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Szuran

And what happened here???

Question

So I replaced Imp with an Acolyte from Realm667, a pretty standard code...

 

Quote

ACTOR EarOfGaUd : DoomImp replaces DoomImp 5
{
  Health 140
  Radius 20
  Height 56
  Mass 120
  Speed 10
  PainChance 200
  Monster
  +FLOORCLIP
  SeeSound "imp/sight"
  PainSound "imp/pain"
  DeathSound "imp/death"
  ActiveSound "imp/active"
  HitObituary "$OB_IMPHIT"
  Obituary "$OB_IMP"
  States
  {
  Spawn:
    ACOL AB 10 A_Look
    Loop
  See:
    ACOL AABBCCDD 3 A_Chase
    Loop
  Melee:
  Missile:
    ACOL EF 8 A_FaceTarget
    ACOL G 6 A_TroopAttack
    Goto See
  Pain:
    ACOL G 2
    ACOL G 2 A_Pain
    Goto See
  Death:
    ACOL H 8
    ACOL I 8
    ACOL J 8 A_Scream
    ACOL K 6
    ACOL L 6 A_NoBlocking
    ACOL M 6
    ACOL N 6
    ACOL O 6
    ACOL P -1
    Stop
  XDeath:
    ACOL H 8
    ACOL I 8
    ACOL J 8 A_Scream
    ACOL K 6
    ACOL L 6 A_NoBlocking
    ACOL M 6
    ACOL N 6
    ACOL O 6
    ACOL P -1
    Stop
  Raise:
    ACOL ML 8
    ACOL KJI 6
    Goto See
  }
}

 

And it works just fine, BUT...

 

Now when I'm trying to place a blue keycard...

 

obraz.png.ccfe2ad3a3fcb240b0cf2d831d6157a5.png

 

...even though I see a blue keycard in the 3d view...

 

obraz.png.f1769b2fdb722de47b0b9a8b633f20d1.png

 

 

...when I test the game, it's the monster!

 

Screenshot_Doom_20190514_192655.png.04b27e410949d940e916d8def8ed1204.png

 

And it's not just a texture swap, it's the monster, acting like it should if I spawned an imp.

 

But... why?!

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52 minutes ago, Szuran said:

Whew, I was afraid I screwed up beyond repair.

Fortunately that is almost impossible to do in Doom modding. There's always a clear-cut reason why something behaves the way it does, it's simply a matter of figuring it out. But with that said, it's still wise to keep backups of things that are in a "confirmed working" stage so to speak.

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For sure. I have 30-something versions of my wad, every day I save in a new file. But this particular problem appeared after I've done a ton of work on this single file so no ability to repair it would mean losing hours of progress.

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