Major Arlene Posted August 10, 2021 (edited) THE DEEP cordially invites you to trip the fuck out. The Deep is a single map for GZDoom 4.5.0 and above. Made for Realms Deep Map Jam 2021, this map features the rainbow shader from Void & Rainbow nestled amongst a black and white landscape. With a three-week build time, this map is not my greatest piece, but roughly follows the build out of my previous map, Technicolor Antichrist Box. Screenshots: Spoiler DOWNLOAD: /IDGAMES FINAL VERSION 9.5.21A few notes: 1. Currently this is not difficulty balanced- I am keeping it in its state of submission to Realms Deep until the convention is over (August 16, 2021). There's also a couple node builder voids and graphical glitches. Difficulty settings and graphical errors should now all be fixed. 2. This will require hardware mode as it uses a hardware shader. 3. Big thank you to @Regular Warren for coming up with the way the skybox looks (yes, it's on purpose)!4. This map uses Supercharge 2.8. Loading with other mods may cause the game to crash or not work as intended. Don't yell at me if you do. :) 5. All music is made by CnEY. Other credits are in the pk3. This pk3 is a bit chonk at the moment as I haven't had time to comb through for unused resources, will be slimmed down after the convention is over. Hope you guys enjoy! This wasn't anything super serious so just have fun. Oh, and there's a secret too. Can you guys find it? Edited September 5, 2021 by Major Arlene : FINAL RELEASE 50 Share this post Link to post
Jimmy² Posted August 10, 2021 (edited) That's some pretty gay shit right there! 🏳🌈 Love it. Will play this later today. EDIT: wow geez the forum software doesn't like the pride flag. cancel doomworld imho 13 Share this post Link to post
Biodegradable Posted August 10, 2021 (edited) Gorgeous work, Arlene. I adore the glowy, RGB aesthetic and the combat wasn't as insane as I expected it to be. I found a couple of little issues that you'll spot in my footage, but otherwise I had a jolly good time. :^) 2 Share this post Link to post
Toilet_Wine_Connoisseur Posted August 10, 2021 I lot of fun playing it! You did an amazing job 2 Share this post Link to post
Jimmy² Posted August 10, 2021 Literally says it in the first post. 6 hours ago, Major Arlene said: This map uses Supercharge 2.8 So uh, don't try to load anything else on top of it. 1 Share this post Link to post
msx2plus Posted August 10, 2021 the colors, duke, the colors! your maps always have and excellent vibe, will give this a play very soon! 1 Share this post Link to post
Vile Posted August 10, 2021 5 minutes ago, msx2plus said: the colors, duke, the colors! Even so many years later, the part from that commercial keeps popping into my brain. :P 1 Share this post Link to post
galileo31dos01 Posted August 10, 2021 One day I'll be upgrading my potatop and my to-play list will be filled with gay gzdoom maps and I'll love every minute of that. Congrats!! 4 Share this post Link to post
Scuba Steve Posted August 10, 2021 26 minutes ago, msx2plus said: the colors, duke, the colors! I'm colorblind, kid. 1 Share this post Link to post
Redneckerz Posted August 10, 2021 Major Arlene Map thread? Major Arlene Map thread. Intensely colorful, it harbors back to Technicolor - And i can tell that Arlene has made a style of her own here. You know you are a crafty mapper when you are recognizable by style. 1 Share this post Link to post
Major Arlene Posted August 10, 2021 3 minutes ago, Redneckerz said: Major Arlene Map thread? Major Arlene Map thread. Intensely colorful, it harbors back to Technicolor - And i can tell that Arlene has made a style of her own here. You know you are a crafty mapper when you are recognizable by style. So... lots of lazy rocks and a shitload of color, then :P 1 Share this post Link to post
Redneckerz Posted August 10, 2021 3 minutes ago, Major Arlene said: So... lots of lazy rocks and a shitload of color, then :P If it works, it works! Authors have become legendary on a lot stranger occassions. Just don't try to mix The Blessed Engine with your broad color palette. I can imagine things would go wrong :P Also gets a thumbs up for the idea - A map dedication to Realms Deep (Which is just an amazing event even amongst gaming events, dedicated to the FPS) fits perfectly with Doom. 1 Share this post Link to post
hakros Posted August 10, 2021 Hi, awesome map, thanks for share it ! I will include it in my app at next release.https://hakros.itch.io/hakros-doom-launcher ! 0 Share this post Link to post
Major Arlene Posted August 10, 2021 2 minutes ago, hakros said: Hi, awesome map, thanks for share it ! I will include it in my app at next release.https://hakros.itch.io/hakros-doom-launcher ! I appreciate it! I'll keep you posted for when I do a final release and bug fixes. 0 Share this post Link to post
The Final Event Posted August 10, 2021 10/10 Would interdimensional Rubik's Cube again, I quite enjoyed the wireframe subtheme as well. It kinda puzzled me that Supercharge's pistol and fist are missing but in spite of that, you nailed it as usual :D 2 Share this post Link to post
Major Arlene Posted August 10, 2021 48 minutes ago, Regular Warren said: 10/10 Would interdimensional Rubik's Cube again, I quite enjoyed the wireframe subtheme as well. It kinda puzzled me that Supercharge's pistol and fist are missing but in spite of that, you nailed it as usual :D oh huh, that is strange. I had double definitions during development and I guess in my rush I didn't double check everything. sadge. 1 Share this post Link to post
msx2plus Posted August 11, 2021 well now!!! much like T.A.B. this is exactly the kind of map that isn't usually my vibe - i'm not super into supercharge (it is excellent! just not my speed) and this combat density usually don't do it for me - but much like T.A.B., this does! i've long grown out of my sweet tooth but still get hankerings every now and again, and this kind of fills that void in a way most other maps of this intensity wouldn't. there's a sense of fun and levity to it all that doesn't come with a lot of the more intense and aggressive stuff, and i appreciate that a lot. great fun! the architecture is a delight and the inclusion of foliage and rocky areas is very much my thing! it does obliterate my comp a bit in larger areas (that's mostly on the piledriver cpu rather than the 2060, i'm thinking) but never got to the point of unplayability. if i have one minor gripe it's aesthetic, and it's that the rainbows are the typical fully saturated ROYGBIV rainbow that leans primary/secondary - i feel like the vibe would really be elevated by offsetting those colors a little bit! lean the red a little light pink, the orange a little tangerine, green a little chartreuse - i'm sure you get where i'm coming from. great stuff!!! 1 Share this post Link to post
IvanDobrovski Posted August 15, 2021 (edited) I just finished playing your map, some feedback: Spoiler This jumppad could use pushing you in the direction you're meant to go, it took me a few tries due to wonky air control. Spoiler Switch here shows no feedback on activating when shot. Spoiler Misalignment D: Spoiler These bars rise up again after going back in to the room with cybruisers. Doesn't lower again when shooting the switch. Spoiler Spoiler Found the realms deep secret! I was expecting it to be very well hidden but nope. On that note, the area across it doesn't teleport you back so you're stuck :) Also, I actually went back to the yellow skull area because I think the intended progression from finding the secret is that way. I'm stuck, none of the doors open. Actually, nevermind the above. If you go back in the white room from there by accident then you are stuck because they lock you again but the switch won't work this time. Oh forgot to add, I enjoyed the map. It's fast and straightforward. I think ammo was way too much, was basically max ammo all the time. 1 Share this post Link to post
Major Arlene Posted August 15, 2021 27 minutes ago, IvanDobrovski said: I just finished playing your map, some feedback: Reveal hidden contents This jumppad could use pushing you in the direction you're meant to go, it took me a few tries due to wonky air control. Reveal hidden contents Switch here shows no feedback on activating when shot. Reveal hidden contents Misalignment D: Reveal hidden contents Reveal hidden contents These bars rise up again after going back in to the room with cybruisers. Doesn't lower again when shooting the switch. Reveal hidden contents Hide contents Found the realms deep secret! I was expecting it to be very well hidden but nope. On that note, the area across it doesn't teleport you back so you're stuck :) Also, I actually went back to the yellow skull area because I think the intended progression from finding the secret is that way. I'm stuck, none of the doors open. Actually, nevermind the above. If you go back in the white room from there by accident then you are stuck because they lock you again but the switch won't work this time. Oh forgot to add, I enjoyed the map. It's fast and straightforward. I think ammo was way too much, was basically max ammo all the time. Thanks so much for all the feedback! I was in a huge rush to finish this so I had a feeling some shit got broken. Will be fixed in the next version :D 1 Share this post Link to post
leodoom85 Posted August 15, 2021 Your motto should be "Taste the Rainbow, motherfucker!!!" Need to play the map soon though... 0 Share this post Link to post
Major Arlene Posted August 15, 2021 Map has been certified by Jehar as off the chain:https://clips.twitch.tv/CrowdedTangentialHerringPJSugar-FIZwkn3XMHhK7sCJ 0 Share this post Link to post
TheMagicMushroomMan Posted August 15, 2021 Void and Rainbow is my favorite map of all time, glad to see that certain aspects of it are being utilized. Looks really nice Arlene! 1 Share this post Link to post
leodoom85 Posted August 15, 2021 Spoiler @Major ArleneThere's this lone sneaky wall that you forgot to erase. Overall, it was a nice map that was pretty straightforward but, I kinda expected more resistance from the skull key areas...like, it would be a thing for you to put a fight but...i'm surprised that wasn't any. I guess that was an intentional way to not make the map to last longer than it should be. I like that the map that, even with the main setpieces, it didn't felt samey because you added monsters here and there to have a sense of progression. I didn't even used the plasma gun...once and that kinda worries me, because it's there but there were enough weapons and ammo to get the job done and, would have been good if it were resistance at the key areas, like I said before. Again, probably that was intentional too because of the casual nature of the map. I'll post a video soon. 1 Share this post Link to post
Major Arlene Posted August 21, 2021 RC2 is available! Difficulty settings are now implemented, softlocks and nodebuilder errors should hopefully be fixed. Enjoy! 5 Share this post Link to post