evil_scientist Posted August 9, 2021 On 8/8/2021 at 6:21 AM, Engired said: Map name: The Question Of Hearing Author: Engired Play time: 5 minutes, maybe even less Music: Undercaves - Ecco the Dolphin (Sega CD version) Textures: OTEX and Meks Box of Skies v3 Difficulty settings: Yes Coop: No Deathmatch: No Description: Is it an Archvile, or a zombieman? Download: TheQuestionOfHearing3.zip It has a cool black & white film noir atmosphere :) 2 Share this post Link to post
CBM Posted August 9, 2021 wow, good work guys... we will end up with a very cool CP for sure. 1 Share this post Link to post
ScrappyMcDoogerton Posted August 11, 2021 ResurrectingLucifer.zip Map Name: Resurrecting Lucifer Author: Scrappy McDoogerton Play Time: 20 minutes Music: Holyshit.mid by Ribbiks Textures: Otex (I did not compile the textures you will need to load OTEX_1.1.WAD alongside this wad in order to play it.) Difficulty Settings: yes Coop: no Deathmatch: no Description: An Archvile party with 1465 guests. It's time to show those Demons who the real monster is. Warp to map 04 to party with Archviles. 3 Share this post Link to post
CBM Posted August 11, 2021 46 minutes ago, ScrappyMcDoogerton said: ResurrectingLucifer.zip Map Name: Resurrecting Lucifer Author: Scrappy McDoogerton Play Time: 20 minutes Music: Holyshit.mid by Ribbiks Textures: Otex (I did not compile the textures you will need to load OTEX_1.1.WAD alongside this wad in order to play it.) Difficulty Settings: yes Coop: no Deathmatch: no Description: An Archvile party with 1465 guests. It's time to show those Demons who the real monster is. Warp to map 04 to party with Archviles. cool...archies want to party 2 Share this post Link to post
minichibisart Posted August 11, 2021 Would I be able to take a crack at Slot 10? I'm pretty new to mapping but the title gives me some fun ideas and I'd like to see if i could make something interesting out of them. 3 Share this post Link to post
CBM Posted August 11, 2021 (edited) 5 hours ago, minichibisart said: Would I be able to take a crack at Slot 10? I'm pretty new to mapping but the title gives me some fun ideas and I'd like to see if i could make something interesting out of them. sure thing, map 10 is yours --------- map 26 has been requested to be changed back to unclaimed because its author (FranziskaVonCaco) has been banned from the forum so that slot is now open again Edited August 11, 2021 by CBM 0 Share this post Link to post
xScavengerWolfx Posted August 12, 2021 Just want to let you guys know that i'm still working on my map, but i'm kinda stump on how i want it to be. Yes i know it's map01 the opening but i wanna make to be like "What a great opening to the megawad". I would post what i have so far but i ain't even done with the map lay out yet, but i will say it will have the cacos in it when it's done. 2 Share this post Link to post
CBM Posted August 12, 2021 1 minute ago, xScavengerWolfx said: Just want to let you guys know that i'm still working on my map, but i'm kinda stump on how i want it to be. Yes i know it's map01 the opening but i wanna make to be like "What a great opening to the megawad". I would post what i have so far but i ain't even done with the map lay out yet, but i will say it will have the cacos in it when it's done. I trust your judgement :-) 0 Share this post Link to post
minichibisart Posted August 13, 2021 (edited) Been chipping away at my submission. Here's a view of the starting area and the first firefight you get into. Maybe I shoulda made something besides a naturalistic cave / ravine, those are a bit trickier to get looking right... 4 Share this post Link to post
CBM Posted August 13, 2021 28 minutes ago, minichibisart said: Been chipping away at my submission. Here's a view of the starting area and the first firefight you get into. Maybe I shoulda made something besides a naturalistic cave / ravine, those are a bit trickier to get looking right... Looks good. I love the texture choices and the cross on the ground 1 Share this post Link to post
Demondice Posted August 13, 2021 (edited) Map name: Beneath a Timeless Cathedral Author: Demondice Play time: 8:00 Music: Crawl by JDoyle (TNT: Revilution MAP14) Textures: Otex Difficulty settings: Yes Coop: No Deathmatch: No Description: A battle through a dark subterranean complex, where ancient technology guards the entrance to a forgotten cathedral hall. I could do with some more opinions on how the fights go. I ran it past a mate who struggled with what I thought was one of the easier fights, but breezed past what I thought was one of the harder ones. I've rebalanced it a little since then and feel like it's about right. Edit: It's MAP16 to save anyone having to look up the map name in the list. :) Edit 2: Just increased the play time a little. Edit 3: New uploaded version fixes the archvile not spawning. Edit 4: Final version: timecath.zip Edited August 16, 2021 by Demondice 2 Share this post Link to post
ScrappyMcDoogerton Posted August 13, 2021 Playing on UV, I wouldn't call it a hard map, but the fights were challenging enough to be engaging. If you want to increase the challenge, I was thinking you could make it 2 archviles at the end because killing just 1 with plenty of rockets handy is pretty trivial. I recorded a demo to give you an idea of what another player's run would look like but curiously the archvile did not spawn in on this run. This was my 3rd run of the map and it only happened this one time. timecathdemo.zip 2 Share this post Link to post
Demondice Posted August 14, 2021 10 hours ago, ScrappyMcDoogerton said: curiously the archvile did not spawn in on this run. That's really odd, especially as it's a zscript teleport rather than a boom-style moving floor setup. I usually map for boom compatible ports though so I don't have enough experience with zscript's teleport to know if there are any quirks. That demo should prove invaluable though. Thank you so much for that. :) I'll have a chance to look at it again after the weekend. 3 Share this post Link to post
CBM Posted August 14, 2021 very nice map submissions so far. very nice work by everybody 1 Share this post Link to post
Demondice Posted August 15, 2021 That demo did exactly what I needed it to. Thank you. :) There was a mancubus that walked over the spawn spot just as the archvile tried to spawn, causing it to fail. It seems that GZDoom doesn't allow monsters to telefrag other monsters (by default at least) even if teleport fog is set to true, so it remained in its little spawnroom. You could duplicate the bug by just standing in the middle of the raised section and blocking it yourself. It'd be nice if TeleportOther returned a value as to whether the command worked, but I couldn't find any documentation to suggest that it does. I've fixed it by just counting the number of archies in that off-map room and retrying the teleport a few times per second until it returns zero. You can still block it by standing there, but the second that you step off you'll end up with an archvile where the sun doesn't shine. Something to look out for if anyone else wants to move things around using ZScript's teleport functions. I've uploaded a fixed version in my submission post. On 8/14/2021 at 12:51 AM, ScrappyMcDoogerton said: If you want to increase the challenge, I was thinking you could make it 2 archviles at the end because killing just 1 with plenty of rockets handy is pretty trivial. I'm trying to get a level of challenge that's roughly around what you might expect for MAP16. Not extremely difficult, but keeps you on your toes a bit on UV. Maybe two archviles on UV difficulty might be about right though. 2 Share this post Link to post
CBM Posted August 16, 2021 (edited) I may do a playthrough video of all the maps so far soon however my skill as a player is pretty bad so it will likely be on too young to die LOL 3 Share this post Link to post
CBM Posted August 16, 2021 (edited) List of maps for me to make videos of so far: Every Haunting of the Cyberdemon Feared Space Pyramid The Question of Hearing Resurrecting Lucifer Beneath a Timeless Cathedral hopefully I can figure out how to also have a microphone in the mix so I can talk while gunning down demons I will post links as the videos gets done 2 Share this post Link to post
Demondice Posted August 16, 2021 @CBM I've just updated my post above with what I consider the final version if you want to video that. Looking forward to it. :) 2 Share this post Link to post
CBM Posted August 17, 2021 9 hours ago, Demondice said: @CBM I've just updated my post above with what I consider the final version if you want to video that. Looking forward to it. :) Cool I Will definetly make a video of the final version However it may need to wait a week before I can start making the videos 2 Share this post Link to post
CBM Posted August 17, 2021 (edited) On 8/11/2021 at 6:56 AM, ScrappyMcDoogerton said: ResurrectingLucifer.zip Map Name: Resurrecting Lucifer Author: Scrappy McDoogerton Play Time: 20 minutes Music: Holyshit.mid by Ribbiks Textures: Otex (I did not compile the textures you will need to load OTEX_1.1.WAD alongside this wad in order to play it.) Difficulty Settings: yes Coop: no Deathmatch: no Description: An Archvile party with 1465 guests. It's time to show those Demons who the real monster is. Warp to map 04 to party with Archviles. I couldn't get to download ResurrectingLucifer.zip 0 Share this post Link to post
CBM Posted August 17, 2021 On 8/3/2021 at 4:21 AM, SynDoom said: Figured I'll post the current WAD here, even if it's far from done. I'll have to do a lot of tweaking on the colors... Currently has one secret, the BFG is part of later secret and for now is unobtainable. Has some co-op differences. This level isn't currently completable. And it's only three rooms... Feared Space Pyramid.zip what other textures beside otex version 1.1 and doom2 does the level use? I still have missing textures 0 Share this post Link to post
CBM Posted August 17, 2021 On 8/13/2021 at 7:04 PM, Demondice said: Map name: Beneath a Timeless Cathedral Author: Demondice Play time: 8:00 Music: Crawl by JDoyle (TNT: Revilution MAP14) Textures: Otex Difficulty settings: Yes Coop: No Deathmatch: No Description: A battle through a dark subterranean complex, where ancient technology guards the entrance to a forgotten cathedral hall. I could do with some more opinions on how the fights go. I ran it past a mate who struggled with what I thought was one of the easier fights, but breezed past what I thought was one of the harder ones. I've rebalanced it a little since then and feel like it's about right. Edit: It's MAP16 to save anyone having to look up the map name in the list. :) Edit 2: Just increased the play time a little. Edit 3: New uploaded version fixes the archvile not spawning. Edit 4: Final version: timecath.zip just completed the level... oh man... it was an absolute joy to play :-) videos are coming next week :-) 1 Share this post Link to post
ScrappyMcDoogerton Posted August 17, 2021 (edited) https://www.mediafire.com/file/rq0p2hn3r6izrj7/ResurrectingLuciferv1.zip/file Not sure what happened there but this link should work. P.S. I made a real effort to make my map fun on all difficulties you can certainly play it on whichever Difficulty is the most fun for you :) Edited August 18, 2021 by ScrappyMcDoogerton 1 Share this post Link to post
CBM Posted August 18, 2021 5 hours ago, ScrappyMcDoogerton said: https://www.mediafire.com/file/rq0p2hn3r6izrj7/ResurrectingLuciferv1.zip/file Not sure what happened there but this link should work. P.S. I made a real effort to make my map fun on all difficulties you can certainly play it on whichever Difficulty is the most fun for you :) Im looking forward to playing it later today :) 1 Share this post Link to post
CBM Posted August 18, 2021 7 hours ago, ScrappyMcDoogerton said: https://www.mediafire.com/file/rq0p2hn3r6izrj7/ResurrectingLuciferv1.zip/file Not sure what happened there but this link should work. P.S. I made a real effort to make my map fun on all difficulties you can certainly play it on whichever Difficulty is the most fun for you :) Very interesting map... lots of fun fights.. lots of dying... of both me and monsters... I enjoyed the mass-slaughter of zombiemen and imps allthough I had to cheat to complete it, especially at the end but all in all a very cool map :-) I might have avoided death if I used better tactics and used the powerups in a more clever way 1 Share this post Link to post
Demondice Posted August 18, 2021 @ScrappyMcDoogerton Had some spare time so thought I'd give your map a go. I'm glad I've got a week away booked for next week because it'll take me all week to calm down again, although I enjoyed every second of it. It's quite the adrenaline rush. :) I'll see if I can return the favour and record a demo before the end of the week. 2 Share this post Link to post
Bob is Zack Posted August 18, 2021 (edited) Can I get MAP 26 - Carmack's Powerplant? Also, can I use custom actors, sounds, and dummy sectors? Edited August 18, 2021 by Bob is Zack 2 Share this post Link to post
CBM Posted August 19, 2021 5 hours ago, Bob is Zack said: Can I get MAP 26 - Carmack's Powerplant? Also, can I use custom actors, sounds, and dummy sectors? If the actors do not overwrite existing actors then yes Consider map 26 yours 0 Share this post Link to post
ScrappyMcDoogerton Posted August 19, 2021 Thank you for the kind words guys I had a blast making the map and I'm really thankful and enthused to be a part of this CP :) 1 Share this post Link to post
CBM Posted August 19, 2021 (edited) I took map 28, I am working on a slaughter type proof of concept map @ScrappyMcDoogerton Your map is a fine addition to this CP and Very high quality. I only Hope my own robotdevil map Will turn out just as good :-) Edited August 19, 2021 by CBM 1 Share this post Link to post