Sonny666 Posted February 11, 2021 (edited) Edited February 12, 2021 by Sonny666 47 Share this post Link to post
skaarjman Posted February 11, 2021 1 hour ago, Ichor said: Whoa :D this looks cool 1 Share this post Link to post
skaarjman Posted February 11, 2021 1 minute ago, Sonny666 said: did you make this ? This is giving me some unreal vibes, maybe some day someone could assist with some maps *wink* 2 Share this post Link to post
_Mud Posted February 12, 2021 (edited) 2012: 2021: Edited February 15, 2021 by _Mud 42 Share this post Link to post
Deadwing Posted February 13, 2021 (edited) More Ozonia pics: Edited February 14, 2021 by Deadwing 29 Share this post Link to post
BoxY Posted February 13, 2021 From Nova map19 by mouldy. This room lags the tits off the software renderer but at least it makes for a nice souvenir snapshot. 0 Share this post Link to post
Doom_Dude Posted February 14, 2021 Made this area this morning. New entry for Vilecore 1.2, Map15: Ashwall Plaza. Snapped a few screens for the progression effect over a few hours.. 23 Share this post Link to post
DynamiteKaitorn Posted February 14, 2021 Suddenly: The Mis-Adventures of Dynamite: Floodrene Falls. (Yes I know the boat as a messed up sail, apparently MBF and WooF dislike 48 pixel wide images...) 15 Share this post Link to post
Stupid Bunny Posted February 14, 2021 17 minutes ago, DynamiteKaitorn said: Suddenly: The Mis-Adventures of Dynamite: Floodrene Falls. (Yes I know the boat as a messed up sail, apparently MBF and WooF dislike 48 pixel wide images...) This looks insane. I’m sold. 0 Share this post Link to post
DynamiteKaitorn Posted February 14, 2021 Oh, I forgot to mention: The final build will work under the Dos version of MBF. :) 1 Share this post Link to post
Michael Jensen Posted February 14, 2021 I played through Sverre Kvernmo’s Echelon and it is beautiful. 21 Share this post Link to post
CherryPoptartzzz Posted February 15, 2021 Wip map i started yesterdayy. Screenshots taken in GZDOOM but this is going to be boom compatible 40 Share this post Link to post
Lutz Posted February 15, 2021 For whatever reason (probably Borderlands 2), this level has been particularly slow-going... 49 Share this post Link to post
Linuxmaster1992 Posted February 15, 2021 I've started work on my first mapset. It will target the Eternity Engine. Here is a screenshot from the starting area of map01, showing the skybox I've been working on. The map uses a combination of otex and stock Doom textures. 11 Share this post Link to post
Adamantium Posted February 15, 2021 making a slaughtermap using the gothic texture pack <blockquote class="imgur-embed-pub" lang="en" data-id="a/8RbjmVO" data-context="false" ><a href="//imgur.com/a/8RbjmVO"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> 3 Share this post Link to post
Stupid Bunny Posted February 15, 2021 10 minutes ago, The BMFG said: making a slaughtermap using the gothic texture pack <blockquote class="imgur-embed-pub" lang="en" data-id="a/8RbjmVO" data-context="false" ><a href="//imgur.com/a/8RbjmVO"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> It looks like the image didn't embed properly. I opened the url that's in that embed link, copied the image address on imgur and did "Insert image from URL" on here. For the record everyone this is @The BMFG's screenshot, not mine Not bad, definitely seeing improvement in your mapping. 5 Share this post Link to post
Tango Posted February 20, 2021 On 2/15/2021 at 12:00 PM, Lutz said: For whatever reason (probably Borderlands 2), this level has been particularly slow-going... man, your work just blows my mind - you're really in a tier of your own when it comes to classic doom sector lighting. really lovely stuff here, can't wait to eventually play it :D 4 Share this post Link to post
mrthejoshmon Posted February 21, 2021 Have this silly little idea for one of those TNT styled maps I make, I want to make some kind of "Invasion Nexus" you go through where giant flesh portals take you to different styled mini maps, here are some rough shots of the very unfinished nexus itself. Just a silly idea, probably finish it in 2022 9 Share this post Link to post
DJVCardMaster Posted February 22, 2021 MAP07 finished already, will I ever finish Trial To Hell? I think not. Mancubi has invaded the castle base, find them, kill them, and your way out will be granted. As interesting as a MAP07 can get in Vanilla, a Mancubi hunt, most of them inside THICC crates (A cliché for the megaWAD at this point). 14 Share this post Link to post
The_SloVinator Posted February 22, 2021 On 2/13/2021 at 9:37 PM, StalkerBlade said: I love this. Looks Half-Life-ish. 1 Share this post Link to post
Endless Posted February 22, 2021 Now that the Wadazine will take a break from editing, I will also start a new project in the Doom scene. I have to say that this map making thingy is quite fun, although some things are difficult for me for now (tags and doors, for example) but with time I hope to reach at least the basic skills. Also, I like green marble and ruins. 13 Share this post Link to post