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Medieval Deathmatch

   (2 reviews)
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Medieval theme deathmatch level


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Walter confetti

  

A very short and frenzy little arena that uses a pretty ominous track made by author of the map, perfect map for duel with 2 players. Searched for this for searching out if there's a darkages.wad around (for you know, Doom nect installation The Dark Ages). The BFG spam is maybe too much but it's a small charming wad.

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Unknown date

  
Not bad. A tidbit symmetrical with tight hallways. Looks okay though.

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  • File Reviews

    • By smeghammer · Posted
      Ahhhh, 'Crossing Acheron'...  this just popped up in the 'popular now' sidebar of Doomworld. I must have played this 100 times since forever. So I thought I'd drop a quick review... Probably first played this not long after its release, so it is one of those WADs that has been with me since very early on.   Its a marble and wood cathedral of evil (and as the author says, no Acheron in sight...). Its not particularly difficult by modern standards, but it is certainly well made and consistent. For a 1994 map, it's excellent!   It's a fun, old school, blast on UV. Definitely recommend this.
    • By AHemlocksLie · Posted
      This one was pretty fun. Had some good, challenging fights, especially once things get interesting outside, and it did some cool stuff like the invisible staircase. Definitely liked the little touch with the truck tipped over, although I didn't recognize it for what it was until I saw it drawn on the map. Was cool to find the darker underground area beneath UAC.
    • By AHemlocksLie · Posted
      This was my first custom WAD, so maybe that makes me a bit biased, but I enjoyed this one at lot. I liked the design, and things felt challenging enough to stay interesting. Would definitely recommend it.
    • By AHemlocksLie · Posted
      This was a great WAD, and I don't know that I have anything negative to say about it. It tries to actually tell a story (although you definitely need to consult the TXT file to get the idea before you start), the map has a bunch of distinct areas that all work well, there are a few good fights, and a couple things push you to realize that not everything has to die immediately. Soon, yes, but maybe don't waste those bullets yet...
    • By AHemlocksLie · Posted
      These maps were a lot of fun. Mostly larger maps with some interesting features that made me think a bit occasionally, and plenty of demons to kill along the way. E1M2 has a bug due to an engine change, so if you can't play on... I think v1.2 or lower, maybe v1.3, a switch fails to properly raise a bridge leading to the exit. Chocolate Doom doesn't support that old of a version, so I had to use a noclip cheat to clear the gap, but that aside, everything else went well. It's nothing amazing, but it's a solid set of maps, and it's part of an impressive start for the modding community, so I definitely recommend trying it.   That said, there were a couple minor complaints for me. One, there's a few levels that have multiple switches that control a single secret, and they only unlock the secret if they're hit in the right order with only one chance to do it. I'm not a big fan of getting force locked out of a secret just because I didn't even realize there was a puzzle being solved in time. Two, even on UV, it didn't feel that challenging, and I don't feel like I'm that great a Doom player. Blue armor and supercharges are found on a lot of levels, even multiple in some later levels, and ammo is rather plentiful, so I rarely felt like I was in a bad spot. By the final level, I had entirely full ammo for just about every gun, so I just liberally sprinkled the map with rockets.
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