vdgg Posted August 17, 2020 Temple of Hate UV Max in 8:04 hate-804.zip 1 Share this post Link to post
Bdubzzz Posted August 18, 2020 Area51 Map 01 UV-Max in 10:03 ar5101-1003.zip 2 Share this post Link to post
GrumpyCat Posted August 18, 2020 doomland Map01 NM Speed 0:15 Map02 NM Speed 0:42 Map03 NM Speed 1:21 Map04 NM Speed 1:51 Map06 NM Speed 1:18 Map07 NM Speed 0:42 Map08 NM Speed 1:51 (halved Grazza's time, still looks bad) Map09 Pacifist 0:54 (probably the luckiest run in my life regarding received hitscan damage) dl01n015.zip dl02n042.zip dl03n121.zip dl04n151.zip dl06n118.zip dl07n042.zip dl08n151.zip dl09p054.zip 0 Share this post Link to post
Bdubzzz Posted August 18, 2020 Quick and Deadly UV-Max in 1:43 QAD-143.zip 1 Share this post Link to post
vdgg Posted August 18, 2020 ^This map looks like a clone of HR2 MAP05! 0 Share this post Link to post
GrumpyCat Posted August 18, 2020 icarus Map10 NM Speed 0:03.94 (from "not optimal" list, at first I didn't think it was possible at all) ic10n394.zip 4 Share this post Link to post
4shockblast Posted August 19, 2020 Found another WAD where the demos desync with the DSDA version: https://dsdarchive.com/wads/grendel1. It seems this one is the correct one: https://www.wad-archive.com/wad/Terravia-Part-1-Assault-Drop-v3-0-1. @Grazza, is there any chance you have the original zip that you used for this one? The Wad Archive link only allows to download the file itself. 0 Share this post Link to post
PartyCrasher Posted August 19, 2020 (edited) Earth map 4 nomo in 47.57 ear4o4757.zip Edited August 19, 2020 by PartyCrasher : Forgot to put some stuff in the txt :P 0 Share this post Link to post
Grazza Posted August 19, 2020 3 hours ago, 4shockblast said: Found another WAD where the demos desync with the DSDA version: https://dsdarchive.com/wads/grendel1. It seems this one is the correct one: https://www.wad-archive.com/wad/Terravia-Part-1-Assault-Drop-v3-0-1. @Grazza, is there any chance you have the original zip that you used for this one? The Wad Archive link only allows to download the file itself. It was on at least three old shovelware disks; here is one link. Sorry, I didn't notice that it was a later version in the archive. 1 Share this post Link to post
4shockblast Posted August 19, 2020 (edited) Nitelife Map 05 pacifist in 0:05.91 (prev: 0:06). nl05p591.zip Edited August 20, 2020 by 4shockblast 1 Share this post Link to post
4shockblast Posted August 19, 2020 19 hours ago, Grazza said: It was on at least three old shovelware disks; here is one link. Sorry, I didn't notice that it was a later version in the archive. OK, thanks, should be reflected on DSDA now. 0 Share this post Link to post
GrumpyCat Posted August 20, 2020 aboosysv Map01 UV Speed 0:21 Map01 NM Speed 0:24 Map02 UV Speed 0:13 Map02 NM Speed 0:13 Map03 Pacifist 0:45 (beats UV Speed) Map03 NM Speed 0:48 Map04 UV Speed 0:58 Map04 NM Speed 1:04 sv01-021.zip sv01n024.zip sv02-013.zip sv02n013.zip sv03p045.zip sv03n048.zip sv04-058.zip sv04n104.zip 1 Share this post Link to post
4shockblast Posted August 20, 2020 PAMELA ANDERSON in DOOM NM100 in 0:54 (prev: 1:22). pams054.zip 1 Share this post Link to post
4shockblast Posted August 20, 2020 Revolution! Map 10 UV-Speed in 0:26 (prev: 0:36). Not sure that this was the intent behind this being a part of the Not optimal run section. :P tv10-026.zip 5 Share this post Link to post
vdgg Posted August 22, 2020 More Icarus: MAP19 UV Speed in 1:03 MAP21 Pacifist in :17. ic19-103.zip ic21p017.zip 0 Share this post Link to post
Veinen Posted August 22, 2020 h2h-xmas map14 UV-max in 6:58 xm14-658.zip 2 Share this post Link to post
Bdubzzz Posted August 22, 2020 Deus Ex Machina D2all-Max in 9:34 deusAll-934.zip Grazza's Demo should be labeled as a d2all as well and not Map 01 with the comment that its Map 01 and Map 02 1 Share this post Link to post
GrumpyCat Posted August 22, 2020 fort5 (this tiny wad is quite fun!) Map01 UV Max 1:15 Map02 UV Max 0:31 Map03 UV Max 1:22 Map05 UV Max 0:41 Map06 UV Max 2:27 Map07 UV Max 0:47 f501-115.zip f502-031.zip f503-122.zip f505-041.zip f506-227.zip f507-047.zip 1 Share this post Link to post
Bdubzzz Posted August 23, 2020 The Hall Of The H2HMud DooMGods core Map 29 UV-Max in 2:20 dgco-220.zip 2 Share this post Link to post
vdgg Posted August 24, 2020 Perdition's Gate by Alex Mayberry (not to be confused with 4shockblast's favourite, commercial megawad of the same name). I may have played it a bit in the past, and I think I wasn't impressed. This time, I also wasn't impressed with maps 1,2,3 (they look fine for 1995, but the gameplay sucks). MAP05 is great, though. MAP01 UV Speed in :56 MAP01 Tyson in 2:48 MAP01 NM 100 in 1:38 MAP03 UV Speed in 1:57 MAP05 UV Speed in 7:51 pdg1-056.zip pdg1t248.zip pdg1s138.zip pdg3-157.zip pdg5-751.zip 2 Share this post Link to post
Bdubzzz Posted August 24, 2020 eob2s Map 04 UV-Max in 1:19 Map 04 UV-Fast in 1:24 Map 06 UV-Max in 1:42 Map 07 UV-Max in 1:27 eob04-119.zip eob04f124.zip eob06-142.zip eob07-127.zip 0 Share this post Link to post
4shockblast Posted August 24, 2020 (edited) Fort 5: Navrat na pevnost Map 04 UV-Max in 0:09.63 (prev: 0:10). Figured I'd finish up this WAD since GrumpyCat did the rest. :D f504-963.zip Edited August 24, 2020 by 4shockblast 2 Share this post Link to post
Grazza Posted August 24, 2020 57 minutes ago, Bdubzzz said: eob07-127.zip I believe the rule "Demos must be on the proper compatibility for the WAD." means that the deh should be used. The only reason my old demo fucked up in that respect was because of an ancient bug (no defined translucency for monsters) in Prboom's dehacked support (this demo eventually prompted a fix in Prb+). 4shockblast: I had thought of adding fort5 map04 Max to the "not optimal" list, but wasn't sure. :) I'll click on "like" once you've actually added the attachment. 0 Share this post Link to post
Veinen Posted August 24, 2020 pjswad01 e1m1 UV max in 1:33 pjs01-133.zip 1 Share this post Link to post
4shockblast Posted August 24, 2020 18 minutes ago, Grazza said: I believe the rule "Demos must be on the proper compatibility for the WAD." means that the deh should be used. The only reason my old demo fucked up in that respect was because of an ancient bug (no defined translucency for monsters) in Prboom's dehacked support (this demo eventually prompted a fix in Prb+). 4shockblast: I had thought of adding fort5 map04 Max to the "not optimal" list, but wasn't sure. :) I'll click on "like" once you've actually added the attachment. Oops, that's the second time I did that, I added an attachment. Hmm, yeah, technically, runs with and without the DEH aren't really comparable, which is why I wasn't sure what exactly to do with this case. Also, the textfile seems to say as if the DEH is actually optional here too, so maybe runs with and without the DEH are both valid anyway. :D Spoiler INSTALLATION INSTRUCTIONS: 1. UNZIP ALL THIS JISM INTO YOUR DOOM DIRECTORY 2. COPY DOOM2.EXE TO EOB2S.EXE 3. EDIT THE DEHACKED.INI TO PROVIDE ACCURATE PATH STATEMENTS FOR DOOM2.WAD, etc... Be sure to write EOB2S.EXE as the edited exe file. 4. TYPE "dehacked -load eob2s.deh" 5. TYPE "eye2" TO PLAY! NOTE: If you don't want to use an edited exe file, you don't have to. Just run eob2s.wad like any other wad file. "doom2 -file eob2s.wad" and you're off! Not sure if that part is to be interpreted as both are "intended" ways to play the maps, or that someone just can skip the DEH, but it's not really what the maps were made for. Right now the DSDA doesn't really have a way of handling optional DEHs either, not sure how commonly that happens and what a good way of displaying that would be. 0 Share this post Link to post
4shockblast Posted August 24, 2020 (edited) Icarus: Alien Vanguard Map 24 Stroller in 0:17 (prev: 0:19). As a side note, I updated a bunch of ZDoom runs on the H2H XMas page to be Other/Incompatible, so there's more records to go through now: https://www.dsdarchive.com/wads/h2h-xmas. :) FYI, this applies across all records, if a run is beaten by the wrong compat, it still counts as a record even if the table doesn't list it that way. ic24str017.zip 1 Share this post Link to post
Grazza Posted August 25, 2020 Talking of h2h-xmas, my old map22 demo there desyncs because of a MISSEDBACKSIDE overflow. So to get a correct compatible demo (i.e. one that doesn't desync in vanilla), make sure emulation of that overflow is enabled. And if you want to watch my old demo in prb+, temporarily turn emulation of this overflow off. 0 Share this post Link to post