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The Ghoul's Forest 3

   (937 reviews)

2 Screenshots

About This File

The Ghoul's Forest 3 is the final wad in the Ghoul Series.


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Guest

Unknown date

  
Well, isn't this a bit late, but who cares. This was is pretty alright. Sjas and Creeper are easy if you use mouselook, and you run from Sjas. If you shoot Jitterskull when he charges you, you'll stun him, keep doing that and you kill him. I have no tips for the Yurei. Anyway, 4/5 for the effort and other whatnots. -The Ace of Spades

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Guest

Unknown date

  
Geat fuckin wad. I've never come across anything more authentically scary in Doom than this wad. 5/5

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Guest

Unknown date

  
What a piece of shit.

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Guest

Unknown date

  
very disappointing

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Guest

Unknown date

  
yeah, is the best wad in the history. If you find scary, play this wad

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Guest

Unknown date

  
The whole concept of wandering around a very dark forest with eerie music is quite impressive and creepy. However, the whole idea with the screaming ghouls is kind of...annoying. It would be better to go with more conventional Doom monsters. Then, I think it would be perfectly executed. But I'll give GF3 some credit--it has great shock value. 2.5/5

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Guest

Unknown date

  
fuckin cool!!!!xD

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Guest

Unknown date

  
I sometimes have issues with transparency,and once jitterskull spawned right in center of camp,which is only thing made me jump.Its not quite scary but gives chills.I like the challenge here.Worst thing you cant expect with what Ghoul you will face.

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Guest

Unknown date

  
First time playing this was on skulltag............ AND IT SCARED THE FUCK OUTTA ME! Wad is great on its own....but a pure rush with others! 5*

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Doomtodeath

Unknown date

  
Perfect wad. :)

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Guest

Unknown date

  
scary but fun

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Guest

Unknown date

  
I like it, well done

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Guest

Unknown date

  
I LOVe this wad :D

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Guest

Unknown date

  
With GOD mode you cant last more than 2 minutes. With a little more work, this could be better, alot more work it could be great. but the way it is now, AWFUL! better than zero, less than one. A solid 1/2 out of 5. Try again.

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Guest

Unknown date

  
My heart is still pounding... One I will be playing over and over.

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Jaxxoon R

Unknown date

  
Now featuring: Scripting, louder and more annoying beasties, shite weapon meant to instill fear (annoyance) through being comically underpowered, tasteless pop-ups, awful credits music, forest! What progression!

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Guest

Unknown date

  
Sucks so much less than the other two... it doesn't really suck. I can't kill Yurei without cheating though... too damn fast at disappearing. Oh... and this game is not scary. GF2 was not scary, though it was a bit startling when a screaming deathball appeared out of nowhere. The first is most scary... but only the first time you play, because then you know what's going to happen, a much faster than you invinco face is gonna almost silently kill you from behind. ***

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Guest

Unknown date

  
Legen------ -----DARY!

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Guest

Unknown date

  
Yurie Scared The Crap outa me! I wish i could see a full sprite but not the pictures. NICE CUTMAN!

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Guest

Unknown date

  
this is a scary wad compared to others,but not screaming out loud scary,just a little shock,and the images for the ghost thing are pointless.5/5-mohaa5 55

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Guest

Unknown date

  
you owe me a new pair of pants.

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Guest

Unknown date

  
spook. haha. fun romp, something like a break from a kdizd session, and nothing else. 3/5.

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Guest

Unknown date

  
Good horror experience, one of my favorites WADS. 5/5. -Nikolai M. Petrenkov. PD: FUCKIN "CREEPER"! PDD: I luv Sjas

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Guest

Unknown date

  
WHAT IS THIS MONKEY SHIT?

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Guest

Unknown date

  
One can argue that this sequel is redundant, as this kind of thing has already been done twice before. To a degree, yes. But here you have three new ghouls (I would have liked to see four), astronomically improved scripting compared to the previous editions of TGF, a new forest with things like tree stumps, slime, etc., and new weapons which change the dynamic of the game. Thus this sequel is not needless but brings the series up to date with today's expectations of wads. Bravo Cutman. 5/5 - Wills

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  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
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