Ignore the durations, sprite numbers and sprite subnumbers.
If I try to launch this patch with WOOF - I get this error:
Loading DEH file test_BEXv1.bex
Action (NULL) on state 1100 expects no more than 0 nonzero args (5 found). Check your dehacked.
Questions:
How do I solve this error?
How do I correctly implement the fixed-point numbers for the specific arguments that require them? (Example: is the number 65541 equivalent to 1.5 or not?)
What are the standard values for the normal DOOM pistol, shotgun, SSG and chaingun? (Things like damage, vertical spread, random-damage multiplier, etc.)
Trying to test some things on MBF21 DeHackEd through WOOF. Specifically about A_WeaponBulletAttack.
Here is my test patch:
Patch File for DeHackEd v3.0 Doom version = 21 Patch format = 6 Frame 1100 Duration = 3 Sprite number = 9 Sprite subnumber = 1 Next frame = 1101 Args1 = 65541 Args2 = 65541 Args3 = 3 Args4 = 10 Args5 = 10 Frame 1101 Duration = 3 Sprite number = 9 Sprite subnumber = 0 Next frame = 1102 Args1 = 3 Frame 1102 Duration = 3 Sprite number = 9 Sprite subnumber = 0 Next frame = 16 Weapon 1 Shooting frame = 1100 [CODEPTR] FRAME 1100 = A_WeaponBulletAttack FRAME 1101 = A_ConsumeAmmo FRAME 1102 = ReFire
Ignore the durations, sprite numbers and sprite subnumbers.
If I try to launch this patch with WOOF - I get this error:
Loading DEH file test_BEXv1.bex Action (NULL) on state 1100 expects no more than 0 nonzero args (5 found). Check your dehacked.
Questions:
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