Doomkid Posted October 31, 2021 Hello Doomworld, and welcome to RAY MOHAWK 2! Ray is BACK and ready for more vanilla-compatible action in the tropics! DOWNLOAD IT HERE - https://doomshack.org/uploads/mohawks2.zip https://www.gamers.org/pub/games/idgames/levels/doom2/megawads/mohawks2.zip (This is the 1.4 OMEGA fix!!.. March 31st, 2022) MAPS & MAPPERS: 01 - "Back Ashore!" by Doomkid 02 - "Ossuary of the Hula Imps" by MidnightMage 03 - "Beachside Bookworms" by Doomkid 04 - "Surf's up in Nuketown" by Cheesewheel 05 - "11 Holidays" by SilverMiner 06 - "Hidden Ship in Pirate's Cove" by UberGewei 07 - "WARehouse" by WalterC 08 - "Chocolate Island" by Egg Boy 09 - "Temple del Sol" by Moustachio 10 - "Kalua Atoll" by DFF 11 - "Vacation Gone Wrong" by HitBoi 12 - "Beautiful Clean Coal" by Doomkid 13 - "Terraced Estate of Terror" by Gokuma 14 - "Lose Yourself to Dance" by Sluggard 15 - "Crowded House" by NeedHealth 16 - "Pier Pressure" by Noiser 17 - "Poster Boy of Mayhem" by Aurelius & rd 18 - "Mall Rats" by DFF 19 - "Arch-Visland" AKA "Alfonzo Stumbles Bloodied Into a Laundromat and, While Attempting to Hide From a Mob of Feral Donkeys, Unwittingly Finds That One Washer Is a Cloning Device That Turns All of His Copies Into Archviles (ft. Miley Cyrus)" by RonnieJamesDiner & rd 20 - "Ray of Hope" by Scypek B1 - "Trippy Entryway in the Sky?!" by Philnemba B2 - "The Man with the Mohawk" by Peccatum Mihzamiz THE STORY SO FAR: A year has passed since Ray successfully destroyed the UAC and several of their Nukage™ production compounds. Soon after Ray completed his mission, the prestigious General Kawasaki, one of the last surviving military leaders on Earth, sought him out and rewarded him with a Medal of Courage for his heroic effort. As a result of the devastating effects of Nukage™ around the world, about 80% of humanity has either died or become completely zombified. The remaining population has banded together in an effort to reclaim their cities and hopefully start to rebuild once the remaining bloodthirsty mutants and hellish creatures are wiped out. Maybe the remainder of humanity will even learn a lesson about not abusing resources, if indeed they survive. Under the auspices of General Kawasaki, Ray has been receiving high-level training with almost every kind of firearm known to man. Equipped with his new set of skills, he has become nothing less than a killing machine! No matter which weapon he uses, he can lay giant crowds of mutants to waste in a matter of seconds. Ray's current and final assignment is to fight the remaining infected mutants and demonic invaders in his local area, a once-beautiful tropical region consisting of beaches, small towns and old historic ruins. Nukage™ took its toll on most of Ray's friends and family and changed them from people he loved into hideous monsters, so at this point he wants justice. All uninfected survivors have been evacuated to a safe zone in Japan, so he can now go in guns blazing to help prevent this wave of horror from spreading any further. Ray misses his old life of surfing and drinking with his friends, but all the chaos he's been through has proven him to be as gifted a soldier as he is a surfer. Can you help him complete his mission and save what's left of humanity? NEW WEAPONS: Ray's new arsenal is, frankly speaking, absurdly powerful. Like in the first episode, the fists are replaced with Ray's trusty knife, which does 5 times the damage of Doomguy's fists per hit, and is more than twice as fast. The chainsaw is replaced with the gauntlets from Heretic, but super souped up. They're twice the speed of the normal saw, meaning they do twice the damage in total. The pistol deals 7 times more damage per shot than the vanilla pistol, making it one of the most beefy starter weapons you'll find in a Doom wad. It's faster as well! The shotgun is roughly 3 times tougher than it's unmodified counterpart, firing 20 pellets rather than 7 per blast. It takes two shells per shot rather than one, but it deals enough of a wallop to be worth it. The auto-shotgun replaces the SSG. It's an upgrade for the shotgun that makes it, well, automatic! When it comes to clearing a path through hellspawn, this weapon is like a hot knife through butter. The chaingun is replaced by a cool futuristic blaster. If you love the chaingun but have just been wishing for a version with about 7 times the killing power, this is the gun for you. (You also don't have to shoot it twice every time you fire.) The plasma rifle is replaced with a flamethrower! Those of you familiar with the Rowdy Rudy wads have probably been wanting to use that sweet flamethrower after being on the receiving end, and now you can! To put this beast's power into perspective, each flame does 3 times as much damage as a standard plasma ball. The only minor drawback is that it has a somewhat limited range of about 900 pixels. The rocket launcher is replaced with the cell cannon. It fires explosive plasma balls very rapidly that are this mod's equivalent of rockets, but since it uses cell ammo, your maximum ammo is much higher, meaning you can blow away a whole lot more baddies. The BFG9000 has been upgraded to the BFG9002 (Nine-thousand and two). It only needs 25 cells to produce a blast that took 40 for the old BFG, it emits two waves of tracers rather than just one, and it fires much faster. This gun's killing power is simply off the charts, so naturally it only comes into play later in the set. NEW MONSTERS: Most of the enemies are only changed visually, having a bit more of a beachy, sunshiney feel. The only substantive changes are as follows: Commander Keen is now replaced by an actual enemy - Slyor, who has a cannon that shoots a volley of flames followed by 3 imp fireballs in quick succession. He has 250 health points (half the strength of a Hell Knight). I gave the Wolfenstein SS soldiers a new look lifted from Kick Attack!, making them viable fodder in between a shotgunner a chaingunner. Finally, the Cyberdemon has been modified to fire in volleys of 6 rather than 3, just to make him a touch deadlier than usual. It's only fair considering the player's firepower! I bleached him to help signify that he's not your typical Cybie. SCREENSHOT: RESOURCE CREDITS: This wad lovingly borrows assets from numerous other beautiful content creators. They are as follows: • The texture pack comes from the latest version of FreeDoom. • The sprite of Ray's HUD face originally comes from PunkDoom by CiderMan, which was touched up by me with the added shades from BRIT11.wad. • The Pistol, Shotgun and Auto-Shotgun sprites were taken from Immoral Conduct by Cory Whittle, auto-sg modded by Noiser. • The Knife sprite was created by aeea7835. • The Gauntlets were taken from Heretic and modified by me. • The Blaster comes from Dark Forces, but I'm using a further modified version from BLUDBATH.wad. • The Flamethrower and BFG9002 sprites come from Obituary by The Innocent Crew. • The Cell Cannon comes from Dark Forces, but I'm using a further modified version from 2DMMAPS.wad. • The Hula Imps were created by Seth Stanton and Joe Seifert. • The Shades Zombieman was created by Paul and modified by me. • Slyor comes from the default Skulltag skins. • The WolfSS sprite comes from Kick Attack!. • Blue skies come from Dwango3a.wad and REKKR. • Some random props and decor come from FISTFUL3.wad, VACAV15.wad and Alpha Doom. Everything else was done by yours truly! OTHER CREDITS: I want to give a big thank you to the following for help with testing and other bits and pieces: Azure_Horror, rd, Noiser (for many things!), Scypek2, Gez, Lol 6, DGA, FrancisT218, Sloth Marine, SilverMiner, Peccatum Mihzamiz (BIG time), and everyone else who tested, posted in the thread, or helped with development in any way at all. Thank you so much! ===== HAVE FUN! ===== 103 Share this post Link to post
Doomkid Posted October 31, 2021 Recorded some gameplay for the first 9 maps to show what the wad is like without spoiling the whole thing :) 28 Share this post Link to post
Bobby :D Posted October 31, 2021 Huh. Still submitting my map, can't stop me with final releases! 10 Share this post Link to post
MidnightMage Posted October 31, 2021 That's great news! Congrats on the release! 2 Share this post Link to post
baja blast rd. Posted October 31, 2021 wow all these surprise new releases. never saw this one coming! 12 Share this post Link to post
Sena Posted October 31, 2021 Played the first map, my first thoughts on completing it were "I wish it wasn't 2AM because I would like to play the rest of it immediately", but looks like I'm in for a good time. Did spot this wall here through which I could just barely see the monster closet before I was supposed to, but that hardly counts as a glitch or anything. I just hope Frank Zappa's face doesn't become a frequent sight, something about that frontal stare just unsettles me. 3 Share this post Link to post
ZeMystic Posted October 31, 2021 Congrats Doomkid and Co. on the release! Very excited to play this! 4 Share this post Link to post
Astronomical Posted October 31, 2021 Despite the excellent arsenal it is still very challenging. Definitely worth the time of anyone intresting. 2 Share this post Link to post
xdude_gamer Posted October 31, 2021 The most ambitious thing to have gotten done in 6 months in a while. 4 Share this post Link to post
Biodegradable Posted October 31, 2021 Congratulations on the release, Doomkid and company! 6 Share this post Link to post
Samuel Slayer Posted October 31, 2021 Looks interesting, should give it a try! 2 Share this post Link to post
TJG1289 Posted October 31, 2021 Hell yeah! I've been looking forward to this one! 1 Share this post Link to post
Lizardcommando Posted October 31, 2021 I got to the third level and so far, i am really loving this wad. I love how beefed up all of the weapons are. None of them are useless. Can't wait to get to the rest of the maps. 4 Share this post Link to post
Hayden49 Posted October 31, 2021 I just beat map01, I loved the map design and I also love when people use FreeDoom assets! 1 Share this post Link to post
OverflowingMocha Posted October 31, 2021 I got to the sixth map and so far I think this is an amazing mapset, I love the way you changed the weapons and enemies, your wads feel like their own doom clones at times. The only real problem I've ever had with this mapset so far is that I got stuck here in the sixth map. Spoiler If you fall down here in this hole behind this pillar you can't get out of there unless you noclip through. Here it is on the minimap if you wanna take a look. Just cause I got stuck here doesn't mean I haven't enjoyed my time with this wad, I think it's a great one anyways. 2 Share this post Link to post
Walter confetti Posted October 31, 2021 Awesome stuff! Good to see that this project is finally completed! Congratulations and kudos to Doomkid and the other mappers for doing this possible! I had fun been part of it! 3 Share this post Link to post
Boomdav Posted October 31, 2021 Congrats Doomkid!I already played the first ray mohawk and i had a good time with it.So im excited to try this new sequel. 1 Share this post Link to post
Norb Posted October 31, 2021 I was just making a mod and then I see this! Wow, looks cool! 1 Share this post Link to post
Pixel Fiend Posted October 31, 2021 Bloody carnage never seemed so wholesome. Happy vacation-on-Halloween, folks! 5 Share this post Link to post
Doomkid Posted October 31, 2021 Thank you all for the positive comments, I hope you all enjoy it! 2 hours ago, LGmaire said: I got to the sixth map and so far I think this is an amazing mapset, I love the way you changed the weapons and enemies, your wads feel like their own doom clones at times. The only real problem I've ever had with this mapset so far is that I got stuck here in the sixth map. Good catch, thanks for reporting that - I’ll get it fixed shortly! 4 Share this post Link to post
MS-06FZ Zaku II Kai Posted October 31, 2021 @Doomkid Congrats man, looking forward to play it :) 1 Share this post Link to post
Dimon12321 Posted October 31, 2021 (edited) Congrats! Haven't made a walkthrough of a Doom wad for a long time. Looks like it's time to do one! ... and then I realized I haven't beat Ashes 2063. Oh boy, what was the storyline there? Edited October 31, 2021 by Dimon12321 1 Share this post Link to post
Pechudin Posted October 31, 2021 Wow, this really is a Powertrip. These guns are nuts! 3 Share this post Link to post
fveitsi_ Posted October 31, 2021 I just played the first level. This is sick! 1 Share this post Link to post
Soulless Posted October 31, 2021 (edited) Congrats on the release! Played the 1st map just gave it a try and didnt dissapoint at all, Ray Mohawk starts catchy and groovy (that pistol!) By the way, good choice on those posters! 2 Share this post Link to post