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58 files

  1. 1stpdie

    difficult map for 1 player

    115 downloads

       (11 reviews)

    Submitted

  2. 900 Deep in the Dead

    Capellan on the Doomworld forums had this neat project idea; to make maps in 100 lines, or less.

    I thought this was so cool, and made about seven maps for it. Then I thought to myself "why not make my own episode of the things?"

    Nine maps with less than 100 lines each, hence '900 Deep in the Dead'.

    This is quite the experimental wad. As such, many of the levels are shorter than you'd usually expect, more linear and without the kind of elaborately-crafted ambushes we know and love.

    Nonetheless, I hope there's something here you can enjoy. :)

    193 downloads

       (30 reviews)

    Submitted

  3. LOSTTOMB (The Discovery) v. 1.2

    Once again using my patented secret doom-building recipez from hEll...

    88 downloads

       (9 reviews)

    Submitted

  4. Descent into the Depths of Chaos #1

    This is an outside Pwad, and is intended as the opening level to our remake of the "Shores of Hell" episode.

    Having survived "Knee Deep in the Dead" You find yourself in a strange, maze-like structure that is open to the sky. You Know that you have discovered the lair of Acerjak, a former human who bartered his soul (along with the human race) to the hellspawn of Demons.

    53 downloads

       (6 reviews)

    Submitted

  5. Descent into the Depths of Chaos #3

    This is a maze-like Pwad, and is intended as the third level to our remake of the "Shores of Hell" episode.

    You find yourself in a series of small, confining rooms, with no idea where in the HELL you are. Patterns are important...

    50 downloads

       (9 reviews)

    Submitted

  6. Descent into the Depths of Chaos #9

    This Pwad is intended as the secret level to our remake of the "Shores of Hell" episode.

    No hint's, but be afraid, be very afraid... ... and have lots of DOOM style fun!

    46 downloads

       (6 reviews)

    Submitted

  7. 3TRICKS.WAD

    This is my third solo WAD. You'll notice my addiction to balconies. This one has some tricks to solve. There are no exotic weapons or monsters. It's moderately difficult - I can complete it on U-V in about 6 minutes; Nightmare is fun!

    64 downloads

       (6 reviews)

    Submitted

  8. Happy Frickin Birthday 40oz

    A speedmap provideing a decent challenge if you don't mine a large mass of cacodemons and teleporting cyberdemons in a 1024 size room :P

    58 downloads

       (9 reviews)

    Submitted

  9. 9 lives

    A death defying level for Doom 1

    117 downloads

       (9 reviews)

    Submitted

  10. Fort Knocks PWAD

    A fort with demons to fight against.

    68 downloads

       (13 reviews)

    Submitted

  11. 1sttry.wad

    This is my first attempt at building a level, hence the name. It's not particularly fancy but will hopefully be entertaining. Future levels of mine will be more complicated as I learn to use the editor. I don't have a sound board so I did'nt bother editting sounds and have no idea what this level will sound like with a sound board.

    44 downloads

       (7 reviews)

    Submitted

  12. E1M1.WAD in 54102.zip

    The monsters want to kill you. Because of that, you have to kill them.

    43 downloads

       (6 reviews)

    Submitted

  13. IB2TUF4U.WAD UBSCRWD.WAD LOOKOUT.WAD

    My brothers and I were DOOM addicts, but when we finally found a usable PWAD editor, we were reborn as DOOM junkies. Thus, we humbly offer these PWAD files to all other DOOM junkies or addicts.

    All of the PWAD files enclosed in this package are described below:

    FILE NAME LEVEL NOTES ------------ ----- ---------- IB2TUF4U.WAD E1M1 Great for single or multi- player modes. Lots of secret rooms, but not to hard. Created by Ror. ib2t_zen.wad Above level with rebuild REJECT.

    UBSCRWD.WAD E1M1 Great Level, but nominated as most likely to piss you off! (Single or Multi are OK) Created by Jim. ubsc_zen.wad Above level with rebuild REJECT.

    LOOKOUT.WAD E1M1 Psycho nut-case level made by my little brother. We recommend God Mode if you know the code for it. (Single only) Created by Chris. look_zen.wad Above level with rebuild REJECT.

    37 downloads

       (2 reviews)

    Submitted

  14. 0.wad

    This is my first and level and its crude, but don't expect to make it threw the first time around. I suggest skill level one if you don't have at least a dx2-66. with 8 meg. I did not know that the more things in a sector the more it slows down.

    65 downloads

       (32 reviews)

    Submitted

  15. 2BAD.WAD, version 1.0

    A couple of cavernous rooms with too many monsters, snipers up high, lots of trip wires - watch yer' back. Because of the amount of monsters in Ultra-Violence, the game may be choppy on slow machines.

    50 downloads

       (5 reviews)

    Submitted

  16. 303 Sucks! (Version 2.1)

    303 (Denver Colorado Area Code) Design based on blue prints of actual 303. This is the first of many 303 levels I will do, and I will eventually replace a few textures with some of my own. -----> If the game runs to slowly, um, buy a IMPORTANT!-----> 486 or something. ----->

    45 downloads

       (9 reviews)

    Submitted

  17. Two PWADs: DKS-E1L1.WAD and DKS-E1L3.WAD

    Run, shoot, survive (if possible).

    40 downloads

       (2 reviews)

    Submitted

  18. 3WAYS.WAD

    There's three directions for you to choose from when you start out. Don't forget to get your rifle. One of the environments is a prison with a courtyard, another is a sort of warehouse complex. You can exit the level from any of the three environments, but you have to have gone through all three to access the exit switch.

    40 downloads

       (4 reviews)

    Submitted

  19. Poisonous Prison, or Get Poised

    O.K. Here's the story. You were sent to rescue two of your friends. They were captured by an enemy ship, piloted by Cacodemons and placed in a high security prison. You beam into the prison only to realize that your friends have been genetically altered and are waiting for you, in their cells, with shotguns. You call for backup, but nobody responds. You are trapped in the Cacodemon prison. Be careful not to trip the alarm system...

    61 downloads

       (11 reviews)

    Submitted

  20. The word you will say after playing this!

    This is the chilling finale to The Shores of Hell, but with a few extra twists. There are many more enemies and things to figure out. There is an entire section that cannot be reached without TWO people playing. Here is a warning... Even on the easiest skill setting, this level will be challenging. Here's another warning... I created this level on a 90 MHz Pentium with 16 Meg of memory. There are loads and loads of enemies running around. I do not recommend playing this level on your old 386. My 486 66 with 32 Meg of memory was even a little sluggish. I am happy to tell you that I just completed the original music for this level-- my sequencing software is crummy!

    70 downloads

       (20 reviews)

    Submitted

  21. 10 Years of Doom

    94 downloads

       (39 reviews)

    Submitted

  22. 1500AD

    A journey to the past during the Spanish Inquisition. Read file: 1500AD.DOC

    62 downloads

       (19 reviews)

    Submitted

  23. 00_e2m8.wad

    I thought TOJ_15B was rum until I played this. My first original level, and it is something of a stinker. But it barely lasts two minutes, so you don't have to suffer too much. It's quite hard, tho

    81 downloads

       (48 reviews)

    Submitted

  24. Extra

    One extra level for doom with the same quality as #1kill

    87 downloads

       (17 reviews)

    Submitted

  25. #1Kill

    A whole episode of new levels that are kind of easy to figure out but hard to exit because you must do allot of killing first. Perfectly fair with plenty of ammo. Built with quality in mind Challenging and also looks good. Took hundreads of hours too build and most of that time was spent on testing this wad and making this as close to ID standards as possible. I've have plenty of experience playing the ultimate doom and doom2 for two and a half years so I know that its a good quality wad.

    80 downloads

       (21 reviews)

    Submitted

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  • File Reviews

    • By Xyzzу · Posted
      It's good (haven't played).
    • By baja blast rd. · Posted
      Danny Bubinga, better known by his nickname "daddybubinga," is the Doomworld community's top Pain Elemental dealer. If you need your fix, meet him at the corner and he's got you 12 of them for one rack, or for $900 if you've referred a customer recently. While only real fiends will blow through that fix in one encounter, there are some real fiends among you lot, I know, so you should be happy to know that Daniel Badabubinga has left his stash available, where the flying meatballs appear in great number and are yours for the taking -- so long as you have a copy of Ultimate Doom Builder and know how to use the copy/paste shortcuts to yank them right out of Combat Shock 2.    Combat Shock 2 is a lot as if Vanguard (the harder parts) and Sunder (the old Sunder levels from back when Insane_Gazebo was a wee beach umbrella) had a baby. Sandwiched between a "microslaughter" intro and a not-slaughter-at-all bonus map, Combat Shock 2's middle five levels are large-scale, fairly open macroslaughter, but generally lighter and faster paced than what Sunder was doing a few years before it.   dannebubinga's design feels like it constantly caters more towards the type of player who wants to run around a lot and get plenty of mayhem going. This looseness crystalizes as an "attitude" that avoids pure punishment -- for example Combat Shock 2's platforming generally has escape lifts, even when the Sunder maps it is emulating does not. But it doesn't feel so much as Danne wanted to make something easy as it does he wanted to make something fun and forgiving for a "skilled player" using a looser, wilder playstyle. This means that while some parts are necessarily more accessible to a casual player, you'll then have spikes of difficulty that correspond with the parts that didn't really need much softening up to cater to that skilled player, like map02's tricky minimalist finale setpiece with a cyber and two pesky ledge sniper archviles and limited cover to dodge all three; or like the opening region of map06 that gives you surprisingly few spheres relative to similar combat in other parts of the wad. So rather than being an "intro-to-slaughter" wad, Combat Shock 2 kinda feels like a difficult slaughterwad but with many more easier pacer sections than usual, and I do think even regular players will find it accommodating so long as they are willing to play maps this size at all.   Of slaughter authors whose activity peaked in the early 2010s, I'd say dannebubinga has some of the most satisfying monster placement tendencies (maybe only Darkwave is even better). He just has a good feel for what enemy combinations or groups will lead to pure fun -- which he generally prioritizes over creating encounters that feel clever. (Even if, as many of his encounters show, like the aforementioned map02 finale, he's certainly capable of creating encounters that are quite clever.) You'll see a lot of imps, funny hordes of hitscanners that self-destruct or let you splatter them, well proportioned use of all the mid-tier enemies (beefy enough so that you can get feeling accomplished in taking them out, but not grindy), and yes...a good number of pain elementals once you get into map03. danne also mixes in more spider masterminds than most authors do, largely for the spectacle of them, rather than real fights. The open "run 'n' gun" nature of most of these maps paired with the satisfying enemy composition gives Combat Shock 2  a distinct character to it; it feels like difficult slaughter with more of a make-your-own-fun playground feel. The opening few minutes of map04 is something I keep returning to because of all those gibbable imps, all the mancubi hordes and their crossfire, all the potential wayward cyberdemon rockets, and the cacoswarm. It's really fun.   While the design and atmosphere is not quite at Sunder levels, I mean little else from that period is, and Combat Shock 2's is still pretty good. It's hard not to love the atmosphere, immersion, and overall grandeur of map05 -- which really feels like a journey, a characteristic also shared with map06. As more strong craft-oriented slaughter authors come into the scene, parts of this will look less remarkable than they did back in 2016 when I was first looking through it, but I think plenty has also aged well.   As for weaknesses, the assumption that the player would always be aggressive sometimes leads to periods of cleanup if you're not wired that way, such as in the second big area of map04. But that doesn't dominate the experience as a whole, and those scattered relaxing cooldowns might even feel like another form of pacing. Progression between levels could also be smoother, since you kinda abruptly go from jungle in the first three to metal furnace in the next two to hell in the last, with not much in the way of an implied narrative connecting them. I mean it's not a deal-breaker. Just download it and shoot stuff.          
    • By Cruduxy Pegg · Posted
      It is a short map but there isn't really anything wrong with it for just normal play.
    • By Cruduxy Pegg · Posted
      I think this megawad is an easy 5 stars.   I haven't played it in 5 years+ yet every other map had a memorable set piece or fight. While I do admit I don't really find the last 4 maps to be good I think most players will enjoy playing and ending the run on map20 or 25 without missing on much. If you think it is too easy in the first half just continue playing because it stops holding back after you reach map31.   It is hard to pick a favorite map as it has a few nice castles/catacomb maps. I guess beast island even though it shows its age and isn't the most complex map in the wad, it just has a different atmosphere from the other maps and that alone makes it fun to replay. (Followed by suffering for an hour in the pyramid adventure Mesri Halek which gives a similar feeling to the beast island, although I hate the puzzles at the end of that one especially the trollish exit switch)   Not so fun knowledge: Mesri Halek gets called egyptian slaughter in the doom community but it is actually مصري هالك and if you put it in google translate you'll get a confirmation that it means perished/doomed egyptian instead.
    • By JackDBS · Posted
      Originally I wasn’t wowed by it when I went to Boiling Point, due to it being rather easy. However, I decided to play it today because I was a long time ago told one of my own maps is like MAP03 and I subconsciously took influence from Danne. After playing it, I think there hasn’t been a wad that truly speaks to me in such a way like this. Every single map is aligned to exactly what I like in Doom, especially large scale early 2010s type slaughter, which despite being on the easy side of things, still makes me happy and fires those neurons. I wish Danne mapped more after Sunlust due to how fucking good his maps in that and this are, but honestly this is enough quality made by one man.
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