CBM Posted August 19, 2021 (edited) I made a quick texture wad (did it as WAD since I can't get it to work in a pk3) pic download https://drive.google.com/file/d/1mHhm7zeRSixXayTc1oNczy6TyJUXPa7Z/view?usp=sharing I intend to use it in my level but wanted to share in case others find it usefull EDIT screenshots from my level and of the letters in use Edited August 19, 2021 by CBM 2 Share this post Link to post
CBM Posted August 19, 2021 (edited) working on an expansion to my little texture pack... most are actually textures I made long ago for a 2d game but now adopted and modded for doom... but some are new Also experimenting with animated textures edit added more animated textures (scrolling text and more) added animated switch Edited August 20, 2021 by CBM 1 Share this post Link to post
xScavengerWolfx Posted August 20, 2021 18 hours ago, CBM said: I made a quick texture wad (did it as WAD since I can't get it to work in a pk3) pic download https://drive.google.com/file/d/1mHhm7zeRSixXayTc1oNczy6TyJUXPa7Z/view?usp=sharing I intend to use it in my level but wanted to share in case others find it usefull EDIT screenshots from my level and of the letters in use "temple of the Robot Devil"? Nice 1 Share this post Link to post
xScavengerWolfx Posted August 20, 2021 So i wanna give an update on my map. I finally have the layout done (somewhat). I might have to do some rework on some parts of the map, but i do wanna say since i am using the BOOM format (I know i should learn the UDMF map format but i like Boom, but that's just me) i do wanna warn people if they do find a problem in the map, please let me know. As far as the map goes i ain't ready to post it here yet, i'm still placing enemies and other stuff in right now long with reworks. So i should have it ready for play testing by either the end of this month or the first week of next month. Also about the enemies......does the enemies have to be hard or can i do like a MAP01 style where it's the Zombie men, shotgunner and imps (excluding the Cacos i know there going to be in regardless). I'm asking because it will help me out a lot and i can do the placements of them as soon as i can. 2 Share this post Link to post
CBM Posted August 20, 2021 1 hour ago, xScavengerWolfx said: So i wanna give an update on my map. I finally have the layout done (somewhat). I might have to do some rework on some parts of the map, but i do wanna say since i am using the BOOM format (I know i should learn the UDMF map format but i like Boom, but that's just me) i do wanna warn people if they do find a problem in the map, please let me know. As far as the map goes i ain't ready to post it here yet, i'm still placing enemies and other stuff in right now long with reworks. So i should have it ready for play testing by either the end of this month or the first week of next month. Also about the enemies......does the enemies have to be hard or can i do like a MAP01 style where it's the Zombie men, shotgunner and imps (excluding the Cacos i know there going to be in regardless). I'm asking because it will help me out a lot and i can do the placements of them as soon as i can. zombie men, shotgunners, imps and cacos are all fine... I for one enjoy the occasional mass slaughter of zombiemen and other easy target monsters 0 Share this post Link to post
CBM Posted August 20, 2021 did some more experimentation with textures and stuff and I now have an animated status monitor that the player can turn on or off and even shoot, after which it stops being interactive 0 Share this post Link to post
xScavengerWolfx Posted August 20, 2021 6 minutes ago, CBM said: zombie men, shotgunners, imps and cacos are all fine... I for one enjoy the occasional mass slaughter of zombiemen and other easy target monsters Ok but for harder difficulty i'll toss in tougher monsters not to many, i don't want someone smashing there keyboards over a hard first level :P 2 Share this post Link to post
CBM Posted August 20, 2021 (edited) so added more textures and renamed my texture pack to CBMTEX... now includes a demo UDMF level to show off the textures... https://drive.google.com/file/d/1xqtVNCHvPrqqzMkaxBZnFS3MuVJ4q13l/view?usp=sharing have a few more added ... will update soon... this may end up as a real texture pack Edited August 20, 2021 by CBM 0 Share this post Link to post
CBM Posted August 20, 2021 (edited) 13 hours ago, xScavengerWolfx said: Ok but for harder difficulty i'll toss in tougher monsters not to many, i don't want someone smashing there keyboards over a hard first level :P Sounds good wip shots of my tex pack (the first 10 are animated) - total count is now 227 ran in to weird issues with some of the animations... is there a hard limit on the number of animated textures that gzdoom can handle? ok fixed now... seems 8 animation frames are more than gzdoom can handle for textures now the textures themselves are broken but a new generation of tex and patch fixed it link to download of the newest version... https://drive.google.com/file/d/1gt57hr0rZUMFvawd-othRGxfZUoPjCfm/view?usp=sharing Edited August 20, 2021 by CBM 0 Share this post Link to post
CBM Posted August 21, 2021 I am currently creating a library of pictures of old computer gear but in doom texture sizes I am considering making a retrotex wad as well with textures of old things 0 Share this post Link to post
MidnightMage Posted August 22, 2021 @CBM I'm sorry for the lack of updates. I've been in quite a mapping slump and have not been able to bring myself to make a damn thing yet. I'm not sure what the deadline is but I don't want to hold up your project either. If the deadline is a ways I'll try to put something together but I'm in somewhat of a mapping slump. 0 Share this post Link to post
Syn Posted August 22, 2021 Yeah same boat here as Mage. Not sure what happened, but I've had a big creative block 0 Share this post Link to post
CBM Posted August 22, 2021 6 hours ago, MidnightMage said: @CBM I'm sorry for the lack of updates. I've been in quite a mapping slump and have not been able to bring myself to make a damn thing yet. I'm not sure what the deadline is but I don't want to hold up your project either. If the deadline is a ways I'll try to put something together but I'm in somewhat of a mapping slump. 5 hours ago, SynDoom said: Yeah same boat here as Mage. Not sure what happened, but I've had a big creative block No worries, the deadline is 4 months away 2 Share this post Link to post
CBM Posted August 22, 2021 1 minute ago, Shibainumaster said: How many map slots are left? 8 slots are left, 9 if it is really really needed 0 Share this post Link to post
Shibainumaster Posted August 22, 2021 okay, can i perhaps, participate? 1 Share this post Link to post
Astronomical Posted August 22, 2021 Hello, I would be interested in taking Map 5 or map 19. I don't care if I get one, the other, or both. 1 Share this post Link to post
CBM Posted August 22, 2021 2 hours ago, Plank_Guy_89 said: Hello, I would be interested in taking Map 5 or map 19. I don't care if I get one, the other, or both. maps 5 and 19 are yours :-) 0 Share this post Link to post
CBM Posted August 23, 2021 (edited) 57 minutes ago, Shibainumaster said: Can i take map 20-21? They are already taken, but you got map 29 and 30 instead 0 Share this post Link to post
Shibainumaster Posted August 23, 2021 Oh dear lord, i'll try to not dissapoint 1 Share this post Link to post
CBM Posted August 23, 2021 (edited) 1 hour ago, Shibainumaster said: Can i use the Hexen map format? only if you really really need to... the idea is to use the udmf format good luck btw :-D 0 Share this post Link to post
Shibainumaster Posted August 24, 2021 @CBM can you tell me please what is the Deadline? 1 Share this post Link to post
CBM Posted August 24, 2021 1 hour ago, Shibainumaster said: @CBM can you tell me please what is the Deadline? all of your questions are answered in the OP (deadline, map format, available slots): Submit your finished map by December 1st @ 11.59am GMT+1. 0 Share this post Link to post
CBM Posted August 24, 2021 11 minutes ago, Shibainumaster said: Thank you! Good luck and don't stress about it. There are still 4 months to go :-) 0 Share this post Link to post
CBM Posted August 24, 2021 (edited) current state of robot devil temple, still heavily WIP editor screenshot 2 Share this post Link to post
CBM Posted August 24, 2021 due to a series of unforseen IRL events occured and scheduled to occur during this week I will have to push commented doom videos to next week sorry 0 Share this post Link to post
rouge_means_red Posted August 25, 2021 I'd like to withdraw from the project (map 6) 0 Share this post Link to post