URROVA Posted March 31, 2020 is there some kind of silent floor_raisebyvalue for ACS? In other words, a floor_raisebyvalue without making the sound of a platform going up. 0 Share this post Link to post
1 boris Posted March 31, 2020 Check out https://zdoom.org/wiki/SNDSEQ You need to create a sound sequence that doesn't play a sound, like this: :EnjoyTheSilence platform 0 end Then you have to assing the sound sequence to the sector. In UDMF you can simply set it in the sector properties: For other formats you'll have to use a sound sequence thing. 0 Share this post Link to post
is there some kind of silent floor_raisebyvalue for ACS? In other words, a floor_raisebyvalue without making the sound of a platform going up.
Share this post
Link to post