DeletedUser Posted February 16, 2018 What are the rules regarding maxing MAP32? Do you need to kill the map's original inhabitants, despite the influx of new ones from the spawner or do you just need 100% kills? I want to do an Episode 2 UV-Max :) 0 Share this post Link to post
vdgg Posted February 16, 2018 31 minutes ago, Bloodite Krypto said: What are the rules regarding maxing MAP32? Do you need to kill the map's original inhabitants, despite the influx of new ones from the spawner or do you just need 100% kills? I want to do an Episode 2 UV-Max :) Please note Grazza's reply below where he disagrees, but I see no reason why the rules for an episode run should be more strict than for existing maxes. 1 Share this post Link to post
Dingir Posted May 18, 2018 An amazing run, Ancalagon...! Beating a TAS, albeit old, is stunning. And yes: Ancalagon demo = instant download ;) 0 Share this post Link to post
WH-Wilou84 Posted May 21, 2018 Great demo ! The Blue key part is indeed the highlight of the run, but the whole thing's amazing. 0 Share this post Link to post
AdamW Posted June 30, 2018 I posted an HP08-027 (MAP08 pacifist) in compet-n thread - might try some of the runs from this thread under compet-n rules, I guess... 0 Share this post Link to post
AdamW Posted July 2, 2018 Improved HP08 to 0:25 with some super luck on the lost souls: 3 Share this post Link to post
AdamW Posted July 7, 2018 Improved HN08 to 0:31. 16 seconds faster than Hitherto. 3 Share this post Link to post
tchkb Posted July 14, 2018 D2ALL Skill 2 Max in 1:59:54, PRBoom v2.5.1.5cl2 No stream because my internet is busy with other stuff, but I've got a recording of the session I could upload somewhere in the future in case people claim it's cheated. hralls2-15954.zip 2 Share this post Link to post
Memfis Posted July 16, 2018 It's wonderful to see these maxes brought up to modern standards. I really hope someone will challenge Belial in Map24 too. 0 Share this post Link to post
cocytus Posted November 20, 2019 MAP01 - UV Speed in 0:09 MAP26 - UV Speed in 0:06 hr-lv01-009.zip hr-lv26-006.zip Video links: https://www.youtube.com/watch?v=VYPfh-bW5WQ https://www.youtube.com/watch?v=b_EnFJ-rSRM 0 Share this post Link to post
cocytus Posted January 23, 2020 MAP04 - UV Speed in 0:45 MAP21 - UV Speed in 0:35 hr04-045.zip hr21-035.zip 0 Share this post Link to post
cocytus Posted February 8, 2020 (edited) MAP19 UV Speed in 33s (old) hr19-033.zip 0 Share this post Link to post
Vile Posted July 25, 2020 MAP25 UV Max in 2:59 hr25-259.zip yt: https://youtu.be/T0YEURAJ9cU 20 Share this post Link to post
johnfrinky Posted July 29, 2020 (edited) Episode 2 UV-max in 2:53:30 hrep2-25330.zip 12 Share this post Link to post
tchkb Posted July 29, 2020 (edited) Welcome to the forums, nice demo for a start. Somewhat slow, but surviving through that is far from trivial, so nice accomplishment. Edited July 29, 2020 by tchkb 1 Share this post Link to post
j4rio Posted July 29, 2020 Anything that is not an e1m1 is a nice demo for a start. :) 3 Share this post Link to post
johnfrinky Posted July 30, 2020 Thanks. I'm sure soon enough one of you proper doomers will come along and blow this away, I just wanted to see if I could do something nobody else has done in over 20 years ;-) 4 Share this post Link to post
Vile Posted August 18, 2020 MAP24 UV Max in 6:45 hr24-645.zip yt: https://youtu.be/vCpXHVGBQZs 18 Share this post Link to post
johnfrinky Posted August 27, 2020 (edited) Map32 UV Max in 4:09 hr32-409.zip 8 Share this post Link to post
GrumpyCat Posted October 13, 2020 Map05 Tyson 14:43 (slow, but it beats old record by Xit Vono by 7 minutes) hr05t1443.zip 3 Share this post Link to post
GarrettChan Posted October 16, 2020 1 hour ago, Andromeda said: MAP29 UV Max in 10:32 The time I played this map, I felt this map is super unfun, and after watching the run, I feel this map is even worse... I like how you didn't even look at you hugged a wall around 6:20, and realized that later. If the AV didn't resurrect that friggin Baron and eliminate some other mistakes, definitely sub-10 is very possible. I guess the way to save cells for the last fight is to circle slower. 1 Share this post Link to post
Andromeda Posted October 16, 2020 (edited) 11 hours ago, GarrettChan said: The time I played this map, I felt this map is super unfun, and after watching the run, I feel this map is even worse... Yeah, you're not given enough "power ammo" (what I call cells + rockets) to dispose of the large amounts of meat quickly, so you have to either resort to infighting or spam the SSG which isn't very fun. 11 hours ago, GarrettChan said: I like how you didn't even look at you hugged a wall around 6:20, and realized that later. Actually I thought I'd spotted an enemy through the corner of my eye, that's why I stopped to look around a bit. 11 hours ago, GarrettChan said: If the AV didn't resurrect that friggin Baron and eliminate some other mistakes, definitely sub-10 is very possible. I guess the way to save cells for the last fight is to circle slower. Stupid arch-vile :( Yup, I was shaking in the final fight as it was the first time I reached that far and didn't want to choke, so I opted to be excessively careful to guarantee I survived. Anyway, here's a better one: MAP29 UV Max in 10:13 hr29m1013.zip Edited October 16, 2020 by Andromeda : added bonus demo 6 Share this post Link to post
GarrettChan Posted October 16, 2020 7 hours ago, Andromeda said: Yeah, you're not given enough "power ammo" (what I call cells + rockets) to dispose of the large amounts of meat quickly, so you have to either resort to infighting or spam the SSG which isn't very fun. Heh, I usually call it "heavy weapon ammo", but it seems generally we will have these at 0 at the end of the run unless the map has stupid amount of these. I didn't actually think it through, but is it possible to ignore things at the first room and deal with them later with heavy weaponry? Picking off AVs with SSG inside a group of meat is very unreliable and time consuming. 1 Share this post Link to post
Andromeda Posted October 17, 2020 (edited) 13 hours ago, GarrettChan said: Heh, I usually call it "heavy weapon ammo", but it seems generally we will have these at 0 at the end of the run unless the map has stupid amount of these. I didn't actually think it through, but is it possible to ignore things at the first room and deal with them later with heavy weaponry? Picking off AVs with SSG inside a group of meat is very unreliable and time consuming. Interesting idea, I gave it a couple of goes and it seems the monsters will congregate right behind the first blue key door if ignored. Unfortunately this strategy does more harm than good I think, for a couple of reasons: The arch-viles tend to stay in the back of the wall of meat, thus rendering using the RL to clear a path pointless as they can resurrect faster than you can kill. Since the monsters are stuck on the doorway, there's a high chance you'll get some ghosts which is a no-no. Even if all goes well, there's a 50/50 chance a monster wandered into the pitch black secret maze, which requires a reset - the earliest time you can confirm you killed everything by checking the remaining monster count with your suggestion is ~5 minutes into the run, compared to ~2 minutes with the strategy I used. I suppose if somehow the arch-viles are in front of the meat wall then a decent amount of time can be saved, but that's far beyond my patience levels :P 1 Share this post Link to post