Iacobus Posted October 24, 2020 (edited) 21 hours ago, riderr3 said: I have an idea. To keep the layout and consistency, I'll keep these doors open ("s1 door open stay" instead of "sr door open wait close") and raise their sector brightness to make it easier to find. I confess I went overboard with this puzzle. The update will be released in the coming days. It`s actually quite trivial to do the puzzle on the automap, since it shows sector changes at the press of a switch, I even thought that was the intended way of solving it! Apart from the secret Chaingun, which feels mandatory for the good flow of the map, the only issue I found was that sometimes (happened twice for me) the Cacodemon uses the teleporter and gets stuck behind it in the crusher room. Just adding the tag `block monsters` to the teleporter can solve it. demo_infwharf.zip 2 Share this post Link to post
riderr3 Posted October 25, 2020 (edited) @Walter confetti Here is my updated map: http://www.mediafire.com/file/3lf1pdfmey2918a/infwharf_v2.zip/file V2 changes: - the sequence in the water zone has been made clearer - doors now remain open - sectors of these doors are brightened and visible better - added one more chaingun in the crushers area - monsters will no longer enter player-only teleports P.S. Also add the link to OP. Edited October 26, 2020 by riderr3 4 Share this post Link to post
MFG38 Posted November 1, 2020 (edited) Seeing as I'm free of any duties for the time being, I finally got around to putting together my contribution. I made this as a speedmap of sorts, though I wasn't exactly running on a timer. Either way, it didn't take me much longer than an hour. Them details Map name: Cauldron Author: MFG38 Par time: 1:15 Difficulty settings: Yes Coop: No DM: No Music: MIDI rendition of "Malek's Bastion" from Blood Omen: Legacy of Kain Tested with: PrBoom+ 2.5.1.4, GZDoom 4.3.3 mfg_128kb.zip 1 Share this post Link to post
Walter confetti Posted November 1, 2020 Thanks! Adding your maps to the OP 1 Share this post Link to post
magicsofa Posted November 1, 2020 Small updates to both my maps:128_magi.zip (E1M2) - Fixed some texture alignments - Fixed a weird bug in the outdoor secret, where you could get stuck on non-existent geometry. Moved a vertex and it seems to have gone away... - Made the teleport closets hopefully more efficient (Thanks to @FrancisT18 for his super thorough testing!)128_bite.zip (E4M1) - Added co-op and deathmatch starts, at the cost of a few dead bodies and a health bonus :P 3 Share this post Link to post
Michael Jensen Posted November 3, 2020 I've tried making a couple different maps within the limit, but none of them ended up pretty good. I simply wasn't satisfied with any of them. I think I'll just give up my spot since I don't think any of them are worth it. 1 Share this post Link to post
Walter confetti Posted November 3, 2020 All right then, I'll free your spot 0 Share this post Link to post
magicsofa Posted November 3, 2020 2 hours ago, A.H. Sankhatayan said: I've tried making a couple different maps within the limit, but none of them ended up pretty good. I simply wasn't satisfied with any of them. I think I'll just give up my spot since I don't think any of them are worth it. You could post them for us to try out and give feedback. It's not like it has to be perfect, the whole point of this is to work with limited resources and see what you can come up with... 2 Share this post Link to post
Captain Toenail Posted November 5, 2020 (edited) I chose two midi tracks to accompany my levels. Credits are inside the wads. Edited January 9, 2021 by Captain Toenail : removed redundant link 1 Share this post Link to post
MFG38 Posted November 11, 2020 2 minutes ago, Roebloz said: Has everyone forgot about this? You should go to the Isolation project thread with that question. :P 2 Share this post Link to post
EpicTyphlosion Posted November 11, 2020 (edited) 52 minutes ago, MFG38 said: You should go to the Isolation project thread with that question. :P And GZDoom -1 0 Share this post Link to post
Walter confetti Posted November 12, 2020 9 hours ago, EpicTyphlosion said: And GZDoom -1 And DosDoom -1, for that matter. And many other community projects around these forums! But you know what is the best way to unlock these situations? By contributing on them! This one have one map free for Episode 4, if you, doomworld user that read this and you want to give a spin on making a map and know how to make maps, are interested in joining this, be my guest! 0 Share this post Link to post
Chris Hansen Posted November 12, 2020 @Walter confetti if it should happen that no one volunteer for that episode 4 map then let me know and I’ll do it. It would be a shame if it’s just one map holding us back. But let’s see first if someone else wanna do it. Otherwise you know where to find me. 2 Share this post Link to post
SilverMiner Posted November 12, 2020 (edited) 4 hours ago, Walter confetti said: This one have one map free for Episode 4 I could make a map but it would've broken the 128KB limit 14 hours ago, Roebloz said: Has everyone forgot about this? Actually not, yesterday I polished my two maps for this project (and now they are a bit bigger but 3KB less lol) I'm going to post it here https://www.dropbox.com/s/ehscr3o5pt1og5b/METABOLISM.wad?dl=1 Still waiting for Riderr3's permission (I DMed him) to use his E2M6 boat at the start at E2M9's end (just for smooth transition between these maps) Edited November 12, 2020 by SilverMiner 1 Share this post Link to post
riderr3 Posted November 13, 2020 On 11/12/2020 at 4:05 PM, SilverMiner said: Still waiting for Riderr3's permission (I DMed him) to use his E2M6 boat at the start at E2M9's end (just for smooth transition between these maps) Of course you can use it! Also another small reminder to those who have took map slots but have not made progress yet: perhaps those who want to participate want to take your place. 2 Share this post Link to post
BoxY Posted November 13, 2020 I wouldn't mind making another map if it's needed to finish up the project by deadline, but I can't take the E4 slot because I already have a map in that episode and I feel like having 2 maps by the same person so close together would be really lame. If any other episode slots open I might jump in, though. 1 Share this post Link to post
Walter confetti Posted November 14, 2020 Ok, i wait a little to see if someone else is interested in making a map, otherwise I'll give the spot to Chris. 0 Share this post Link to post
D1m3 Posted November 14, 2020 I can make one more map,which E4 slot is left? 0 Share this post Link to post
Walter confetti Posted November 14, 2020 (edited) Anyone you want to choose.... You've got it btw 0 Share this post Link to post
D1m3 Posted November 15, 2020 Also dumb question,will the final wad contain mapinfo for episode 4?(because it's really painful in terms of music) 0 Share this post Link to post
Themafla1 Posted December 4, 2020 Map name: Back to Phobos Again Author: Mary_Rose Map Size: 125 kb Music: None Cooperative: No Deathmatch: No Difficulty Settings: Yes Par Time: 1:34 Tested with: PRBoom+ 2.5.1.4 and GZDoom 4.5.0.0 Mary_128kb.zip I had the map ready for some time, I don't know why I just didn't send it 7 Share this post Link to post
Walter confetti Posted December 4, 2020 Thanks for sharing! I'll add to the map list... 1 Share this post Link to post
maxresdefault Posted December 6, 2020 Map name: Permissive Action Link Map size: 127kb Music: None Difficulty: Yes I finally managed to bring myself to finish this, apologies for the long absence. I ran out of kilobytes to finish all the encounters I wanted, so the map can feel a little empty after grabbing the blue key, sorry about that. Personally not very satisfied with this, so I propose to put it as a secret map PAL.rar 1 Share this post Link to post
Walter confetti Posted December 6, 2020 Great! Adding to the map list and downloaded both maps! 2 Share this post Link to post
Walter confetti Posted December 10, 2020 Added a final deadline in the OP post, plus give a tentative episode one order always in OP post. Plus started to add some stuff for my map, if I can't do something for it in the next days, I'll free my slot! 1 Share this post Link to post
magicsofa Posted December 10, 2020 31 minutes ago, Walter confetti said: if I can't do something for it in the next days, I'll free my slot! lol BRO don't get disqualified in your own project! 3 Share this post Link to post