Deadwing Posted September 18, 2020 Thanks a lot @Lila Feuer and @BluePineapple72! It's what @Gez has said, it's a custom texture with a gradient effect to get that dark effect. I think Eviternity and Ancient Aliens have used a similar effect on some maps 1 Share this post Link to post
Slipgate Tourist Posted September 20, 2020 (edited) Looking for the Mancubian Candidate Killing him was easy But then: 9 Share this post Link to post
Gez Posted September 20, 2020 Well you wanted to do things the hard way... Don't say you weren't warned! 21 Share this post Link to post
ChopBlock223 Posted September 20, 2020 Hah. I remember hearing that described, to where it was like 8 arch-viles at first, but then Skillsaw saw that testers would just run away from the archies and be fine, so he made that spawn far more of them. 1 Share this post Link to post
PasokonDeacon Posted September 21, 2020 (edited) Some recent works of mine:ASS 47 speedmaps Spoiler Spoiler Hellforge Speedmapping Session 10 Munted Cruor Aperitif | WIP Plutonia vanilla map Spoiler 19 Share this post Link to post
Snikle Posted September 21, 2020 (edited) On 9/18/2020 at 4:08 PM, BluePineapple72 said: I concur! In fact, I'd like to ask how you got the effect of the pit getting darker as it gets deeper? I wanted to do something similar for my Mine map of mine. You could also use 1-wide sectors if you don't want to hassle with textures. This is from a map I'm working on: 7 Share this post Link to post
Hitboi Posted September 21, 2020 Monochrome Mapping Project (DWMMP1.wad): Map01 - Map20 (Spliced) 31 Share this post Link to post
Snikle Posted September 21, 2020 Very early WIP of MAP04 of my project. Playing with faux-3d in the void and solid black textures. 4 Share this post Link to post
StormCatcher.77 Posted September 22, 2020 Progress on Deadtech map: Spoiler 63 Share this post Link to post
Egg Boy Posted September 22, 2020 3 minutes ago, StormCatcher.77 said: Progress on Deadtech map: Reveal hidden contents This REALLY reminds me of UT2004 for some reason. 7 Share this post Link to post
Ichor Posted September 22, 2020 This was too big to make into a gif, so I made it a video instead. 11 Share this post Link to post
Endless Posted September 22, 2020 13 hours ago, Egg Boy said: This REALLY reminds me of UT2004 for some reason. UT2004 maps are some of the best maps ever imo. 6 Share this post Link to post
HQDefault Posted September 23, 2020 I've always found this room in command control to be really, REALLY ugly. Welcome to Hank's Hexagon Emporium. 5 Share this post Link to post
Lila Feuer Posted September 24, 2020 @HQDefault Maaaan it's just a Doom room. 0 Share this post Link to post
TheMagicMushroomMan Posted September 24, 2020 They sell Revenants at CVS Pharmacy now. 4 Share this post Link to post
Roebloz Posted September 25, 2020 (edited) These are some cursed images my friend. 0 Share this post Link to post
Chainie Posted September 25, 2020 26 minutes ago, Roebloz said: These are some cursed images my friend. Looks like Gygas 1 Share this post Link to post
StalkerBlade Posted September 25, 2020 I'm really liking where this mod's going. I'm attempting to give it a genuine sense of fear and anxiety, which is fairly hard to pull off in video games; at least for me anyway. I can't really say that any game or whatever has ever made me lose sleep from fear, mainly because they're usually just filled with cheap jump scares. This definitely won't have any of that in it. I also see a lot of potential for this that could actually become a large scale mod with some interesting mechanics and combat strategies, but due to my "try to finish before Halloween" deadline, I can't put very many of them in. :^( 19 Share this post Link to post
TenenteZashu Posted September 25, 2020 Snapshot from a custom campaign I'm working on 3 Share this post Link to post
BeeWen Posted September 25, 2020 On 9/24/2020 at 8:57 AM, Sonny666 said: Very stylish and neat. The sky texture needs to be made without a vertical joint, it spoils the illusion of volume. 1 Share this post Link to post
damned Posted September 25, 2020 20 minutes ago, reflex17 said: Hmmm... Damn good coffee! 2 Share this post Link to post
VanaheimRanger Posted September 25, 2020 (edited) Created a transparent STBAR to use with @NightFright's Fullscreen Status Bar mod: Here is the lmp in PNG format if you want to use it: NOTE: You can use this PNG as is without even putting it in a WAD. GZ/LZDoom will load raw .png files as patches even outside of a WAD/PK3. 9 Share this post Link to post
NightFright Posted September 25, 2020 There may actually be a way to automatically use this when statusbar transparency has been set to 0. Gotta talk to 3saster. Good idea there, mate! 3 Share this post Link to post
VanaheimRanger Posted September 25, 2020 Just now, NightFright said: There may actually be a way to automatically use this when statusbar transparency has been set to 0. Gotta talk to 3saster. Good idea there, mate! Oh yea, that would be awesome :) 0 Share this post Link to post
NightFright Posted September 25, 2020 (edited) Maybe the letters could be a bit brighter to improve legibility, at least that's what I am thinking. Similar to the arms numbers (when weapon has not been collected), possibly a bit darker. 1 Share this post Link to post
VanaheimRanger Posted September 25, 2020 (edited) 24 minutes ago, NightFright said: Maybe the letters could be a bit brighter to improve legibility, at least that's what I am thinking. That's probably true. I made it for personal use and I am okay with them being a bit dark. Just shared for those who want it. I could do a quick edit of the vanilla stbar later (This one is edited from the Sunlust bar which is a bit darker.) EDIT: Yes, it maybe looks a bit better with vanilla brightness... Here is the new PNG: Edited September 25, 2020 by guitardz 7 Share this post Link to post