Insane_Gazebo Posted September 22, 2021 (edited) Haste contains 17 maps roughly 5 – 10 minutes long (with a couple of exceptions) made by many slaughter mapping veterans largely using vanilla textures. The project originally headed by Scotty, started as 5 – 10 minute maps that could easily beaten by less experienced players, even on UV. The project eventually expanded beyond that scope a bit with some longer/more challenging maps after I took over. Maps are difficulty balanced and can all be completed from a pistol start. (I’m too young to die/Hey not too rough haven’t been tested yet, so hopefully there aren’t any issues on that skill level.) The level of detail and monster count in the maps can vary a fair bit, but the maps are ordered roughly in order of difficulty and length. Some of the later maps are very difficult on UV – you’ve been warned :) DOWNLOAD Expect maps by me and the following cool people: Scotty Nirvana Bemused Ribbiks Benjogami Archi Stuff I still haven't done: Fixing whatever bugs people inevitably find. Readme with resource credits etc. Screenshots: Spoiler Have fun! Edited January 9, 2022 by Insane_Gazebo 132 Share this post Link to post
Bridgeburner56 Posted September 22, 2021 My body is ready Ready to die 9 Share this post Link to post
Peccatum Mihzamiz Posted September 22, 2021 O heck yeah! The season of slaughter is truly upon us! 2 Share this post Link to post
Terminus Posted September 22, 2021 If this is anything like Micro Slaughter then I'm all for it. Screenshots look insane! 2 Share this post Link to post
Walter confetti Posted September 22, 2021 Oh boy, it's like the hardcore version of Micro Slaughter, isn't it? I'm curious of this, when possible I'll download and give a look. 1 Share this post Link to post
Insane_Gazebo Posted September 22, 2021 27 minutes ago, Walter confetti said: Oh boy, it's like the hardcore version of Micro Slaughter, isn't it? Not necessarily. I haven't played the Micro Slaughter project, but I suspect some of these maps (but not all) should be easier than some of those. 1 Share this post Link to post
Nirvana Posted September 22, 2021 1 hour ago, Walter confetti said: Oh boy, it's like the hardcore version of Micro Slaughter, isn't it? I'm curious of this, when possible I'll download and give a look. While the project started off as being micro slaughteresque, it quickly turned into many of us just making a bunch of weird junk :) 3 Share this post Link to post
antares031 Posted September 22, 2021 Quote roughly 5 – 10 minutes long, made by many slaughter mapping veterans After Micro Slaughter Community Project, it's so nice to see an another wad with a similar concept. Nice work! 4 Share this post Link to post
RonnieJamesDiner Posted September 22, 2021 Congratulations on the release! Really looking forward to digging into this. The screenshots look awesome, it's always a treat to see vanilla textures getting this kind of love! 0 Share this post Link to post
myolden Posted September 22, 2021 Wow, this looks fantastic. Excited to give this a playthrough! 1 Share this post Link to post
Jacek Bourne Posted September 22, 2021 (edited) Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeesssssss. Excellent. Postpone everything. I anticipate later today very highly as of now. 0 Share this post Link to post
Nirvana Posted September 22, 2021 53 minutes ago, rd. said: cool wad Obliterated. 0 Share this post Link to post
Grain of Salt Posted September 22, 2021 2 hours ago, rd. said: cool wad "wake up" "no" "wake up" "no" "wa-" "I SAID NO" 4 Share this post Link to post
Grain of Salt Posted September 22, 2021 idk if this is worth mentioning, but animating flats break hugely on Eternity v3.40.46 (which is not a remotely current version but I was just using it to sightsee). The classic animating flat bug where every flat becomes an animation. At first I thought it was because the ANIMATING lump refers to flats that aren't in the final version (no flats in the wad seem to be animating) but removing those didn't fix anything. Next I noticed that the vanilla animating flats are defined "backwards", where "first frame" is blood3 and "last frame" is blood1, etc. However, when I removed those definitions too, it still didn't fix it. Finally I tried removing the ANIMATING lump completely, and although that did work I don't think you'd find it an acceptable solution. Idk what could be causing this bug, or whether its worth troubleshooting further since it doesn't seem to appear on prb or a current eternity. 0 Share this post Link to post
Captain Ventris Posted September 22, 2021 I’ve been having so much trouble with longer maps lately. This sounds really enticing! I’ll have to check it out. 0 Share this post Link to post
xdude_gamer Posted September 22, 2021 14 hours ago, Insane_Gazebo said: Haste contains 17 maps roughly 5 – 10 minutes long (with a couple of exceptions) made by many slaughter mapping veterans largely using vanilla textures. The project originally headed by Scotty, started as 5 – 10 minute maps that could easily beaten by less experienced players, even on UV. The project eventually expanded beyond that scope a bit with some longer/more challenging maps after I took over. Maps are difficulty balanced and can all be completed from a pistol start. (I’m too young to die/Hey not too rough haven’t been tested yet, so hopefully there aren’t any issues on that skill level.) The level of detail and monster count in the maps can vary a fair bit, but the maps are ordered roughly in order of difficulty and length. Some of the later maps are very difficult on UV – you’ve been warned :) DOWNLOAD Expect maps by me and the following cool people: Scotty Nirvana Bemused Ribbiks Benjogami Archi Stuff I still haven't done: Fixing whatever bugs people inevitably find. Readme with resource credits etc. Screenshots: Reveal hidden contents Have fun! Wowsers, 17 short, monster-filled levels! This I might like. 0 Share this post Link to post
Dusty_Rhodes Posted September 22, 2021 7 hours ago, Roofi said: Yeh Sl0teR !!!! This shouldn't have made me laugh as hard as it did. 0 Share this post Link to post
Daerik Posted September 22, 2021 Phenomenal set of maps, I've got nothing but praise for this. Really looking forward to a final release to be able to run these maps. Small issues; Map05, there's no teleport destination for the lines tagged with 25, so a rev cant teleport in. Map13, the intermission picture, Benjo's name is offset left instead of centered. 4 Share this post Link to post
Jacek Bourne Posted September 22, 2021 Can you list which maps are made by their corresponding authors? 0 Share this post Link to post
Egg Boy Posted September 23, 2021 Just had a playthrough on HNTR. Blasted through it, very fun stuff. My favorite maps were map04, map09, map14, and map15. 0 Share this post Link to post
General Rainbow Bacon Posted September 23, 2021 This looks super fun and challenging. Been playing a bunch of slaughter lately like c-shock and newgothic so this is right there. 0 Share this post Link to post