Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Dubbag

"Half Moon" A 30 Minute Speedmap Community Project (Submissions Closed)

Recommended Posts

2 hours ago, Jacek Bourne said:

I will make a map later today. How many slots remain?

12 i think

Share this post


Link to post
3 hours ago, Jacek Bourne said:

How many slots remain?

I think 9

 

2 hours ago, Worriedidiot said:

Silver Lining

 

Here's a FDA of your map. Took a couple of tries to figure out the start

silv-00002.zip

Share this post


Link to post

Here's my second map.

 

Name: Tough Talk

Time: ~35 minutes + balancing and playtesting

Midi: Put You Down by Alice in Chains

toughtalk.zip

Video:

Spoiler

 

 

Edited by Crock Wilson

Share this post


Link to post
6 minutes ago, Engired said:

8 maps currently remain.

 

Share this post


Link to post

My final map for this project

Title: "Gangbang at the Old Folks Home"

Named after the Steel Panther song.

oldfolks.zip

Edited by Dubbag

Share this post


Link to post

Sorry. It seems I really don't have any time right now. I've been given new things to do and that has taken away what little time I had.

Share this post


Link to post

Thanks for the quick playthrough, @Biodegradable.

@Dubbag I made a quick update to Inferior Meatus. Made it so the exit switches need to pressed instead of shot, since it seemed to be the source of some confusion. Also added in a few extra monsters for flavor. All the other details are the same as they were before.

Inferior_MeatusV2.zip

Share this post


Link to post
6 minutes ago, Repugnus said:

I made a quick update to Inferior Meatus. Made it so the exit switches need to pressed instead of shot, since it seemed to be the source of some confusion. Also added in a few extra monsters for flavor. All the other details are the same as they were before.

Inferior_MeatusV2.zip

ok sounds good.

Share this post


Link to post

All right, here's my contribution. Took a couple minutes over the 30-minute mark to fix some textures and whatnot, and then spent a while playtesting and tweaking gameplay balance after that.

 

Title: Powderkeg Canyon

Midi: Descent into Cerberon from Quake II

powderkeg canyon.zip

Share this post


Link to post

My last map for this project. 30 minutes to make + 1 hour balancing and testing. 

UV is a bit hard but I like how the last fight turned out. HNTR is the recommended difficulty.

 

Untitled.

Midi: Toilet of the Gods, map 1.

 

untitled.zip

Share this post


Link to post
On 4/13/2021 at 4:04 PM, rd. said:

Not for compilation. I went over by too much imo (45+ minutes after all the playtests and tweaks), because the gameplay needed some overhauls to get right. Just wanted to share it anyway. Would be happy if someone played it. 

 

It is called uh... "Stinkhole Showdown," and is inspired by "Sinkhole Showdown" from Ancient Aliens.

 

stinkhol.zip

 

HggEl3k.png

 

 

What's that status bar (from the screenshot) from? Looks interesting!

Share this post


Link to post

I know I'm project lead but I've lost count. How many slots left @Engired?

Share this post


Link to post
1 hour ago, Dubbag said:

I know I'm project lead but I've lost count. How many slots left @Engired?

3.

Edited by Engired : Missed some. Somehow.

Share this post


Link to post

Will be posting the video I made of building "Old Folks" soon as well.

Share this post


Link to post
Just now, Reelvonic said:

so how many maps are needed left, cause im excited for this to be done, so i can play and also put on my site

3

Share this post


Link to post
1 minute ago, Reelvonic said:

so how many maps are needed left, cause im excited for this to be done, so i can play and also put on my site

3

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×