Veinen Posted July 1, 2016 Map14 maxed in 9:08 Note that you need to have the intercepts overflow emulation toggled OFF in prboom+ to watch the demo. Otherwise an overflow will occur around the 5 minute mark.hb14-908.zip 0 Share this post Link to post
rehelekretep Posted November 21, 2016 map21 uv-speed in 39.09 cl9 - if this makes a difference i will re-record in cl2 :) calling 4shock to the wad, 4shock to the wad :phb21d39(09).zip 0 Share this post Link to post
rehelekretep Posted November 30, 2016 map21 tyson 11:04 wanted to see if possible - definitely could be faster :)hb21t1104.zip 0 Share this post Link to post
rehelekretep Posted December 1, 2016 should never have posted that last one ^ if possible Andy please dont add the above to DSDA? thanks, sorry for the inconvenience! map21 tyson 8:41 hb21t841.zip 1 Share this post Link to post
baja blast rd. Posted December 1, 2016 Here's one of the improvements you mentioned in the UV-Speed. Edit (lol how do I forget this): Map21 UV-Speed in 0:32hb21-032.zip 0 Share this post Link to post
rehelekretep Posted December 1, 2016 im going to guess w/o watching the demo that it's the linedef skip for the teleportation. i actually did it by accident while doing the tyson runs. let me watch the demo now and see :D edit: yup! although i just bumped the archvile and he teleported and i didnt on a previous run, eliminating the need to trigger the cyber and the enemies to warp in. very odd. 0 Share this post Link to post
TheV1perK1ller Posted September 18, 2017 (edited) Bumping this thread, heh.  Map 31 UV-Max in 8:26, PrBoom+ v2.5.1.4, -complevel 9  I'm very happy with this one. :D hb31-826.zip  EDIT: Wasn't too sure whether to use either complevels 2 or 9, as there appears to be a mixed number of demos for each. Also, this plays back with the '2013-09' version of Hellbound. 6 Share this post Link to post
rehelekretep Posted September 18, 2017 21 pacifist i had this demo on my hard drive so may as well upload it. of course Hellbound's table will never be 'filled' but ill through this into the well :D hb21p41(90).zip 2 Share this post Link to post
TheV1perK1ller Posted September 23, 2017 (edited) Might as well attempt to fill in the remaining UV-Max slots... Â Map 29 UV-Max in 25:47, PrBoom+ v2.5.1.4, -complevel 9 Must be played with 'HBFM29.wad' to work properly. Â hb29-2547.zip Edited September 23, 2017 by TheV1perK1ller 5 Share this post Link to post
TheV1perK1ller Posted September 23, 2017 Another table-filler. Â Map 12 UV-Max in 13:29, PrBoom+ v2.5.1.4, -complevel 9 hb12-1329.zip 3 Share this post Link to post
TheV1perK1ller Posted September 24, 2017 (edited) Almost got under four digits. A cool 'Knee-Deep in the Dead' tribute, this one. Played on the '2013-09' version of Hellbound, as per the usual. Â Map 18 UV-Max in 10:01, PrBoom+ v2.5.1.4, -complevel 9. Â Only two more maps to fill the UV-Max table. Hopefully I will get those done by this time next week. hb18-1001.zip 2 Share this post Link to post
vdgg Posted September 24, 2017 34 minutes ago, TheV1perK1ller said: Map 18 UV-Max in 10:01, PrBoom+ v2.5.1.4, -complevel 9. hb18-1001.zip LOL at barrel detonation @6:31 Â 1 Share this post Link to post
TheV1perK1ller Posted September 25, 2017 Just one more left. Â Map 19 UV-Max in 12:46, PrBoom+ v2.5.1.4, - cl9 hb19-1246.zip 4 Share this post Link to post
TheV1perK1ller Posted September 26, 2017 The UV-Max table for the 2013-09 version of Hellbound has finally been filled! :) Â Map 24 UV-Max in 14:24, PrBoom+ v2.5.1.4, - cl9 Â Ugh, this map was a pain. Large open areas coupled with numerous Cacodemons is always a recipe for disaster. Not to mention that by the end, there were always a few stragglers wandering about making me waste time. I'm very happy with this result; I bested my previous one by more than six minutes. Might try and tackle some UV-Speed next. Â hb24-1424.zip 7 Share this post Link to post
baja blast rd. Posted September 26, 2017 Good job, I think that is my favorite map in Hellbound, at least as far design is concerned. 1 Share this post Link to post
TheV1perK1ller Posted September 26, 2017 1 hour ago, rdwpa said: Good job, I think that is my favorite map in Hellbound, at least as far design is concerned. Thanks @rdwpa. Hellbound is certainly a doozy of a megawad, considering that its designed solely by one guy. A shame about the numerous monster blocking lines in many of the levels though. 0 Share this post Link to post
TheV1perK1ller Posted September 26, 2017 A little bonus, for now. Â Map 30 NM-Speed in 4:02, PrBoom+ v2.5.1.4, -complevel 9 Â Not too hard, strangely enough. That final area can get pretty hectic however. hb30n402.zip 2 Share this post Link to post
SAV88 Posted October 31, 2017 (edited) Some lucky Halloween sessions resulted in Nightmare runs through two grand cities:  MAP14 NM100S in 2:24. MAP24 NM Speed in 1:56.  hb14_24.zip Edited November 1, 2017 by SAV88 4 Share this post Link to post
rehelekretep Posted October 31, 2017 wonderful demos; that death-slide on 24 is something special :D 0 Share this post Link to post
SAV88 Posted November 29, 2017 (edited) TheV1perK1ller said: Â Quote Map 31 UV-Max in 8:26 Map 29 UV-Max in 25:47 Map 12 UV-Max in 13:29 Map 18 UV-Max in 10:01 Map 19 UV-Max in 12:46 Map 24Â UV-Max in 14:24 Map 30 NM-Speed in 4:02 Â Excellent work! You are significantly stronger/speedier than most other greatest keyboarders, and your killer records are one of my main inspiration sources. Â I decided to try optimizing the first truly epic-length Hellbound map some more. This high-tech monsterpiece is similar to my beloved MM2 MAP28 in several ways (and in fact even longer). Certainly the most challenging (even if not the most "prestigious") of all minute barriers I have broken in my first 13 years of speedrunning. Â So, MAP12 UV Max in 9:55. Â HB12-955.ZIP Edited November 29, 2017 by SAV88 8 Share this post Link to post
TheV1perK1ller Posted November 29, 2017 @SAV88 Excellent work! And thanks for the kind remarks. 0 Share this post Link to post
SAV88 Posted April 5, 2018 Another huge evil map beaten on skill 5. Somehow I spent a 60-second long crapload of lethal scenes without getting hit. Â MAP27 NM100S in 2:17. hb27s217.zip 5 Share this post Link to post
Dingir Posted April 5, 2018 Very nice run. And yes, the first 60 s... --> nightmare reality category! ;) 1 Share this post Link to post
rehelekretep Posted April 5, 2018 (edited) lovely demo! the RK skip is quite funny, i wonder if it was 'intentional'? 0 Share this post Link to post
SAV88 Posted April 11, 2018 Now, the 5th demo in my series of sub-2:30 NM100S runs through Hellbound's monsterpieces. Â MAP26 Nightmare Secrets in 2:28.97. hb26s228.zip 3 Share this post Link to post
SAV88 Posted January 27, 2019 (edited) MAP11 NM100S in 3:44 :) Took only 789 attempts to survive 6 times (previous exits were 4:04, 3:54, 3:58, 3:48 and 3:50).  Now just ¾ of my most favorite megawad remain undone on Nightmare.  hb11s344.zip Edited December 2, 2019 by SAV88 8 Share this post Link to post
rehelekretep Posted January 30, 2019 fantastic demo - the hell knight surprise on the lift and the nukeage lift timing (love when it works out nicely!) were highlights. what was the weird movement around the landing pad before the two cybers? linedef skip? 0 Share this post Link to post
SAV88 Posted January 30, 2019 Yes, I skipped the door-closing linedef #3957 (like in Azuruish' helpful TAS Movie). Thanks for appreciating, though that lift-catching is one of the most trivial parts :) 0 Share this post Link to post