So I'm designing a "miniboss battle" to end a map (more of a test-map really), and I am using ACS.
I have four Hellknights, and while I could just use a while/ThingCount loop to handle the fight in general (I did the same thing with a battle with spawned imps to open a previous door), I want to set things up so that it counts the number remaining as each of them fall ("three more to go...", "two more to go...", what have you), with the intent of opening the final door once all of them are dead. Only both of the methods that I have used so far (switch/case and suspend) fail the Double Kill Test. In other words, when you kill two or more of them at once (which is quite easy with weapons like rocket launchers, super shotguns and BFGs), the script only counts it as one kill, resulting in the countdown not finishing and the door not opening. For obvious reasons, this is not acceptable.
I want to make this work, but everything I am trying so far is meeting with failure. What do I have to do?
So I'm designing a "miniboss battle" to end a map (more of a test-map really), and I am using ACS.
I have four Hellknights, and while I could just use a while/ThingCount loop to handle the fight in general (I did the same thing with a battle with spawned imps to open a previous door), I want to set things up so that it counts the number remaining as each of them fall ("three more to go...", "two more to go...", what have you), with the intent of opening the final door once all of them are dead. Only both of the methods that I have used so far (switch/case and suspend) fail the Double Kill Test. In other words, when you kill two or more of them at once (which is quite easy with weapons like rocket launchers, super shotguns and BFGs), the script only counts it as one kill, resulting in the countdown not finishing and the door not opening. For obvious reasons, this is not acceptable.
I want to make this work, but everything I am trying so far is meeting with failure. What do I have to do?
Edited by DravencourShare this post
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