Solmyr Posted November 1, 2019 (edited) Due to some unforseen events in life that consumed most of the month and getting hit by mappers block really hard by the last week, i didn't finish a single map. Well, shit happens, at least i got some work done. Spoiler 5 Share this post Link to post
DMPhobos Posted November 1, 2019 (edited) My original target goal was to complete 5 maps this month, due to a combination of events this october, me being quite sick for pretty much all month and specially, me being super slow at mapping, i was only able to complete one map and start another one, i had showed the previous map before, so here's the progress on the 2nd one before the month ended Spoiler Despite not being able to complete the challenge it was fun to participate, i'll be showing more of this mapset soon. Edited November 1, 2019 by DMPhobos 7 Share this post Link to post
E.M. Posted November 1, 2019 (edited) I'm close to completing my 11th map. I recently developed pink eye which has made it hard for me to concentrate, so I'm not going as fast as I had hoped. I might be able to get it finished if I stay up all night tonight. EDIT: As promised, I stayed up all night to finish the WAD. I call it Extra Spicy. There's not much of a story to it. Just go out and kill some demons. It starts off rather easy but it gradually gets harder. This is the first beta. After working on this for a month straight, I think I'm gonna take a break. It was still fun to make, though, and it was a great learning experience for me. I can confidently say that I'm much better at making maps now than I was when I started the project. Anyway, here are the technical details. IWAD: DOOM2 Required Sourceport: ZDoom-based, GZDoom is recommended Jumping is allowed, freelook is encouraged New maps: MAP01-MAP11 Screenshots: Spoiler Download link: EXTRASPICY_BETA_V01.zip Edited November 1, 2019 by E.M. 6 Share this post Link to post
Forli Posted November 1, 2019 I alreay made a thread for the wad I made, I guess I should post a link here. 7 Share this post Link to post
yakfak Posted November 1, 2019 i'll return to this to finish it at some point! congrats to everyone who finished in time 6 Share this post Link to post
wolfmcbeard Posted November 1, 2019 So I had originaly started a massive map, it was the most ambitious thing I've started and go figure, it's not ready yet, Approximately halfway completed. So I decided a week and a half ago to make something for Heretic originally as a joke but as the idea seemed sound enough I have started planing out more for the future. A techbase Heretic map, a sort of Heresy if you will, and thus, the name. I want make more for a full episode of "Heresy : Silicone Sorcery" with custom weapons and stuff later though I can't give a time frame. Some notes: Made in UDMF, so it may not work in some ports besides GZDoom. Run with the Heretic : Shadow of the Serpent Riders iwad. Uses the Half-Life texture pack from Realm667. The music in the map is an old thing I've yet to use for anything else. https://drive.google.com/file/d/1xsn7c8hBLQRj7d4EBYH-lKKKyleoTWsk/view?usp=sharing 3 Share this post Link to post
Havoc Crow Posted November 1, 2019 (edited) I had hoped to make at least a few playable maps, but in the end I only have one. It's only about 70% done, but it's fully playable. Boom compatible port required. WhenTheStarsAreRight-prealpha.zip The visuals are still unfinished (and so the texturing is rough in a few sections); no difficulty settings yet. Music ("Stigmatism" from Reverie) is provisional. New textures from cc4-tex, new sky by Mechadon. EDIT 2021-09-08: This map was eventually released as Tribute to the Lamplighter. Go check it out! Edited September 8, 2021 by JudgeDeadd : Added mention of 2021 release 4 Share this post Link to post
scwiba Posted November 1, 2019 A little late on posting this, but we've come to the end of NaNoWADMo 2019! Thank you to everyone who mapped, posted here, hung out on the Discord, or even planned on mapping but never got around to it! The creative output this year was amazing and you should all be extremely proud of what you've done. If you didn't manage to do any work or came too late to get in on the fun, there's always next year. NaNo 2020 is just around the corner! I've updated the OP with links to all the playable projects I've seen. Please help out your fellow NaNo-ers but giving their maps a play and posting feedback here or in the project thread if there is one. If you haven't posted a WIP of your WAD, I'd love for you to do so, and I'll continue to update the list as they come in. Thanks again, everybody! 11 Share this post Link to post
MortisCausaDonatio Posted November 1, 2019 (edited) https://www.dropbox.com/s/ls3s9ziyuplz1h5/Boo%26bul.wad?dl=0 Name: Booze and Bullets Maps: Map01-04 and Map07 Tested with PRboom. Some small maps with wooden theme. Note: There are several barrels placed on the map. So far they are only shootable decorations and they dont do damage. Edited November 7, 2019 by HUNdebLeonidasX 6 Share this post Link to post
Biff Dunderbuff Posted November 1, 2019 (edited) Here are the maps that I have done, all made with a pistol start in mind. I don't really plan on making any major projects with these but I do plan on making more maps in the future. Here are the maps in order that I made them: Map01: The Cellar An underground style map where you pretty much just move from room to room killing groups of demons as you go. Gets pretty slaughtery about halfway through and the final room is pretty rough. Spoiler Map02: SWAT This was a bit of a speedmap that I made in just a few hours. The scale is larger than I wanted so it doesnt go as "fast" as I initially wanted. Spoiler Map03: Ritual A fully fledged slaughter map. I'm pretty proud of this one as it is definitely my favorite of the three. It's also the only one to feature (non-original) custom music (a midi version of Black Sabbath's Paranoid.) It shouldn't be too difficult as long as you keep moving and avoid the fireballs. EDIT: Forgot to mention that difficulty settings are not implemented into this map. Spoiler Well...here you go: summaps.rar Edited November 2, 2019 by DragoKnot4200 6 Share this post Link to post
Worm318 Posted November 2, 2019 Posting alpha of my project "Hasty Evil".https://drive.google.com/open?id=1uGKNIz_ndFDX4QWtAnn3X2bWW_aNWBIG Currently it has 5 of the 7 planned maps and needs lots of polish. Planning to end it before end of year. Boom compatible, but only tested in GZDoom. 5 Share this post Link to post
Alper002 Posted November 16, 2019 Whoa! I actually got done with this thing! You can play it now if you want to! 7 Share this post Link to post
Scypek2 Posted November 18, 2019 Congratulations! Just in time for October 49th. 2 Share this post Link to post
Scypek2 Posted February 8, 2020 Anybody else still at it? I have 6 maps left, and I might actually get it done this month! 5 Share this post Link to post
Scypek2 Posted March 14, 2020 October is never over! After some procrastination, I just completed another level, and now there are only three left unfinished... 5 Share this post Link to post
DavidN Posted March 14, 2020 Glad you're keeping going - these are looking amazing :) 0 Share this post Link to post
MAN_WITH_GUN Posted April 4, 2020 On 10/31/2019 at 1:55 PM, Chainie said: 6 maps in total. Doom 2; Vanilla.https://yadi.sk/d/540aJGNpX57rBg 0 Share this post Link to post
Scypek2 Posted June 17, 2020 (edited) Well, lacking the pressure of a deadline certainly didn't do me any favors, but now, I can safely say my project has been completed... and I just finished the final playtest! I still have to finish the final-final playtest, but that will be much less of a task... in fact, I might even be able to release it tomorrow! 3 Share this post Link to post
scwiba Posted August 9, 2020 Hi @E.M.! NanoWADMo 2020 will be this October. I'll post a more official announcement next month. 7 Share this post Link to post