Kyka Posted June 10, 2021 50 minutes ago, Devalaous said: I'd recommend using that launcher I told you about, can customise the exact order things load in. I dont know if you can change the load order with drag and drop; I recall playing a mod one day on an older version of GZDoom, then dragging the exact same files the next day and I couldn't load my save anymore because the load order was different. With Doom Launcher, you can see the sprite fix is right at the top, and I do this for EVERY wad; it ensures other things load after it, ie Plutonia 2's hud numbers take priority over the spritefixed ones. lol I meant to try this but I forgot you had mentioned it. Cheers for the reminder. 0 Share this post Link to post
Kyka Posted June 10, 2021 On 6/7/2021 at 2:24 AM, CBM said: working on a vanilla map that takes place inside a computer, currently working on detailing the motherboard takes place inside a computer you say? ...but can it run Doom? 2 Share this post Link to post
INfront95 Posted June 10, 2021 (edited) Was bored, spend some time creating modular texutres for castles. For now looks like something from daggerfall. Also shoutout to @OrbitalSpaceGarbage for his dev textures. They are awesome. Edited June 24, 2021 by INfront95 : Trying to make a "proper" shoutout 10 Share this post Link to post
CBM Posted June 10, 2021 (edited) experimenting with letters, while playing it has a very 'wolfenstein' kind of feel to it 1 hour ago, bLOCKbOYgAMES said: takes place inside a computer you say? ...but can it run Doom? oh yes and crysis too... LOL 2 Share this post Link to post
nrofl Posted June 10, 2021 10 hours ago, INfront95 said: Was bored, spend some time creating modular texutres for castles. For now looks like something from daggerfall. Also shoutout to OrbitalSpaceGarbage for his dev textures. They are awesome. That looks amazing, keep it up 1 Share this post Link to post
out_of_service Posted June 11, 2021 (edited) edit. Edited June 11, 2021 by PSXDoomer 1 Share this post Link to post
Sectorslayer Posted June 11, 2021 5 hours ago, LordEntr0py said: Progress on Neoplasm Looks amazing! How does UDMF feel? You ever want to go back to Doom format? 😉 1 Share this post Link to post
LordEntr0py Posted June 11, 2021 1 hour ago, sectrslayr said: Looks amazing! How does UDMF feel? You ever want to go back to Doom format? 😉 Thanks ☺️ I'll see, I guess. There's a LOT I'll miss, but on the other hand without slopes, floor alignments, 3D floors and dynamic lighting the detailing could be a lot quicker. Could. I'll probably still agonise over all the details. 5 Share this post Link to post
TheGreenZap Posted June 12, 2021 (edited) Working on a series of Rowdy Rudy maps. Here are some high tech rad suits from one of them. (wink) 12 Share this post Link to post
DynamiteKaitorn Posted June 12, 2021 Life is a waterfall... Just working on the idea for MAP10. :) 14 Share this post Link to post
Dreemurr Deceevurr Posted June 12, 2021 57 minutes ago, skaarjman said: -snip- wat 0 Share this post Link to post
MattFright Posted June 13, 2021 (edited) On 6/11/2021 at 3:37 AM, LordEntr0py said: I'll see, I guess. There's a LOT I'll miss, but on the other hand without slopes, floor alignments, 3D floors and dynamic lighting the detailing could be a lot quicker. Eternity's UDMF is a nice inbetween of Boom and GZD UDMF because it doesn't have some of those features (or they're just a bit weirder/limited to implement), so it's still advanced and a bit faster to finish maps with. Maybe you could give that a try someday :) Speaking of which, here's something i've been doing in Eternity UDMF format.... Nothing too crazy yet, mostly just testing out the palette, textures and decorations so far :D Edited June 13, 2021 by MattFright 36 Share this post Link to post
yakfak Posted June 13, 2021 (edited) relaxing fist fights was trying to make a relaxing level where you encourage animosity and do some sneaky demon thumping but i can actually only beat the first encounter one time in six. lol the rng of punching is so funny and frustrating, easily my fave part of the gameplay of doom edit: texture choice eternally influenced by bprd and darkwave, that's just how it is Edited June 13, 2021 by yakfak 20 Share this post Link to post
The Lone Wolf Posted June 13, 2021 If you didn't say it was an animated texture people would think you made a sphere dummy sector. On 5/26/2021 at 5:18 PM, ukiro said: For OTEX/Eviternity I had a 1024x200 pixel animated sky with 128 frames at one point, but it was such a ridiculous idea and took so much space that I scrapped it. But it works fine in regular Boom (though sky transfers are technically MBF). 2 Share this post Link to post
Pirx Posted June 13, 2021 22 hours ago, Giant Jumbo Jellyfish said: wat 23 hours ago, skaarjman said: redneck rampage vibes 2 Share this post Link to post
yakfak Posted June 15, 2021 the school of thought where you decorate your levels to make them look worse than before 14 Share this post Link to post
Nefelibeta Posted June 15, 2021 The Mucus Empire II (yep thats a thing) 27 Share this post Link to post
MattFright Posted June 15, 2021 21 minutes ago, Nefelibeta said: The Mucus Empire II (yep thats a thing) holy shit these shots look incredible 3 Share this post Link to post
SuperCupcakeTactics Posted June 15, 2021 (edited) DBP37: AUGER;ZENITH development continues. The month of June is half over which means it's roll call time. Working on the Vinculum Gate from Killer 7. I'll try including a recreation of The Matrix's lobby shootout scene too. Of course I have the music too: Spoiler 14 Share this post Link to post
Chainie Posted June 16, 2021 (edited) Not sure about bush sprites, but anything else looks amazing! Edited June 16, 2021 by Chainie 1 Share this post Link to post