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DOOM: Threshold Of Pain

   (92 reviews)
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Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.

PSX Doom fans will know that ToP gets its name from the final level of PSX Ultimate Doom. Like many others, my first proper Doom experience was on the Playstation, so when fenderc01 released the PSX TC last year I was excited to get to play these levels again, only this time with PC controls! Whilst he did an amazing job, I found it to be way too easy, even on UV setting. This was not fender's fault, merely a testament to the compromises Midway had to make in bringing such a game to a console.

ToP attempts to redress the balance whilst maintaining the brooding atmosphere that Midway brought to the game. It is NOT a PSX TC - many features which were missing from the Playstation remain, so expect to encounter the Archvile!

This is my first real attempt at a releasable WAD, so I wasn't too concerned with highly detailed levels, more on decent gameplay, set pieces, and a few puzzles. That said, I have tried to make them look halfway-decent, despite the coloured lights :P

New features include:

Tons of coloured lighting, but nothing too garish.

The infamous PSX burning sky, given a ZDoom makeover.

PSX/N64 audio.

New Weapons - the Minigun and the Unmaker.

The PSX Final Doom SSG.

A new powerup - the Doomsphere.

New monsters - the nightmare class monsters from PSX Doom and Doom64, a handful from the Realm667 Bestiary and ZDCMP, plus a new final boss...

A few other PSX/N64-style gameplay tweaks.


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YouAreTheDemons

  
This is an incredible wad! If you like PSX Doom or Doom 64, I strongly recommend you play this.

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Drilbur

  
Love this wad. I'm a big fan of the PSX & N64 versions of Doom so to me this was a big treat. The levels are huge and engaging from beginning to end. I know this is one wad I'll be keeping.

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Guest

Unknown date

  
Really good!!! Keep it up! Lights, monsters, scripts are awesome!!!

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Guest

Unknown date

  
Extremely atmospheric and fun. My only serious complaint is directed at map 9. While other maps are of perfect size that one is way too big and simply drags on forever (one good thing is that keys are at least located in different, unconnected buildings which eliminates unnecessary confusion common to large maps). Other than that, this is near perfect PSX-style wad.

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Guest

Unknown date

  
Come for the eerie PSX Doom-style atmosphere, stay for the amazing level design. The new enemies don't feel egregious or shoved in, there's just the right amount of challenge, and the final boss is perhaps the only truly challenging and satisfying boss enemy I've ever fought in Doom. Just a word of warning, the penultimate level is a total pain in the ass.

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Guest

Unknown date

  
Almost criminal that this didn't get a Cacoward, it deserves one.

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Guest

Unknown date

  
Wow man this was some experience. The design and gameplay are simply top-notch. Dark and atmospheric just like the console dooms. I really can't fault it at all. A must play wad. 5/5! -TRRobin.

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Guest

Unknown date

  
Funny enemies, funny maps (with an average design), great lights effects, a great final boss, and a better secret level boss. Too much ammo, but it's not easy, with hard traps. Good work, 4.5/5

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Guest

Unknown date

  
Creepy ambient music, chilling atmosphere, challenging fights, and beautiful colored lighting make this one of my favs of 2010. Beauty, brawn, and brains, all rolled into one neat multi-level WAD! 4.5/5

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Guest

Unknown date

  
epic architecture, great battles, but a bit more ammo would be helpful...

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Guest

Unknown date

  
One of the best I've ever played. Charming oldschool level design and ammo consumption handles like a modern shooter so you can focus on mowing down demons and not just "surviving". Great atmosphere. If only DooM2 were this fun... 5/5

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Guest

Unknown date

  
Haha, "CREDITS" not found. Nice job there. That goof aside I'm about halfway through this and I gotta say, as someone who loves the PS1 and N64 versions of Doom, this is a tasteful tribute to those games. The challenge is decent without being too steep, and your level designs could pass for (somewhat modernized) PS1 Doom originals. I love this. 5/5, Ceeb

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Unknown date

  
Wow, look at some of the tasteless idiots above who show off how unsatisfiable they are. Go be a stricler of every little thing elsewhere. This mod does the job well and it's definitely a rare feat. 5/5

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Guest

Unknown date

  
I remember playing this mod awhile back. It was so freaking awesome, i even made a little wad based off of it. Love it.

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Guest

Unknown date

  
Fantastic! This is a creation that should be adopted by id Software instead of TNT and Plutonia. For me that should not be made ​​offici al that I'm sorry fans of Final Doom. 5/5 stars for this good styles junction of the N64 and PSX.

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Guest

Unknown date

  
nice map 5/5

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Guest

Unknown date

  
Excellent piece of work, just finished Bedlam, been in the mood for a good old doom run but I'm tired of all the classic levels. I'm also a huge fan of the PSX series (was the first kind of Doom I played as a kid). This TC has the classic doom feel with the darkness of the PSX version mixed together with some unique twists! 5 Stars!

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Guest

Unknown date

  
HOMs are in the first maps. There are too many items to pick up too.

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Guest

Unknown date

  
Amazing Wad- Please create a sequel-my favorite wad this year

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maggotjoe

Unknown date

  
SO Fuckin awesome

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Guest

Unknown date

  
Simply brilliant episode and a fantastic tribute to PSX Doom. Consistently great map design, perfect difficulty, profesionnal level of gameplay & audiovisual polish. Can't wait for part 2! 5/5

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Guest

Unknown date

  
Very good job. It has just the atmosphere of psx doom, nostalgic feelings. Als great levels with just the amount of monsters. Only downer is that there are a little to much pick-ups.

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Guest

Unknown date

  
One of my favorite mapsets ever designed. This is Doom in its best form. Sector lights are always pretty, music is scary and solid gameplay. I have a mole on my cheek like Madonna. 5/5 -Maes

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Guest

Unknown date

  
One of my all-time favourites. Console Doom atmosphere combined with kind of gameplay and map design that is expected from best of modern wads. scalliano recently released improved version with even nicer visuals, just google for Threshold Of Pain: Special Edition (not to mention that he plans to release a full fledged sequel during this year). This is must play.

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Guest

Unknown date

  
Good D64 style.

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  • File Reviews

    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
    • By Horus · Posted
      Impressive use of custom monsters, textures and sprites, considering the time period. The Mission Impossible-derived soundtrack fits the goofy nature of the map well. First map is my favourite, final map drags a bit.
    • By Logamuffin · Posted
      I'm so thankful that they changed the ugly red and white pill symbol to a green cross in the Doom Classic Unity port.   The text file going into incredible specificity with why it needed to be changed originally gave me a good chuckle though, so I won't give it 1 star.
    • By Horus · Posted
      Oppressive amounts of hitscan, tunnels and paths of limited lighting, plus very little health, turn this into a cover-shooter in the extreme
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