The_SloVinator Posted August 2, 2021 Slow development of my megawad TNT Goes Boom! Map 11, 12 & 13. Map 14's layout is complete on paper. Hopefully, it will be mapped in Builder soon. (Caps taken via Chocolate Doom) 30 Share this post Link to post
SitarA Posted August 2, 2021 13 hours ago, The_SloVinator said: (Caps taken via Chocolate Doom) Lovely! 1 Share this post Link to post
Grimosaur Posted August 3, 2021 (edited) *huff* *huff* ...So, I made a boom compatible 4-digit combination lock using only voodoo dolls. Entirely fail-safe too, you can spam the buttons in any order as fast as you can and it will never break. The code can also be completely randomised as well so you can't cheese the lock if you know the code beforehand. Also with the ability to display the randomised code somewhere in the map- or maybe each number individually in secrets, the possibilities are endless! Haven't made the randomised aspect yet but that shouldn't be too hard. I'll upload a wad download when it's finished so anyone can use it in their boom maps if they want. Wad download here: Edited August 22, 2021 by Grimosaur 30 Share this post Link to post
Bank Posted August 4, 2021 18 hours ago, Grimosaur said: *huff* *huff* ...So, I made a boom compatible 4-digit combination lock using only voodoo dolls. Entirely fail-safe too, you can spam the buttons in any order as fast as you can and it will never break. The code can also be completely randomised as well so you can't cheese the lock if you know the code beforehand. Also with the ability to display the randomised code somewhere in the map- or maybe each number individually in secrets, the possibilities are endless! Haven't made the randomised aspect yet but that shouldn't be too hard. I'll upload a wad download when it's finished so anyone can use it in their boom maps if they want. ...Why do I torture myself like this? This is absolutely the kind of thing that fascinates me! I love the sort of technical Minecraft engineering one can devise in the doom engine :)) 1 Share this post Link to post
RonnieJamesDiner Posted August 4, 2021 Nearly finished this submission for MFG38's Literalism project - the map title I received was "Walking Lava". Now for Thing placement / combat, and she'll be good to go! 81 Share this post Link to post
TheNoob_Gamer Posted August 4, 2021 8 minutes ago, RonnieJamesDiner said: Walking Lava Hopefully there's a lot of burning! 1 Share this post Link to post
Murdoch Posted August 4, 2021 20 minutes ago, RonnieJamesDiner said: Nearly finished this submission for MFG38's Literalism project - the map title I received was "Walking Lava". Now for Thing placement / combat, and she'll be good to go! Fuck me sideways, that looks gorgeous. 3 Share this post Link to post
StormCatcher.77 Posted August 5, 2021 5 hours ago, RonnieJamesDiner said: Nearly finished this submission for MFG38's Literalism project - the map title I received was "Walking Lava". Now for Thing placement / combat, and she'll be good to go! Holy names, so spectacular views! Each screenshot instantly attracts attention. I need to practice more in implementing open spaces... 3 Share this post Link to post
SitarA Posted August 5, 2021 2 hours ago, RonnieJamesDiner said: this submission Quite immersive looking shots there. Getting some Dark Soulsy vibes from them, while the last one has a very Sunder-ish air to it. 1 Share this post Link to post
HitelbeVettBor Posted August 5, 2021 (edited) 15 hours ago, RonnieJamesDiner said: Nearly finished this submission for MFG38's Literalism project - the map title I received was "Walking Lava". Now for Thing placement / combat, and she'll be good to go! This reminds me about Quake. :) 1 Share this post Link to post
INfront95 Posted August 5, 2021 17 hours ago, BluePineapple72 said: 3 colors but aesthetic af 1 Share this post Link to post
DynamiteKaitorn Posted August 5, 2021 Time for map 12! Looking a bit mossy ehh? Seems to be flooded with some dangerous liquid... :s 7 Share this post Link to post
Jimmy² Posted August 6, 2021 I've been getting... "deep" in it lately. Way more: Spoiler 52 Share this post Link to post
Murdoch Posted August 6, 2021 9 minutes ago, Major Arlene said: rainbow shader go brrr #RD2021 #doom #doom2 I have no idea what a rainbow shader is but I fully endorse it. 3 Share this post Link to post
Andromeda Posted August 6, 2021 12 hours ago, Jimmy said: (cool pics) Looking great, gives me some serious Rylayeh vibes! 1 Share this post Link to post
Remmirath Posted August 7, 2021 (edited) Made a proof of concept in Zandronum: can I replicate an Unreal Engine 1 map with the UDMF features currently present in Zandronum? The answer is, yes (mostly). It's 95% accurate to the original. Enjoy. 31 Share this post Link to post
HitelbeVettBor Posted August 7, 2021 On 3/13/2021 at 9:20 AM, Bauul said: Finally finished detailing my latest map for Elementalism. I'll do a proper update over on the main thread once I have combat finalized, but in the meantime a few screenshots from the finished article: This reminds me of Quake 2. :) 1 Share this post Link to post
Liberation Posted August 7, 2021 @RemmirathLovely screenshots mate, reminds me of Half-Life! 1 Share this post Link to post
Argenteo Posted August 7, 2021 After my first Florceil blind playthrough, I couldn't find the exit so I cheated my way to the center of it all: All those lovely floors and the ceiling lights made me realise the beauty and harmony of that lonely barrel. I am on the best selling show? Is there life on mars? 0 Share this post Link to post
ketmar Posted August 8, 2021 (edited) 14 hours ago, Remmirath said: Made a proof of concept in Zandronum: can I replicate an Unreal Engine 1 map with the UDMF features currently present in Zandronum? The answer is, yes (mostly). It's 95% accurate to the original. Enjoy. GooberMan was working on Quake-to-Doom converter some time ago, and wrote a PoC implementation. basically, with 3d floors and slopes idTech1 is capable of any "true 3d" geometry, yeah. it is just incredibly boring to create, even with modern editors. much messier than simple CSG UnrealEd or TrenchBroom are using. you're a hero! ;-) 2 Share this post Link to post
NeilForshaw Posted August 8, 2021 18 hours ago, Remmirath said: Made a proof of concept in Zandronum: can I replicate an Unreal Engine 1 map with the UDMF features currently present in Zandronum? The answer is, yes (mostly). It's 95% accurate to the original. Enjoy. Wow holy smokes that's perfect. Brings back memories. 0 Share this post Link to post
TheGreenZap Posted August 8, 2021 (edited) More from my Ultimate Doom map. Making good progress, getting closer. 8 Share this post Link to post