Bauul Posted April 9, 2020 (edited) 3 hours ago, VGA said: Will this work fullspeed on Doom Legacy or an arbitrary prboom version from 2011? Asking for a friend. Doom95 and the Doom 3 BFG Edition IWAD only I'm afraid. Edit: Oh great, new page! So just in case: to confirm, Elementalism is really a GZDoom/LZDoom-only megawad. Edited April 9, 2020 by Bauul 3 Share this post Link to post
3saster Posted April 9, 2020 1 hour ago, VGA said: It wasn't a serious question, I was making fun of someone :D Well, given the toasters some people play on, you never know... I am legitimately curious if it will run on LZDoom though. What version of GZDoom is this targeting, for curiosity's sake? 0 Share this post Link to post
Bauul Posted April 9, 2020 59 minutes ago, 3saster said: Well, given the toasters some people play on, you never know... I am legitimately curious if it will run on LZDoom though. What version of GZDoom is this targeting, for curiosity's sake? Truth be told we hadn't really tested LZDoom yet. I just did a run through of a few levels and a boss, and other than one slight graphical glitch involving a sky-box, it worked perfectly. So while I'm not closely familiar enough with LZDoom to say we will "officially" support it, so far it seems to keep up with GZDoom fine. 1 Share this post Link to post
De-M-oN Posted September 16, 2020 The new HUD is ok. But maybe add the doomguy face? I would miss that. 0 Share this post Link to post
Kristian Nebula Posted September 16, 2020 I missed the latest update from April... Still hyped and really looking forward to this! It keeps impressing and, the hub is a great addition for this must-play project! 1 Share this post Link to post
maxmanium Posted September 16, 2020 1 hour ago, De-M-oN said: The new HUD is ok. But maybe add the doomguy face? I would miss that. Was this really a necessary 5-month bump? 4 Share this post Link to post
Bauul Posted October 7, 2020 Update: 6th October 2020 It's approaching three years since we first started work on Elementalism. In honor of this upcoming birthday, I thought it would be a nice excuse to share an update, and a few new screenshots. The good news is the bulk of the mapping for Phase 1 (the first three episodes: Earth, Water and Fire) is complete. Most maps are finished, a handful are going through quality revisions, and just a couple of still being built. There's still lots to be done before we're ready for release (such as new graphics, music, balancing, and an extremely thorough testing phase), but there's a light at the end of the tunnel! Once we have the mapping properly finished and most of the new additions in-place, we should be in a position to set an actual release date! Watch this space! Onto the screenshots! Rather than do a mishmash of stuff people have been working on, I thought I'd do a more curated guide through the maps of the first episode, the Earth Episode. Starting with Map 01: Hearth of a Feathered Serpent by @DMPhobos The episode begins in a great city, deep in the jungle. It seems hastily abandoned. Bit of trivia about this map: DMP studied real Mesoamerican architecture to establish the city layout, including the specific shades of red to accent the Episode-color green. The music for the map is a 9-minute original by @PRIMEVAL. Map 02: Descension by @Dragonfly As you sun sets, you find the great city centers on a large pyramid, but the entrance is blocked. Perhaps there's another way in through the winding caverns beneath the city? Dragonfly is working on an overhaul of the underground section, so some of the screenshots might change. The music for the map, Convergence Plates, is by @HexenMapper (and you can check it out here!) Map 03: Beneath the Thicket by me The great pyramid was guarding the entrance to an ancient and overgrown part of the jungle. Rumor has it a sealed, vast underground labyrinth lies beyond it's thick vines. This map also features an original composition by HexenMapper. Map 04: The Fallen City of Hedania by @Remmirath Far beneath the jungle floor, in a gigantic cavern, you find the remnants of a much older civilization, long since fallen to ruin, now sealed away. What happened to this great metropolis, and why were the people who lived in the city above so frightened of it? This sprawling creation is Remmi's love letter to Dark Souls' brand of decaying grandeur. It features an ambient, moody track by Primeval. Map 05: Deus Vermem, by me And finally, a sneak peak at the grand finale of the episode: the Earth Boss. Each episode features its own unique boss encounter, created completely from scratch by myself. These aren't your typical Icon of Sin fight: this boss contains 7 different phases and is powered by more than 4500 lines of ACS and Decorate coding. I'm super excited about how this charming fellow turned out! @Eris Falling is producing the two music tracks for this level. That's all for today! I'll aim to do a similar set of screenshots for the other two episodes in the near future. 71 Share this post Link to post
Deadwing Posted October 7, 2020 Holy shit! This is fantastic work! Contratulations guys! The new boss looks really sick! 5 Share this post Link to post
Phobus Posted October 7, 2020 That looks incredible! Really impressed with the foggy moonlight effect evident in the cave shots and the overall ambience. The Mesoamerican stuff is gorgeous, too, and a proper boss fight is very enticing. 2 Share this post Link to post
TheMagicMushroomMan Posted October 7, 2020 Fucking incredible, I wish there was a demo. This looks so awesome. 4 Share this post Link to post
Biodegradable Posted October 7, 2020 These screenshots make me weep uncontrollably in awe of their immense beauty. 2 Share this post Link to post
Captain Ventris Posted October 7, 2020 Absolutely gorgeous. Aching to play it, this looks amazing! 2 Share this post Link to post
MFG38 Posted October 7, 2020 7 hours ago, Bauul said: release date These two words made me squeal in excitement. Looking forward to it! :D 2 Share this post Link to post
HavoX Posted October 7, 2020 Excellent. Looking forward to this one as well! 1 Share this post Link to post
punnyone Posted October 7, 2020 These newest screenshots are absolutely breathtaking. I really appreciate the story given to the levels in the episode, I'm sure it'll make the gameplay even more of an immersive experience! 1 Share this post Link to post
AwakeOnPhobos Posted October 7, 2020 Absolutely awe-inspiring. The scale and ambition of this project is unbelievable and I couldn't be any more excited for it. 0 Share this post Link to post
Firedust Posted October 7, 2020 Now accepting bets whether this gets released before mapwich 2 or not Screenies look breathtaking as per usual 0 Share this post Link to post
Turin Turambar Posted October 8, 2020 15 hours ago, Firedust said: Now accepting bets whether this gets released before mapwich 2 or not Screenies look breathtaking as per usual I thought Age of Hell was coming before Elementalism. 0 Share this post Link to post
Bridgeburner56 Posted October 8, 2020 22 hours ago, Firedust said: Now accepting bets whether this gets released before mapwich 2 or not Screenies look breathtaking as per usual I might have a surprise soon. 6 Share this post Link to post
NightFright Posted October 8, 2020 (edited) My boner just penetrated the ceiling after eye-raping those screenshots. A visual feast. Hard to believe it's still going to be Doom. 1 Share this post Link to post
MFG38 Posted October 8, 2020 3 hours ago, Master O said: How does the Doom community do it? By being the Doom community. 2 Share this post Link to post
dmslr Posted October 16, 2020 (edited) ∅ Edited November 17, 2020 by dmslr 1 Share this post Link to post
dragon flame Posted February 19, 2021 (edited) is the mod still in the works? 0 Share this post Link to post