igg Posted October 25, 2020 (edited) I can't decide between UAC Atlantica and Blood Swamps UAC Atlantica: Although the level design is kind of "traditional" id Software did some awesome things with the environment Blood Swamps: The jump'n run sections feel fluid and I like the non-linear approach Edited October 25, 2020 by igg 0 Share this post Link to post
Mattatsu Posted October 25, 2020 (edited) I’m going to refrain from voting for now... On my first and only run (so far), UAC Atlantica was my favourite. Cosmetically speaking, I tend to prefer realistic levels on earth, and this was expertly made. It felt a lot like a 2016 level with some of the secrets and routes as well, but on the Eternal engine, which i loved. However, it was also the easier of the three (for me), and the least frustrating... I started on Nightmare and struggled on the last two, especially Holt. As I replay the campaign and get a better at the battles and the platforming, I’ll be better at determining which level i like the flow of more, which is more important to me than looks. I’ll come back and vote then, but if I were to vote now, it would be UAC Edited October 25, 2020 by Mattatsu 0 Share this post Link to post
Martin-CAI Posted October 25, 2020 Blood Swamps for me. I don't really know how to describe it and why, but it gave me the vibe of an old school Doom level in certain moments. 1 Share this post Link to post
AtimZarr1 Posted October 25, 2020 Blood Swamps - Has a really attractive atmosphere and visual design. Just look at this background! - Unique encounter designs (foggy pathway, buffed Marauder, Argent wolf, etc.). - Introduces three new enemy types: Spirits, Spectre Whiplashes, and Giant Tentacles. - Can alternate path progression on repeat playthroughs. - Has some amazing combat music. - Has a uniquely designed boss encounter. It also features some great music. - Doom 3 references (Betruger Castle and Ishii Keep). 1 Share this post Link to post
Zemini Posted October 26, 2020 Blood Swamps. The first part of the Holt is a very close second. 0 Share this post Link to post
Doom64hunter Posted October 26, 2020 Blood Swamps has some bullshit like thick fog you can't see through, but overall it's probably still the map I liked most out of the three. 0 Share this post Link to post
SulfurOccult Posted October 27, 2020 Blood Swamps looks like the clear favorite. People have already mentioned the unique stuff on this level, and I found the boss fight really engaging without being too over the top. Visually, Blood Swamps looks like if somebody made an OG Doom map with gothictx.wad and lots of nukage, then ported it to Eternal. 1 Share this post Link to post
fendor Posted October 28, 2020 Visually Blood Swamps is AWESOME but I don't like the boss fight in the end. I think the first map is the one I liked the most 0 Share this post Link to post
whatup876 Posted January 5, 2021 With the platforming and the squid platforms in the Holt, i just remembered how some Mario games had "snake-like" platforms that were moving around like snakes, with their "bodies" having fixated blocks as if they were frozen but being placed/erased or some weird effect. Meaning you had to move along, instead of simply standing on the "snake" platform. Then you had to stand on the top/tip when it moves vertically. I wonder if those weird "living" snake-like platforms could work in Doom. Also, if they bring back the Harvester from 2016's MP, i always imagined an (otherwise avoidable) Hellrazer-like beam that would syphon the player's health to heal itself. One way to balance that attack is to make it so, if the player has armor, the armor goes down but the Harvester can't heal itself if only the armor is going down. Not only could it slightly balance that "self-heal" attack, it could also jusfity the armor being a second HP bar. Other abilities could include healing damaged/injured enemies (either erasing activated weak spots or bringing back health points, could do either but only one at a time with a specific demon (which could be randomized)) and maybe summon those Tesla rocket/BFG-like electric eyes that Samur could summon. Then the back "lungs" from its concept art could be weak spots to deactivate those healing related abilities, resorting to 5 projectiles and the shocking eyes. Speaking of new demons, apparently these are cancelled demons from the cancelled Doom 4. https://old.reddit.com/r/Doom/comments/kq5ke0/cancelled_doom_4_monsters/ 0 Share this post Link to post
thewormofautumn Posted January 5, 2021 Holt for me, and the end (unplayable) section of Blood Swamps. LOVE that area where the spheres are, that's my favourite part of the game. 0 Share this post Link to post
CivilianM91 Posted January 8, 2021 The music that kicks in during the trials of Blood Swamps gave me goosebumps during my first play through- I love the DLC so far (haven’t completed Holt yet) but Blood Swamps is the definite highlight. Honestly didn’t love the UAC level. It was fine but nothing about it stood out to me beyond its difficulty. 0 Share this post Link to post
Prenihility Posted January 8, 2021 Blood Swamps. No contest. It's what defines the Doom universe. Macabre, hellish environments. Something the new games need more of. A LOT more. Atlantica was neat for a UAC facility. I was disappointed overall that the DLC was so short... And even more so that there wasn't enough Hell. The Holt is just going back to Urdak. While I loved Urdak and was surprised by unexpectedness, 3 levels is still 3 levels. Where are the rest of my Kadingir Sanctum fans! FAVOURITE DOOM 2016 level! And since this is my first post and there's no introduction area on the forum, I figured i'd use this opportunity to ask some questions. I've been working on something Doom Eternal related. It's feedback. But not your typical feedback. I've dressed it up a little fancier. I was wondering if this forum is looked at by any developers at Id? 0 Share this post Link to post
igg Posted January 9, 2021 On 1/8/2021 at 7:07 PM, Prenihility said: And since this is my first post and there's no introduction area on the forum, I figured i'd use this opportunity to ask some questions. I've been working on something Doom Eternal related. It's feedback. But not your typical feedback. I've dressed it up a little fancier. I was wondering if this forum is looked at by any developers at Id? It is. Mick Gordon was/is also here. 0 Share this post Link to post
SgtGhost Pepper Posted January 15, 2021 UAC Atlantica beat me senseless, that one gauntlet near the end with the monkey bar and jump-pad combo was absolutely punishing and I was on the floor with a grin. Loved it. Played it again after. 0 Share this post Link to post
Azuris Posted January 15, 2021 Blood Swamps, but overall the Expansion felt cheaply made. 0 Share this post Link to post
CivilianM91 Posted January 16, 2021 17 hours ago, Azuris said: Blood Swamps, but overall the Expansion felt cheaply made. Cheaply? It definitely lacked the QC the base game received during development but I feel like that probably has more to do with devs working from home than cheapness on anyone’s part. That being said I sequence broke Atlantica within twenty minutes by pure mistake and have fallen through levels just grappling around more than once. 0 Share this post Link to post
Azuris Posted January 16, 2021 9 hours ago, CivilianM91 said: Cheaply? It definitely lacked the QC the base game received during development but I feel like that probably has more to do with devs working from home than cheapness on anyone’s part. That being said I sequence broke Atlantica within twenty minutes by pure mistake and have fallen through levels just grappling around more than once. Yep, cheaply in the Way they throw Enemies in. It doesn't feel like a Challange, it's more going on your Nerves how they do it. It is like a Group of Customers coming in five Minutes before you close your Shop only wasting your Time. I like the Ghosts and the new Spectre, the Levels itselfs are looking nice. But the Level Design lacks the polish the original Game had. At the End it will be like Plutonia, some will like it, some will hate it. 0 Share this post Link to post
CivilianM91 Posted January 16, 2021 2 hours ago, Azuris said: Yep, cheaply in the Way they throw Enemies in. It doesn't feel like a Challange, it's more going on your Nerves how they do it. It is like a Group of Customers coming in five Minutes before you close your Shop only wasting your Time. I like the Ghosts and the new Spectre, the Levels itselfs are looking nice. But the Level Design lacks the polish the original Game had. At the End it will be like Plutonia, some will like it, some will hate it. I misunderstood what you meant by cheap- my bad. Now this I can agree with 0 Share this post Link to post