Text File
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Archive Maintainer : Please delete the previous version which was
miscategorised as vanilla-compatible (path below)
Update to : levels/doom/d-f/dbase2.zip
Advanced engine needed : Limit-removing
Primary purpose : Single+Coop play
Uploaded by : Christopher Bazley
Uploader's email : cs99cjb@gmail.com
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Title : Demon Base
Filename : DBASE2.WAD
Release date : 4th November 2009 (original: 8th April 2008)
Author : Martin Bazley
Email Address : martin.bazley@blueyonder.co.uk
Other Files By Author : DRMLND.WAD FLOES.WAD PALACE2.WAD INFACT.WAD
SWRCTL.WAD CCOMBS.WAD IWEIRD.WAD SHOWOFF.WAD
Misc. Author Info : Someone who should really be
concentrating on exams right now...
Description : According to your watch, it's the 12th of June.
Which is odd, because it was definitely the 5th
of June about five seconds ago, and you were at
your friend's birthday party, not here...
Frantically, you cast your mind back to the time
which was presumably a week ago. There was that
girl; a real shocker. That was your most recent
memory - the girl. Cascading chestnut-brown
hair and bright blue eyes; shame about the
complexion. Actually, hang on, how many people
have you seen with grey skin hanging off them...?
And was that really her cheap perfume that smelt
of rotting flesh...?
More memories come back to you, fleeting glimpses
of something almost like those movies you weren't
allowed to stay up to watch as a kid. Rooms full
of zombies... evil experiments in dark
laboratories... more and cheaper ways to
efficiently zombify lots of people at once. The
worst thing was, you seemed to be helping them!
Something fishy's up on the Martian colony. You
jump up from where you are sitting, and decide
there and then to go and do something about it.
And there the story starts...
This file was originally distributed (via my web
site) as DBASE.WAD but later renamed to avoid
conflicting with another file in the idgames
archive.
Additional Credits to : ID software (Doom)
Eddie Edwards (RISC OS Doom)
Justin Fletcher (Doom+, RISC OS BSP)
Anthony J. Burden and Simon Oke (Deth)
Lee Noar (RISC OS Deth)
Colin Reed and Lee Killough (BSP)
Big brother Chris (BSP front-end, web hosting)
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM
Map # : E1M6
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Don't even ask. Best measured in years.
Editor(s) used : Deth (Ported version 3.92)
BSP (Ported version 2.3)
Paint (1.94)
Known Bugs : Requires a source port of Doom that removes the
internal limit that causes visplane overflows.
May Not Run With : Vanilla Doom (see 'known bugs')
Chocolate Doom 1.7.0
Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher)
Doom For ARM 1.11 (Jeffrey Doggett)
ZDoom 2.7.1
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.kingfishercorner.eu/
FTP sites:
It's finally here! This is my biggest and most ambitious WAD
ever! Except it's not quite as big or ambitious as it was
meant to be - I discovered the hard way that you can't have
more than 512 sectors in the same level. Oh well...
The divide should be pretty obvious - it's the point where
the architecture suddenly loses all its detail, and useless
rooms become thin on the ground.
Note that this WAD isn't supposed to be played as a stand-
alone! The other WADs in this series should be available from
the same website as this one.
This is a harder WAD than one of my usual levels. Here are
some tips:
FIND THE BESERK PACK as a matter of priority. It's located
fairly near the start. There's precious little ammo about and
if you do not utilise it to its full capability, you won't live
to regret it.
There are a lot of baddies around the garden when you first
enter it. Stand in the narrow entrance and pick them off.
DON'T lose your patience!
Try to get the monsters to kill each other as much as
possible. But not any more than is possible, because that's the
line where they start hitting you instead. Works best in
crowded rooms.
Duck behind a window to fight the Lost Souls near the start.
They can't get you and you can use the beserk pack.
Take time to look for the secrets! Some of the stuff in them
is almost essential for survival!
Never rush into any unexplored area unprepared.
No, the door to the ladies' toilet is NOT meant to open. :-)