "Music Volume" all the way down, select "Fist" and punch one time. I figured that this WAD might give authors some ideas for adding ambient sounds to their levels.

    37 downloads

       (12 reviews)

    Submitted

  7. Nitesite for Doom/Doom2

    Two tiny wads which give you permanent infra-red or starlite scope type vision. Similar to having coloured lite-amp goggles permanently on. Please don't use these to cheat in a DM. If the Doom God catches you using this improperly, he won't be happy...

    15 downloads

       (8 reviews)

    Submitted

  8. Doom 2 theme

    Doom 2 theme is a collection of a Windows 95 desktop elements which their pivot is Doom2.
    I (LHK) did my best when creating it to ensure it would be useable, not only beutiful, and I hope the consequence fill the bill.

    123 downloads

       (18 reviews)

    Submitted

  9. DOOM font for Windows

    This here's a DOOM font for Windows. I mutilated it rather in transfering it from full colour to Black and white, but that's Windoze for you. One day Macrosoft will wake up and discover colour fonts.

    696 downloads

       (5 reviews)

    Submitted

  10. id3dpic1.zip

    SCREENSHOTS of the 3-D games created by id Software members between 1991 and 1993 for the PC. Includes Hovertank, Catacomb 3-D, Wolfenstein 3-D and DOOM. Twenty images in GIF format.

    7 downloads

       (0 reviews)

    Submitted

  11. MKLIGHT

    This is one handy, dandy DEATHMATCH cheat. Works fine for both DOOM and DOOM2, any version.

    11 downloads

       (7 reviews)

    Submitted

  12. doom-cur.zip

    Bored with Windows95 already? Well, liven up your desktop with some handy dandy, super duper, just gosh darn terrific animated Doom cursors.

    182 downloads

       (8 reviews)

    Submitted

  13. dznetxt.zip

    This is a directory of what's on D!ZONE CD

    3 downloads

       (0 reviews)

    Submitted

  14. dm2sm30.zip

    dm2sm30.zip contains dm2sm30.wav, a wave file of doomii's secret message (It is backwards in the game) in level 30. The message was recorded and transposed into a wave file.

    12 downloads

       (8 reviews)

    Submitted

  15. doomconf.zip

    DOOMCONF.ZIP is a compiled version of the DOOM Conference held on the Computer Gaming World Forum on August 1-5, 1994. The guests were ID Software's American McGee, online support, tester, and DOOM level creator, and Shwan Green, on-line support and tester. They answered questions about DOOM and gave a preview of DOOM II.

    4 downloads

       (1 review)

    Submitted

  16. IDTALK!

    This is a transcript and a WAV file of Id_Jay appearing on a local Dallas Radio Talk Show.

    8 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Xyzzу · Posted
      It's good (haven't played).
    • By baja blast rd. · Posted
      Danny Bubinga, better known by his nickname "daddybubinga," is the Doomworld community's top Pain Elemental dealer. If you need your fix, meet him at the corner and he's got you 12 of them for one rack, or for $900 if you've referred a customer recently. While only real fiends will blow through that fix in one encounter, there are some real fiends among you lot, I know, so you should be happy to know that Daniel Badabubinga has left his stash available, where the flying meatballs appear in great number and are yours for the taking -- so long as you have a copy of Ultimate Doom Builder and know how to use the copy/paste shortcuts to yank them right out of Combat Shock 2.    Combat Shock 2 is a lot as if Vanguard (the harder parts) and Sunder (the old Sunder levels from back when Insane_Gazebo was a wee beach umbrella) had a baby. Sandwiched between a "microslaughter" intro and a not-slaughter-at-all bonus map, Combat Shock 2's middle five levels are large-scale, fairly open macroslaughter, but generally lighter and faster paced than what Sunder was doing a few years before it.   dannebubinga's design feels like it constantly caters more towards the type of player who wants to run around a lot and get plenty of mayhem going. This looseness crystalizes as an "attitude" that avoids pure punishment -- for example Combat Shock 2's platforming generally has escape lifts, even when the Sunder maps it is emulating does not. But it doesn't feel so much as Danne wanted to make something easy as it does he wanted to make something fun and forgiving for a "skilled player" using a looser, wilder playstyle. This means that while some parts are necessarily more accessible to a casual player, you'll then have spikes of difficulty that correspond with the parts that didn't really need much softening up to cater to that skilled player, like map02's tricky minimalist finale setpiece with a cyber and two pesky ledge sniper archviles and limited cover to dodge all three; or like the opening region of map06 that gives you surprisingly few spheres relative to similar combat in other parts of the wad. So rather than being an "intro-to-slaughter" wad, Combat Shock 2 kinda feels like a difficult slaughterwad but with many more easier pacer sections than usual, and I do think even regular players will find it accommodating so long as they are willing to play maps this size at all.   Of slaughter authors whose activity peaked in the early 2010s, I'd say dannebubinga has some of the most satisfying monster placement tendencies (maybe only Darkwave is even better). He just has a good feel for what enemy combinations or groups will lead to pure fun -- which he generally prioritizes over creating encounters that feel clever. (Even if, as many of his encounters show, like the aforementioned map02 finale, he's certainly capable of creating encounters that are quite clever.) You'll see a lot of imps, funny hordes of hitscanners that self-destruct or let you splatter them, well proportioned use of all the mid-tier enemies (beefy enough so that you can get feeling accomplished in taking them out, but not grindy), and yes...a good number of pain elementals once you get into map03. danne also mixes in more spider masterminds than most authors do, largely for the spectacle of them, rather than real fights. The open "run 'n' gun" nature of most of these maps paired with the satisfying enemy composition gives Combat Shock 2  a distinct character to it; it feels like difficult slaughter with more of a make-your-own-fun playground feel. The opening few minutes of map04 is something I keep returning to because of all those gibbable imps, all the mancubi hordes and their crossfire, all the potential wayward cyberdemon rockets, and the cacoswarm. It's really fun.   While the design and atmosphere is not quite at Sunder levels, I mean little else from that period is, and Combat Shock 2's is still pretty good. It's hard not to love the atmosphere, immersion, and overall grandeur of map05 -- which really feels like a journey, a characteristic also shared with map06. As more strong craft-oriented slaughter authors come into the scene, parts of this will look less remarkable than they did back in 2016 when I was first looking through it, but I think plenty has also aged well.   As for weaknesses, the assumption that the player would always be aggressive sometimes leads to periods of cleanup if you're not wired that way, such as in the second big area of map04. But that doesn't dominate the experience as a whole, and those scattered relaxing cooldowns might even feel like another form of pacing. Progression between levels could also be smoother, since you kinda abruptly go from jungle in the first three to metal furnace in the next two to hell in the last, with not much in the way of an implied narrative connecting them. I mean it's not a deal-breaker. Just download it and shoot stuff.          
    • By Cruduxy Pegg · Posted
      It is a short map but there isn't really anything wrong with it for just normal play.
    • By Cruduxy Pegg · Posted
      I think this megawad is an easy 5 stars.   I haven't played it in 5 years+ yet every other map had a memorable set piece or fight. While I do admit I don't really find the last 4 maps to be good I think most players will enjoy playing and ending the run on map20 or 25 without missing on much. If you think it is too easy in the first half just continue playing because it stops holding back after you reach map31.   It is hard to pick a favorite map as it has a few nice castles/catacomb maps. I guess beast island even though it shows its age and isn't the most complex map in the wad, it just has a different atmosphere from the other maps and that alone makes it fun to replay. (Followed by suffering for an hour in the pyramid adventure Mesri Halek which gives a similar feeling to the beast island, although I hate the puzzles at the end of that one especially the trollish exit switch)   Not so fun knowledge: Mesri Halek gets called egyptian slaughter in the doom community but it is actually مصري هالك and if you put it in google translate you'll get a confirmation that it means perished/doomed egyptian instead.
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