Evolution Posted March 7, 2018 After a very long time in the making, ZDaemon 1.10 has finally been officially released. The popular online multiplayer Doom port features more netcode improvements, as well as a massive number of bug fixes, features, and enhancements. Some of the changes from 1.09 include: BFG edition IWAD Support Server-Side Demos Improved demo compression WAD downloads directly from the server Commentary, Team and Spectator Modes added to Voice Chat UT-style double jumping Instant Teleporting (like quake) True 16:9 Widescreen Support (and better support for other screen modes) Super-Sampled Anti-Aliasing (single core) For an extensive list of changes since 1.09, see the changelog. To download, visit the official website. 18 Share this post Link to post
Memfis Posted March 7, 2018 Demos! DEMOS!!! Best Doom news in a while. :) 4 Share this post Link to post
Oxyde Posted March 7, 2018 Now, en route to ZDaemon 1.11, with 100% more Hexen support for modding! 0 Share this post Link to post
Tristan Posted March 7, 2018 Just now, Oxyde said: Now, en route to ZDaemon 1.11, with 100% more Hexen support for modding! Rather 100% more extended nodes support :P 6 Share this post Link to post
AF-Domains.net Posted March 7, 2018 (edited) Nope, that hasn't and won't change. Enjoy the release. Note: To any server hosts that have been running beta or 1.09 servers, the necessary binaries are available on the ZDaemon website. For Mac users (OS X), a Mac version is available courtesy of Lyfe. Edited March 7, 2018 by AF-Domains.net 0 Share this post Link to post
Edward850 Posted March 7, 2018 (edited) So why should people use your source port among others when it has no public source code and is actively hostile to launchers like Doomseeker? 7 Share this post Link to post
AF-Domains.net Posted March 7, 2018 In the end, if people want to use ZDaemon, that's fine. If not, your choice. However, that is left up to the user, simple as that. As for supported launchers, that is our prerogative as well. There's a wide-array of other ports, enjoy yourself. 6 Share this post Link to post
Decay Posted March 7, 2018 is this much different than what has been hosted on servers up until now, or is this just a formality really. 0 Share this post Link to post
Edward850 Posted March 7, 2018 How does a programmer get involved, to provide patches for latency compensation, improved bandwidth management or just any sort of bug or security fixes? Use and develop a different port, is that your message to them? 9 Share this post Link to post
AF-Domains.net Posted March 7, 2018 (edited) The main difference at this stage tends to be that it's no longer in beta, this is a full release. Protocol is finalised for this major version, demo recording is consequently enabled, and a few other fixes made it into this release. Although admittedly out-of-date, there is still the 1.06.11 source that allows for experimentation and patch submission, even many years later, it is still quite doable. Then we see about the best way of integrating it into the current code if the submission is deemed valid or necessary. Such submissions are noted in the changelog (credit where credit is due). Getting involved is possible. 0 Share this post Link to post
Edward850 Posted March 7, 2018 A programmer cannot get involved with out of date code. Security changes as code changes, bugs will be irrelevant and features will have changed. You need live up to date code for other programmers to get involved. 9 Share this post Link to post
Rosh Fragger Posted March 7, 2018 ZDaemon community has been strong throughout the years, and I hope it stays that way. It provides the best classic DooM experience, which the other source ports have altered quite a lot. 1 Share this post Link to post
Reisal Posted March 7, 2018 (edited) Oh, I didn't know ZDaemon was still getting updated..I guess slow progress?>16:9 support A lot of ports supported this a long time ago. Why is it suddenly supported now?>BFG Edition IWAD support Most ports got around to this rather quickly. This took some time. >Server-Side Demos >Improved demo compression Always good. >WAD downloads directly from the server Isn't this what Doomseeker helps with? >UT-style double jumping What's the point in this unless you make maps requiring double jumping? >Instant Teleporting (like quake) Aesthetics.. As much as this is a new release, you'd get a lot of work and additional support if you would just open up the source code to others (like ZDoom and Zandronum) so it wouldn't be a millenia in between new releases of ZDaemon. 16 minutes ago, Rosh Fragger said: ZDaemon community has been strong throughout the years, and I hope it stays that way. It provides the best classic DooM experience, which the other source ports have altered quite a lot. Chocolate Doom and prBoom+ would like to have a word with you. 6 Share this post Link to post
AF-Domains.net Posted March 7, 2018 Those were some of the highlights. However for a full changelog, it is available from the following link: 1.09 to 1.10 Give them a try if you'd like. 0 Share this post Link to post
Edward850 Posted March 7, 2018 20 minutes ago, Glaice said: Isn't this what Doomseeker helps with? Technically no, because they have some sort of hate-on for Doomseeker and kept blocking the plugin from working. The only the only 3rd party launcher "supported" is the quite out of date IDE. This also means the only downloader that works is the quite out of date getwad, which doesn't even support HTTPS. 0 Share this post Link to post
AF-Domains.net Posted March 7, 2018 Actually, Doom Explorer by Bond is also supported. 0 Share this post Link to post
Edward850 Posted March 7, 2018 So when are you doing a Doomseeker plugin then? If you feel you don't have time you could hand me the specs and I could do it for you. 0 Share this post Link to post
Edward850 Posted March 7, 2018 If you feel you don't have time you could hand me the specs and I could do it for you. As a programmer. Or is what you said before about "getting involved [being] possible" not actually true? 0 Share this post Link to post
AF-Domains.net Posted March 7, 2018 (edited) To spell it out, the ZDaemon Launcher and IDE/Doom Explorer are supported, others are not. End of. This won't be pursued any further. There are other ways to contribute. 0 Share this post Link to post
Edward850 Posted March 7, 2018 (edited) I've noticed that Doom Explorer (formally IDE, so you really only still support one 3rd party launcher) is closed source. I'm sensing a trend here. Is the fact that Doomseeker is open source is why you have a problem with it? Perhaps you don't want people to know something about your Master Server protocol. You haven't explained an actual reason so I can only really guess at this point. 6 Share this post Link to post
Marcaek Posted March 7, 2018 building walls to keep the playerbase out 8 Share this post Link to post
riderr3 Posted March 7, 2018 I can't believe this ancient tutti-frutti bug is still in this version 😆 Anyway, thanks for update! 13 minutes ago, Edward850 said: So when are you doing a Doomseeker plugin then? If you feel you don't have time you could hand me the specs and I could do it for you. Myself use DoomExplorer because of this. 0 Share this post Link to post
BigDickBzzrak Posted March 7, 2018 Great job folks, keep it up! This release probably did take a lot longer than it should have, but it's cool regardless. :] 46 minutes ago, Glaice said: What's the point in this unless you make maps requiring double jumping? I think you literally answered the question yourself, haha. 2 Share this post Link to post
AF-Domains.net Posted March 7, 2018 (edited) "I can't believe this ancient tutti-frutti bug is still in this version" What are you referring to specifically? Thus far there haven't been any reports of such. Edit: If it's the one that goes back to .exe, then that in itself is a different classification. Edited March 7, 2018 by AF-Domains.net 0 Share this post Link to post
Edward850 Posted March 7, 2018 (edited) 21 minutes ago, AF-Domains.net said: There are other ways to contribute. Such as? People can't contribute any code, despite what you claim, because there's no up to date codebase to use. People can't contribute 3rd party software, because you've decided (for no discernible reason) that you only allow one launcher (IDE/DE) can contact your master server. ... Aimbots? Is that what you want people to provide? It's about the only thing left. 4 Share this post Link to post
Reisal Posted March 7, 2018 I honestly don't get the point in keeping the source closed for a port in **2018** . I know it was a bit before Zandronum in its Skulltag days but they opened up. You're the only port I know if that has it closed tighter than the pontiff's cheeks. 7 Share this post Link to post