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Superporkchops

Help with custom monsters in Slade

Question

I recently got into using slade and was attempting to make a custom enemy. no matter what I do it only appears as a missing texture in doombuilder although i am certain I have done everything correctly. I made it from scratch so i might have forgotten something? Here is my decorate code.

ACTOR GREYIMP 9973

{

Health 20

Radius 15

Height 50

Speed 10

Painchance 100

Mass 100

+FLOORCLIP

+DONTHURTSPECIES

Monster

SeeSound "........."

ActiveSound

PainSound

MeleeDamage 7

Obituary "%o was eaten by grey imp"

States

{

Spawn:

IMPY AB 5 A_Look

loop

 

See:

IMPY AABCC 1 A_Chase

loop

 

Melee:

IMPY D 1 A_FaceTarget

IMPY E 1 A_PlaySound("...")

IMPY F 1 A_FaceTarget

IMPY G 1 A_MeleeAttack

goto See

Pain:

IMPY H 5 A_Pain

goto See

Death:

IMPY I 0

IMPY J 0 A_Scream

IMPY KL 0

IMPY M 0 A_NoBlocking

stop

}

}

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Does the wad have the sprites?, if is yes, do you have the markers SS_START and SS_END?

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4 minutes ago, Superporkchops said:

Thank you. the only porblem is i have no clue how to add markers.

If you are using Slade 3, only create 2 new entries

image.png.d76c6079444b6764a30844811b1c2ce3.png

So, name each one with the names SS_START and SS_END, then you arrange them and it should end something like this

image.png.7c0b66eaf7367e8d76d87e38c5d6f812.png

 

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1 minute ago, Gaia74 said:

If you are using Slade 3, only create 2 new entries

image.png.d76c6079444b6764a30844811b1c2ce3.png

So, name each one with the names SS_START and SS_END, then you arrange them and it should end something like this

image.png.7c0b66eaf7367e8d76d87e38c5d6f812.png

 

Thank you so much! It works now! 

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