Bridgeburner56 Posted August 10, 2018 Slow but steady progress as I get back into the groove. 38 Share this post Link to post
KVELLER Posted August 10, 2018 21 hours ago, Agent6 said: Forgot to ask about this, how & where? It's in the same section where you would normally change your resolution. 0 Share this post Link to post
Tristan Posted August 10, 2018 (edited) Doom Eternal: A screenshot compilation Spoiler edit: For more (and better quality) screenshots, check out this post by @Eligos https://www.doomworld.com/forum/post/1906455 Edited August 10, 2018 by Eris Falling 7 Share this post Link to post
Aquila Chrysaetos Posted August 10, 2018 I was mostly ambivalent until I saw the scene captured in that first one, @Eris Falling, and then it was over. I wanted it. 2 Share this post Link to post
seed Posted August 10, 2018 (edited) I'm super hyped. Building Doom lore, not just a game with a story? Combined with the excellent mechanics? Could not possibly ask for more. But they didn't show the Arch-Vile's abilities in action :v . I'll wait. 3 Share this post Link to post
Bridgeburner56 Posted August 10, 2018 3 hours ago, Agent6 said: I'm super hyped. Building Doom lore, not just a game with a story? Combined with the excellent mechanics? Could not possibly ask for more. But they didn't show the Arch-Vile's abilities in action :v . I'll wait. That archvile intro sequence though. *bites fist in anticipation* 2 Share this post Link to post
Xyzzу Posted August 11, 2018 I finally see the light at the end of this mapping tunnel! 23 Share this post Link to post
BrassKnight Posted August 12, 2018 Screenshots of my first map for Doom II that I made a week ago. Hopefully, I could make better maps and maybe even mods in the future. 27 Share this post Link to post
Tango Posted August 12, 2018 those look stellar. I love the lighting contrast! 1 Share this post Link to post
seed Posted August 12, 2018 Indeed, for a first map it actually looks quite good. 1 Share this post Link to post
elend Posted August 12, 2018 Yes, very great work. Looks awesome. I wish mine would look that good. xD 1 Share this post Link to post
Novaseer Posted August 12, 2018 5 minutes ago, Bridgeburner56 said: [snipped out the pictures, they're right above you lazy so-and-so] yes please 1 Share this post Link to post
elend Posted August 12, 2018 What is even going on here?! I give up mapping. Amaaazing screenshots, I can't even... how?! 1 Share this post Link to post
DynamiteKaitorn Posted August 12, 2018 12 minutes ago, elend said: What is even going on here?! I give up mapping. Amaaazing screenshots, I can't even... how?! Patience, practice and a will to add so much detail you're adding detail to detail. 2 Share this post Link to post
doomaddict82 Posted August 12, 2018 look what happent after I killed all the monsters in the alien vendetta map26 and completed the map, I have seen 102 and 120 200 etc but this looks like a bug lol 13 Share this post Link to post
Gez Posted August 12, 2018 Assuming you played in UV, that gives you a kill rate of about 722 monsters per second. Not bad, not bad. 5 Share this post Link to post
tib_ Posted August 12, 2018 (edited) Working on the sequel to Goetia 1 9 Share this post Link to post
Bridgeburner56 Posted August 12, 2018 10 hours ago, elend said: What is even going on here?! I give up mapping. Amaaazing screenshots, I can't even... how?! Thanks for that. As @DynamiteKaitorn said, patience and practice are a big part of it. I've spent over 100 hours on this particular map so this level of madness comes at a cost. Fortunately, I also enjoy it so I will revel in my madness and hope the people who play my wad have as much fun as I do making it. And don't give up mapping! Different people enjoy making/playing different styles of maps and you wont improve if you don't try. 2 Share this post Link to post
leodoom85 Posted August 13, 2018 Another unavoidable trip to the infinite void.... 17 Share this post Link to post
Memfis Posted August 13, 2018 (edited) https://imgur.com/Zzd1CAN.gif dunno how to embed, I still don't understand the new interface 5 Share this post Link to post
Empyre Posted August 13, 2018 (edited) @Memfis Below where you type your text is a button that says Insert other media. Put your cursor where you want the image and click that button and select Insert image from URL. Paste or type the URL in the box that pops up and click Insert into post. The image should appear where your cursor is. EDIT: To be clear, this gif is the one Memfis tried to embed in the post above this one. Edited August 13, 2018 by Empyre 8 Share this post Link to post
DynamiteKaitorn Posted August 13, 2018 (edited) Introducing! The Cowvine! A cow-based beast capable of charging at you at high speeds, ramming you with it's spikey horns! Also this screen shot shows the beta HUD I have made for TMoD S1 Finale. I still need to work on the Mugshot sprites so that it only show the damage phases... May just have to over-write all the default DooM STF images with the necessary damage phase for Dynamite. Also the Weapons Display to the right... I'm gonna scale them down eventually and have them appear where the bottom boxes are in the bottom-left corner (As well as having the keys appear above it). A slow progression to Dynamite's death. 1 Share this post Link to post
tourniquet Posted August 13, 2018 Gorgeous, I like this a lot. Carry on & make more brown maps @Breezeep 1 Share this post Link to post
Forli Posted August 13, 2018 For a summer themed map, I figured I'd do a beach area, but I wasn't sure how to make it look or play well, I ended making it like this. 38 Share this post Link to post
Memfis Posted August 13, 2018 Damn, some people have such a good feel for custom textures. 1 Share this post Link to post