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Doom 2 Redux

   (8 reviews)

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Doom 2 Redux is a community project aimed at re-creating, modernizing, and re-imagining the vanilla Doom 2 levels. With each level having a continuous flow, and a new but old look.


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VoanHead

·

  

A fun recreation of Doom II's OG levels. Most maps are pretty decent, steps up more in the challenge, and gives a feeling of deja-vu in these reimagined yet familiar maps. I would dare say this is an underrated release that came out of 2017, a year that was really popping off in Doom content.

 

However, my praise of this megawad ends there. The reason why I didn't give it a higher rating is b/c even though the author of the wad says it's a boom megawad in the thread, some maps seem like they've been tested only in zdoom-based ports b/c some have some softlocks in certain areas of maps if you're not playing in a ZDoom port. The midis are awful, I went into SLADE myself to take em out b/c I couldn't stand em anymore.

 

Otherwise, it's an okie-dokie wad. Play it in GZDoom as a word of caution, maybe load in some mods if you wish to spice things up a bit, too.

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Erick

  

Incredible revision of Doom 2, with some maps that appear similar to their original counterparts but have enough differences to keep it refreshing and exciting to play. The best maps to me come near the end, where the level design is really fun to explore and pulls some tricks that might catch you off guard. The WAD packs a challenge that is far greater than the original Doom 2, but it's not necessarily so hard you'll be turned off from playing. With secrets that leads to other secrets, sandbox maps with tons of enemies and great scenery, there's something for everybody here.

 

My main criticism is the choice of music, while some MIDIs are great to listen to, others are just terrible and don't fit some levels. Other than that, this megawad is worth checking out!

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Doomkid

  

A very classic style mapset in terms of layouts and visuals, but a nice challenge - not too hard, not too easy. Enjoyable to play through for sure. Music was a mix of good and terrible MIDIs based on great songs. Great effort here!

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Hells Kitchen

  

I enjoyed the first 8 maps, then I got to map 9.  That bullshit platform room is jokewad material. Are you kidding me? Not gonna bother with this map and start fresh from map 10. 

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Zalewa

  

The first few maps in this WAD are nothing to write home about - just some homages to Doom 2, playable but nothing special, with little expectancy for improvement. But it does improve. A lot.

 

This WAD is fun, fun, fun. The homages to Doom 2 don't follow crude recreations of the same maps, but rather the ideas are taken to create something new. You will recognize some scenery, but its done in an eager way and not just to grab the original map and shift some vertices around.
 

The maps range from great to moderate, but never dipping below that. You will see many different approaches to detailing, combat and layouts. You will find some sandboxy maps, good for exploration. You will also find some maps with pathways paved out for you. It's a fully-fledged Doom game, with all the variety for everyone.

 

Drawbacks:

 

1. I didn't care for most of the music choices. Doom music was more melodic, here it is mostly shredding.

2. Monster Condo is a bit too much like the original.

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NuMetalManiak

  

a great wad, modernizes the look of some of the maps from the OG, while being just as fresh all the same. maps like MAP22 and MAP25 are more unique than the rest, but overall, this was certainly an enjoyable and balanced mapset and I barely could find any flaws with it.

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Flesh420

  

Good wad, bad music.  Terrible music.  It might be decent on its own merits but during this play through it was just loudly annoying. 

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Nems

· Edited by Nems

  

So I found this to be a pretty fun megaWAD. It feels familiar to the OG Doom 2 IWAD while still being and doing its own original thing. Map 9 can fuck right off with its precarious platforming though (I'm pretty sure the megaWAD wasn't designed for jumping but I did it anyway in the lava room with those skinny-as-fuck platforms) and I didn't care for the death exit in Map 20 (but I hate death exits in general).

 

Despite my complaints, it's still worth a shot for those of you who are into megawad's like myself. :)

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  • File Reviews

    • By MeriMemesX · Posted
      Good map, it has a beautiful harmony, maybe the final zone is a pain in the ass if you don't have life (I had 6hp because of my idiocy) but other than that, it's fine
    • By MeriMemesX · Posted
      It's fine to be... You know, a replacement for map 8 from chapter 1   Which is fine for its time but by today's standards while some levels aged well, this one was... Too easy.   But now Romero has gone to the other extreme and made it so difficult that if it had been in the original game it would probably be a pretty hateful level.   I'm not saying it's bad (look at the score) I'm just saying it's not a good level on its own, just a good replacement
    • By PsychEyeball · Posted
      Cyberdreams is the perfect WAD for people who don't feel like shooting demons in Doom and yet want to feel extreme danger and tension. Instead, you must challenge Cyberdemons in a game of wits and swift movement to get them telefragged, crushed or stuck inside obstacles. Failure to do so will result in a rocket in your face... and likely death. Forget about fighting them back with weapons; all you have is your fist and sometimes, a pistol, which you'll use to shoot switches from a distance.   The gameplay of Cyberdreams is simple, yet so unique for a vanilla megaWAD from the late 90s. You'll usually run around, pressing or shooting switches while dodging cyberdemons or herding them at places where they won't be as much a threat. I wouldn't be calling this a puzzle WAD since it's usually obvious as to what needs to be done in any given level, but it's definitely a conceptual map set which plays by its own rules.   Not every level concept comes out well (*cough* Hot Dog *cough*) and some levels tend to recycle the same gimmicks, which docks it a few points. It also doesn't have any MIDI replacements at all (with that said, a MIDI pack was made for it so there's an alternative!). But in overall, Cyberdreams is a very good reimagining of Doom as a game which is worth checking out.
    • By AdministrationCenter21 · Posted
      I mean it's alright like. 
    • By MeriMemesX · Posted
      Do you want to cry because you don't know when the suffering will end? Did you think BTSX maps were short? You love mazes? More important... Do you love lost souls?   Well, this map is for you!   With an average duration of 1 hour, this map has made me suffer 4 mental breakdowns (and while I remember everything, a 5th) Not because of the difficulty (which is high) If not because I had already started to get dizzy from being so many hours exposed to the screen and (especially) dying from Lost souls   And you'll tell me, "But you did it!" Well... My body is still there, I'm speaking to you from beyond the grave!   I'm not kidding when I say that the map has given me headaches, dizziness, (and the occasional fainting spell) NOT JUST BECAUSE I SUCK AT THIS GAME! BUT BECAUSE THE WAD IS CONFUSING IN SEVERAL PLACES   Other than those times when my soul left my body and wandered around for days (specifically with 4 day breaks between sessions) yeah, it's ok.
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