ACTOR magnum : AWEP {
Decal "BulletChip"
Inventory.PickupMessage "idk what is a good pickupmessage"
Weapon.AmmoUse 0
Weapon.AmmoGive 0
Weapon.AmmoType "none"
Weapon.SelectionOrder 1
Obituary "i also dont know what is good"
States {
Spawn:
MGNT G -1
STOP
Select:
MGNT A 1 A_RAISE
loop
Deselect:
MGNT A 1 A_LOWER
loop
Ready:
MGNT A 1 A_WEAPONREADY
loop
FIRE:
MGNT A 0
MGNT BCDEF 4 A_FireBullets (5.5, 3, 1, 8, "BulletPuff")
MGNT A 0 A_REFIRE("FireS")
MGNT A 1
goto Ready
so i made a weapon, here is the code
ACTOR magnum : AWEP {
Decal "BulletChip"
Inventory.PickupMessage "idk what is a good pickupmessage"
Weapon.AmmoUse 0
Weapon.AmmoGive 0
Weapon.AmmoType "none"
Weapon.SelectionOrder 1
Obituary "i also dont know what is good"
States {
Spawn:
MGNT G -1
STOP
Select:
MGNT A 1 A_RAISE
loop
Deselect:
MGNT A 1 A_LOWER
loop
Ready:
MGNT A 1 A_WEAPONREADY
loop
FIRE:
MGNT A 0
MGNT BCDEF 4 A_FireBullets (5.5, 3, 1, 8, "BulletPuff")
MGNT A 0 A_REFIRE("FireS")
MGNT A 1
goto Ready
FireS:
MGNT BCDEF 4 A_FireBullets (5.5, 3, 1, 8, "BulletPuff")
MGNT A 0 A_REFIRE("FireS")
goto Ready
}
}
and i used AWEP for actor type
here is my AWEP code
actor AWEP : Weapon
{
Weapon.BobStyle Inverse
Weapon.BobSpeed 1.2
+FORCEXYBILLBOARD
+WEAPON.ALT_AMMO_OPTIONAL
+WEAPON.NOALERT
States
{
Spawn:
Ready:
Select:
Deselect:
Fire:
NOPE A 0
Stop
}
}
when i go to place it on a map, a decoratefolder does not pop up when i go to place a thing
do i need to change level format or is is somthing else
Share this post
Link to post