Tango Posted December 12, 2020 (edited) >>>>>>>> DOWNLOAD IMP <<<<<<<<(last updated: v1.0 - 12/12/2020) GENERAL INFO: Every monster is now an imp REQUIREMENTS: Compatible with GZDoom 4.0.0 and up, Zandronum 3.0 and up, and ZDoom 2.8.1; earlier GZDoom versions or LZDoom may also work, but are untested Requires a Doom IWAD to play (doom.wad, doom2.wad, tnt.wad, plutonia.wad, etc.) Probably will not play well with other mods or mapsets that have significant gameplay tweaks GIFS: Spoiler (Abandon MAP07) MONSTER INFO: Spoiler Archvile -> Imp: Is now an Imp Cyberdemon -> Imp: Is now an Imp Zombieman -> Imp: Is now an Imp Demon/Spectre -> Imp/Imp: Is now an Imp Revenant -> Imp: Is now an Imp Cacodemon -> Imp: Is now an Imp Imp: Unchanged Lost Soul -> Imp: Is now an Imp Pain Elemental -> Imp: Is now an Imp Mancubus -> Imp: Is now an Imp Arachnotron -> Imp: Is now an Imp Spider Mastermind -> Imp: Is now an Imp Shotgun Guy -> Imp: Is now an Imp Chaingun Guy -> Imp: Is now an Imp Wolfenstein SS -> Imp: Is now an Imp Some monsters feature slight gameplay changes to be more in line with their original role. NOTES FOR MAPPERS: Spoiler Make sure you avoid using the ZDoom stealth monsters, since then you'll end up with regular monsters and nobody wants that CURRENT TODOS: Spoiler None, this is complete MODIFYING IMP AND USING IT IN YOUR MAPS: Spoiler Imp is offered free of charge with no warranty, and you are free to do whatever you want with it. No credit to Tango or any other party is necessary if you decide to use Imp as a base for your mod. MAPSETS USING IMP: None yet GAMEPLAY MODS BASED ON IMP: None yet (no hard feelings printz) Edited December 12, 2020 by Tango 51 Share this post Link to post
Jello Posted December 12, 2020 (edited) Goddamm you whipped that up fast. I'm glad the Arch-Imp still resurrects things and the Impenant still has homing fireballs. And honestly, the first time a Lost-Imp flew at me it really caught me off guard. And yes, after turning infighting on, the fight between the Cyber-Imp and Spider Master-Imp in Gotcha! was just about the most boring thing I've ever seen in Doom. Edit: And just for the record, summoning a bunch of Pain Impamentals is pretty damn funny. I hope this doesn't get lost in the shuffle before next years Cacowards. Edited December 12, 2020 by Jello 4 Share this post Link to post
GarrettChan Posted December 12, 2020 Great MOD. When can we have "Arch-vile"? I'm looking forward to that. 4 Share this post Link to post
TheNoob_Gamer Posted December 12, 2020 23 minutes ago, GarrettChan said: Great MOD. When can we have "Arch-vile"? I'm looking forward to that. Sure. https://forum.zdoom.org/viewtopic.php?f=43&t=60979 1 Share this post Link to post
URROVA Posted December 12, 2020 works with brootal dum? coming soon: archvile. all is an archvile 1 Share this post Link to post
Doomkid Posted December 12, 2020 Wow, is this really how low the standard for gameplay mods has sunk? Wow, I'm disappointed. Wow, this actually uses the name of an existing object in the game too, so that's even more points off, wow. Wow, no DeHacked compatibility? Wow. 10/10 I will never not use this mod from here on out. In all seriousness, I freaking love how the imps have their health and size scaled depending on which enemy they replace.. The little zombie replacement imps (that inexplicably drop clips/shotguns) are goddamn adorable. I had a kinda-sorta-maybe similar idea to replace every enemy with Zombie variants, but it was going to be less funny and cute than this! Still, it inspires me to maybe finish that one up.. and take some notes from how you executed this one! 2 Share this post Link to post
RonnieJamesDiner Posted December 12, 2020 (edited) I'm disappointed that you didn't count this release as v5.0 (to correspond with the Imp's spawn ID number of 5). Very disappointed. 2 Share this post Link to post
Endless Posted December 12, 2020 Let's ask the real question... Is it HDoom compatible? 2 Share this post Link to post
ILOVEDOOM! Posted December 12, 2020 (edited) You just made my dreams come true 2 Share this post Link to post
Yugiboy85 Posted December 12, 2020 I don't understand, I downloaded this mod and now all of the monsters are imp. What happened? Is there something wrong I'm doing? (awesome mod to have a few laughs btw ^^) 2 Share this post Link to post