I've been futzing with making a DOOM deathmatch map for the first time, and I'm stumped on this issue. The walls on the left and right side of that picture have the same texture, and I haven't changed the sector lighting at all, however, they look totally different. Ideally I want them both to be bright red like the one on the right.
If it matters, I'm using Slade (the latest version) and the Eternity engine.
I did some searching and couldn't find anything specific to this, which leads me to believe it's probably very simple! But can anyone help me out?
Oh, and if you're interested in what I'm making, here's a gif of an earlier version of the map:
I've been futzing with making a DOOM deathmatch map for the first time, and I'm stumped on this issue. The walls on the left and right side of that picture have the same texture, and I haven't changed the sector lighting at all, however, they look totally different. Ideally I want them both to be bright red like the one on the right.
If it matters, I'm using Slade (the latest version) and the Eternity engine.
I did some searching and couldn't find anything specific to this, which leads me to believe it's probably very simple! But can anyone help me out?
Oh, and if you're interested in what I'm making, here's a gif of an earlier version of the map:
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