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Doom-X-Machina

Raising multiple sector floors and ceilings at once...

Question

Hey all,

UDB and UDMF... here's my situation. Working in a sector with F:512/C:640 (Height 128)... I have a bunch of sectors at F:0/C:128 (Height 128) that I want to attach to it... is there a way to raise all of these lower sector's floors and ceilings up to 512 in one function? I've always gone into 3D view, selected everything that had to move and mousewheeled it all... there has to be a faster way, right? Is that what the height offset function in the sector properties box is for? If so, how does it work?

If anyone knows it would save me a shit ton of time... and would be very much appreciated :)

Peace.

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Yes, sector height offset changes both floor and ceiling by the amount you type in; writing 512 here should do exactly what you need here.

 

Also, if you want to only offset either floor or ceiling height, you can type ++amount into floor/ceiling height field.

(for example writing ++128 into ceiling height field will raise ceilings in all selected sectors by 128)

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1 minute ago, jaeden said:

Yes, sector height offset changes both floor and ceiling by the amount you type in; writing 512 here should do exactly what you need here.

 

Also, if you want to only offset either floor or ceiling height, you can type ++amount into floor/ceiling height field.

(for example writing ++128 into ceiling height field will raise ceilings in all selected sectors by 128)


DUDE!!! You are a god. Thankyou.

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This is a less simpler way. But if you plan to move a platform consisting of multiple sectors, would tag them all with same tag for the triggering line def. That's if you end up doing something like that later.

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