Walter confetti Posted June 7, 2021 (edited) Just for testing out if i can make a fake 3D sector bridge out of midtextures (using only 1 patch texture, of course) that works on vanilla (or limit-removing), i made this thing: And obviously crashes chocorenderlimits, wow. I wonder what the shit is happe- HERE COMES THE MAP MELTDOOOOWN, RUN FOR YOUR LIVEEEES CAAAN'T STOP THE MAP MELTDOWN, NO SOURCE POORT SURVIVES Oh well, at least works on prboom+, i wonder if this works on crispy too.. Spoiler 24 Share this post Link to post
NaturalTvventy Posted June 8, 2021 Tangled mess I'm working on. Still rough. 46 Share this post Link to post
INfront95 Posted June 8, 2021 Just some random pictures from the map which never will be finished..... cause i accidentally deleted it( 14 Share this post Link to post
LordEntr0py Posted June 8, 2021 45 minutes ago, INfront95 said: Just some random pictures from the map which never will be finished..... cause i accidentally deleted it( Ouch... They look nice. I work in a DropBox folder. It automatically uploads to Dropbox, which has some version control for files, so I can get earlier versions etc if something goes horribly wrong. It's saved me a bit of pain on several occasions. That said, I am not sure if deleted files are restorable. Will have to test that. 4 Share this post Link to post
terminator Posted June 8, 2021 6 hours ago, NaturalTvventy said: Tangled mess I'm working on. Still rough. a fan of your work since [bad religion]. hope to get to play your new map soon :) 3 Share this post Link to post
ScrappyMcDoogerton Posted June 8, 2021 currently watching a cyberdemon being chewed to death by a spectre it's pretty funny do you see him? 6 Share this post Link to post
Kyka Posted June 8, 2021 I heard the coroner is gonna rule this one a suicide. S.P.E.C.T.R.E. strikes again. 2 Share this post Link to post
Devalaous Posted June 9, 2021 On 6/8/2021 at 3:40 PM, NaturalTvventy said: Tangled mess I'm working on. Still rough. END3 confirmed? 4 Share this post Link to post
VanaheimRanger Posted June 9, 2021 7 minutes ago, CrystalHawk_Doom said: Hmm, I recognize this WAD, but I can't put my finger on it... 5 Share this post Link to post
Hawk of The Crystals Posted June 9, 2021 2 minutes ago, VanaheimRanger said: Hmm, I recognize this WAD, but I can't put my finger on it... Don't ya know? It's dum2.wad! 1 Share this post Link to post
CBM Posted June 9, 2021 (edited) Trying something different once again, I hope it ends up as an interesting level the concept is this... doomguy is in a gigantic livingroom and is actually just a pawn for the boardgame on the table, he gets around by using portals, there will also be scenery on the table itself and board pieces scattered around the livingroom Edited June 9, 2021 by CBM 5 Share this post Link to post
CBM Posted June 9, 2021 (edited) giant red lego brick 2x4 slim Edited June 9, 2021 by CBM 14 Share this post Link to post
Van Daemon Posted June 9, 2021 On 6/6/2021 at 6:24 PM, CBM said: working on a vanilla map that takes place inside a computer, currently working on detailing the motherboard This is so interesting ! Can't wait for more. Keep up the good work 1 Share this post Link to post
CBM Posted June 9, 2021 (edited) 2 minutes ago, Van Daemon said: This is so interesting ! Can't wait for more. Keep up the good work Thanks :D I am trying to find ways to create levels that are different from everything else. The motherboard map has been completed, it can be downloaded and is called ANTIVIRUS. 1 Share this post Link to post
spineapple tea Posted June 9, 2021 I've decided to turn my one map project into a two map project with the second taking place in hell. Why? Because hell looks cool. 5 Share this post Link to post
cannonball Posted June 9, 2021 (edited) Whatever happens to this, at least I can chalk off some vanilla trickery and abstractness that I have never used before. 8 Share this post Link to post
INfront95 Posted June 9, 2021 12 hours ago, CBM said: Trying something different once again, I hope it ends up as an interesting level the concept is this... doomguy is in a gigantic livingroom and is actually just a pawn for the boardgame on the table, he gets around by using portals, there will also be scenery on the table itself and board pieces scattered around the livingroom This reminds me of old Half-life map called De_rats 1 (i think). 1 Share this post Link to post
MattFright Posted June 9, 2021 On 6/8/2021 at 12:40 AM, NaturalTvventy said: Tangled mess I'm working on. Still rough. Now that's some good stuff. BROWN AND METAL AESTHETIC SUPREMACY ALL THE WAY. 4 Share this post Link to post
NaturalTvventy Posted June 10, 2021 20 hours ago, Devalaous said: END3 confirmed? It’s called The Beginning of the End: No End In Sight. END4 confirmed! 9 Share this post Link to post
NaturalTvventy Posted June 10, 2021 1 hour ago, MattFright said: Now that's some good stuff. BROWN AND METAL AESTHETIC SUPREMACY ALL THE WAY. Oh man this map will be your dream come true. 5 Share this post Link to post
Kyka Posted June 10, 2021 Just a weird statbar glitch in Plutonia 2. Every time a 2,5, or 8 appears on the statbar, it reverts to the original Doom font rather than the plutonia 2 font. Nothing wrong with the wad itself, just my combination of addons that are causing this. I use ZDoom and a bunch of addons to simulate vanilla. With a little mixing and matching, I determined that the combination of the Vanilla Essence pk3 and the Minor Spritefix .wad and .deh are causing the glitch, though using either of them individually does not cause the glitch. Also interesting that it is only the numbers 2, 5 and 8 that are affected. Any thoughts as to why this might be happening? Just out of curiosity, it is hardly a major issue. Also @NaturalTvventy I look forward to playing NEIS2 through NEIS4 soon! (or whatever you release.) 2 Share this post Link to post
jazzmaster9 Posted June 10, 2021 Working on something using the Shadow Warrior textures. A Japanese styled castle. And here's some doomcute Garden. 7 Share this post Link to post
Devalaous Posted June 10, 2021 3 hours ago, bLOCKbOYgAMES said: Any thoughts as to why this might be happening? Just out of curiosity, it is hardly a major issue. Youve got the load order the wrong way around. I assume your using the spritefix pack? That has to be loaded before anything else, as it does indeed change some of those numbers. 1 Share this post Link to post
Kyka Posted June 10, 2021 @Devalaous Thank you for the heads up. That said, how do I load the spritefix pack first would you recommend? Normally I just grab a bunch of all the things I want to run off my PC desktop and drop it all on the GZDoom icon. In this case, those items are: PL2.DEH PL2.WAD Screem4_DoomPal.wad D2DEHFIX.DEH D2SPFX19-beta1.WAD Vanilla Essence 4.3.pk3 pk_doom_sfx_20120224.wad So how to ensure that one loads first? 0 Share this post Link to post
Devalaous Posted June 10, 2021 I'd recommend using that launcher I told you about, can customise the exact order things load in. I dont know if you can change the load order with drag and drop; I recall playing a mod one day on an older version of GZDoom, then dragging the exact same files the next day and I couldn't load my save anymore because the load order was different. With Doom Launcher, you can see the sprite fix is right at the top, and I do this for EVERY wad; it ensures other things load after it, ie Plutonia 2's hud numbers take priority over the spritefixed ones. 1 Share this post Link to post
Gez Posted June 10, 2021 39 minutes ago, Devalaous said: I dont know if you can change the load order with drag and drop I believe you can if you select the files one by one. However, if you use a group selection ("lassoing" a bunch of files at once) then the order for them is essentially random. 1 Share this post Link to post
Devalaous Posted June 10, 2021 4 minutes ago, Gez said: I believe you can if you select the files one by one. However, if you use a group selection ("lassoing" a bunch of files at once) then the order for them is essentially random. Ah, so ctrl+click in a certain order? That makes sense. 1 Share this post Link to post