I've been testing my maps through Dosbox using the Vanilla engine, but can I safely assume if it works with Chocolate Doom it also works with Vanilla Doom?
Is there a big difference between The Ultimate Doom and the original first Doom when it comes to editing?
For my first map I want to start as much as possible with the basics and therefore I'm using the original (Ultimate)Doom.wad first, but because of a lack of textures I'm considering using Doom2 instead. Besides new weapons/monsters/textures etc. are there major differences between the two games when it comes to editing?
A few question regarding Vanilla editing:
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