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Mies van der Rohe's Barcelona Paviljon

   (4 reviews)
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Walk-through (too young to die) of replica of real place design by famous architect. If you don't know the place, you rather shoot some sergants (hurt me plenty) or some cacode- mons (ultra-violence) !!!!


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Walter confetti

  

Got this wad while browsing randomly a Doom shovelware cd i own at home.

Conceptually is a lovely map based a brutalist style architecture and simple, open layout, gameplay is pretty easy and messy, just a bunch of monsters small groups (like a group of shotgunners surrounding the building, lost souls in close rooms). Bleeding sectors and a exit hidden in a dark border area it's the cherry pie to all.

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Guest

Unknown date

  
This is an oversized recreation of Ludwig Mies van der Rohe's Barcelona Pavilion, which was built back in 1929. It had a simple, polygonal design that suits Doom fine. The problem is that it's crap to play in; there are 59 monsters, exclusively lost souls and cacodemons, but it only takes twenty seconds to run to the exit. One star for the esoteric subject matter (what next, Fallingwater?), minus several million for the rubbish gameplay.

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Doomkid

Unknown date

  
Seems OK for deathmatch, but some textures that block movement are at the ceiling rather than floor which means abrupt halts when you dont expect it.

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  • File Reviews

    • By PsychEyeball · Posted
      Cyberdreams is the perfect WAD for people who don't feel like shooting demons in Doom and yet want to feel extreme danger and tension. Instead, you must challenge Cyberdemons in a game of wits and swift movement to get them telefragged, crushed or stuck inside obstacles. Failure to do so will result in a rocket in your face... and likely death. Forget about fighting them back with weapons; all you have is your fist and sometimes, a pistol, which you'll use to shoot switches from a distance.   The gameplay of Cyberdreams is simple, yet so unique for a vanilla megaWAD from the late 90s. You'll usually run around, pressing or shooting switches while dodging cyberdemons or herding them at places where they won't be as much a threat. I wouldn't be calling this a puzzle WAD since it's usually obvious as to what needs to be done in any given level, but it's definitely a conceptual map set which plays by its own rules.   Not every level concept comes out well (*cough* Hot Dog *cough*) and some levels tend to recycle the same gimmicks, which docks it a few points. It also doesn't have any MIDI replacements at all (with that said, a MIDI pack was made for it so there's an alternative!). But in overall, Cyberdreams is a very good reimagining of Doom as a game which is worth checking out.
    • By AdministrationCenter21 · Posted
      I mean it's alright like. 
    • By MeriMemesX · Posted
      Do you want to cry because you don't know when the suffering will end? Did you think BTSX maps were short? You love mazes? More important... Do you love lost souls?   Well, this map is for you!   With an average duration of 1 hour, this map has made me suffer 4 mental breakdowns (and while I remember everything, a 5th) Not because of the difficulty (which is high) If not because I had already started to get dizzy from being so many hours exposed to the screen and (especially) dying from Lost souls   And you'll tell me, "But you did it!" Well... My body is still there, I'm speaking to you from beyond the grave!   I'm not kidding when I say that the map has given me headaches, dizziness, (and the occasional fainting spell) NOT JUST BECAUSE I SUCK AT THIS GAME! BUT BECAUSE THE WAD IS CONFUSING IN SEVERAL PLACES   Other than those times when my soul left my body and wandered around for days (specifically with 4 day breaks between sessions) yeah, it's ok.
    • By PurplDanial · Posted
      The best doom wad to live CHAPTER 1 - WHY?
      This wad showcases an story, not just "get gun, kill demons", An cyberdemon has escaped from "The lab" Bringing in an precise feeling of mystery and vagueness to The organization That hosts "The lab" CHAPTER 2 - GAMEPLAY The gameplay is never seen before, NO GAMES in 1999 Ever had such stunning gameplay, with the cyberdemon and bfg being used in an "Illusio pit" As an environment, Truly showcases the creative depths the devs went in to make this wad
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