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Quad Barreled Shotgun

   (12 reviews)
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About This File

Like the title says, a shotgun with four barrels. The idle frame is a bit ugly and the other frames could use some work, but it will hopefully be a useful resource for someone.


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Lmao

  

I like it, now we need an official quad-shotgun 

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el macho gaming

  

I like the the sprites and the mechanics of the gun is cool just as advertised

Can I use some of the sprites for my wad?

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Guest

Unknown date

  
i like it. nothing special. 4/5

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Guest

Unknown date

  
What the first person meant by the 3 mods he mentioned was that each of them had a quad-barreled shotgun in them. Also shame on Maes for advertizing his own crappy weapons mod.

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Guest

Unknown date

  
DMCHOSHO is a better "super shotgun" replacement.

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Doomkid

Unknown date

  
This reminds me of a comic I read 10 or more years ago where the Doom 1 and Doom 2 marine were trying to take on the Doom 3 marine, but they couldnt withstand his ultimate weapon: The Triple-Barrel Shotgun.

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Guest

Unknown date

  
Neodoom, Legacy of Suffering, Doom Guns Amplified. Your idea isn't new and you basically took the DGA version (which isn't fun compared to the other two) and put the two barrels at the ends on top of each other. This is much better suited for the realm667 armory, they love this kind of inane bullshit there. 3/5

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Guest

Unknown date

  
Nothing special, but hey! It does what it says. 4/5

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Guest

Unknown date

  
This is incredible man! I could totally use this for a mod I've been working on.

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Guest

Unknown date

  
The Legacy of Suffering shotgun isn't Doom styled, the one from Doom guns amplified is a terribly ugly and nonsensical edit, and the sprites in Neodoom were ripped from Shadow Warrior. I don't see your point. Good tip about submitting it to the armory though. (0/5 in case anyone suspects that I was giving my rating a bump)

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Guest

Unknown date

  
this is awesome you get to kill the bad guys faster

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  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
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