NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.
This wad has the exact same design philosophy as Slaughter Until Death, and thus it's almost as uninteresting to play. The only major difference between TEU and SUD is that TEU has a lot more enemy spam (rooms choke full of enemies of one type). I think TEU also has a bit more interesting looking rooms, but still not much to look at.
Mostly boring. There are very few interesting rooms and fight scenarios, everything else is just unremarkable. But this wad was released just 3 months after the first mapping tools appeared and at the time this was one of the very best. It's a historical artifact that should be studied, but shouldn't be played!
This came out in 1996? Wow, it's decent even today, I like the mapping most of all.
Of course, there are areas that are not secret and are very easy to skip accidentally.